Curious Artila Tgiiif_2004 Posted April 9, 2010 Share Posted April 9, 2010 How is adding disease to Avernum 6 good. Well I think that Vogel can introduce roaches and rats with this disease primarily. Also using cursed swords could either be stuck to the opponent or slowly drain a stat or statistic. A cursed sword may also be removed with a time delay. A cursed sword can also benefit the wielder by increasing their stats. Anyways, who here thinks that its possible to modify the game to add disease without reprogramming with a compiler. I'm pretty sure its not possible. DO YOU THINK ADDING DISEASE OR CURSED WEAPS. TO AVERNUM 6 IS POSSIBLE? Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted April 9, 2010 Share Posted April 9, 2010 Disease would require some fairly intense scripting and not quite work out like disease in earlier games, or it would just be poison. I'm not sure why either one would be exciting. Cursed weapons existed in earlier games, but they were largely just terrible. It's quite possible to make equipment with benefits and drawbacks, though, and several such things exist in the game. —Alorael, who has to say he doesn't miss the cursed and therefore unremovable equipment. It's no great loss to have it vanish with unidentified items. Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted April 9, 2010 Share Posted April 9, 2010 Um. Nothing against this topic, but that poll question is not a matter of opinion. There's only one right answer, and I suspect it might be "No". Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted April 9, 2010 Share Posted April 9, 2010 Not if he's just talking about modifying the item definitions in the scripts. Lots of people here do that. Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted April 10, 2010 Share Posted April 10, 2010 ...I am perplexed. Also, why would cursed items benefit the player's stats? Then they wouldn't want to remove it. As much as I liked some of the old item mechanics (identifying, for one), they don't work as well with the feel of the later Avernums. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted April 10, 2010 Share Posted April 10, 2010 Originally Posted By: Ephesos ...I am perplexed. Also, why would cursed items benefit the player's stats? Then they wouldn't want to remove it. I draw your attention to the Bloodthirst Spear of Avernum 2, pretty much the objectively best pole weapon in the game. Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted April 10, 2010 Share Posted April 10, 2010 Originally Posted By: Dantius Not if he's just talking about modifying the item definitions in the scripts. Lots of people here do that. Unless I'm missing something, what he suggests could not be done using scripting. Or, at least, not effectively. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted April 11, 2010 Share Posted April 11, 2010 It is probably not possible with any standard technique. Also, as said earlier, there is no point to this poll. I consider this topic "asked and answered" and no further discussion is needed. Link to comment Share on other sites More sharing options...
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