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What exactly do you mean?


If you mean painting different floors over different part of the town (grass outside, wood floor inside buildings, and so on) all you have to do is use the pencil, paintbrush, or spray can tools in the editor, while picking floors from the palette above the tool buttons.


If you me creating new floors with your own definitions, you'll have to write the definitions into the data script for your scenario. This is covered in sections 2.2 and 2.4 of the editor documentation.


If you mean putting more than one floor type on a single location, this is impossible due to the construction of the game engine. You can have (and always will have) both a terrain and a floor at each location, so there are lots of ways to accomplish most things which you might want to do.

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