Garrulous Glaahk DokEnkephalin Posted February 22, 2009 Share Posted February 22, 2009 This could've been a potentially epic battle if most of it wasn't spent waiting 3-minute increments for everything out of visual range to process. That it -- I wanna kill-em-all code. I've already had to restart it three times, and it's just too damn tedious to feel guilty about cheating out of it. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted February 22, 2009 Share Posted February 22, 2009 Unfortunately, jeff killed the debugkill cheat, so the best you can do is healing, recharging, and shields Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall The Ratt Posted February 22, 2009 Share Posted February 22, 2009 I think he may want the game to go faster, not make the battle easier. My only suggestion for that is maybe turn the graphics down and free up some ram (?). Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted February 22, 2009 Share Posted February 22, 2009 Yeah, I agree this area tends to be pretty obnoxious. Fortunately, it really is the only major fight like it in the game. The problem, as you alluded, is that the conflict is too big with too much going on in different areas. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk DokEnkephalin Posted February 22, 2009 Author Share Posted February 22, 2009 I'd already snuck through before I got the pass, I just wanted to go back and do it legit. I changed my mind; it was just running waaaaay too slow to be fun. Given that this looks like the major battle in the game, it's a shame it performs so poorly, because by all rights it should be an exciting moment. And graphics isn't the issue; most the action was offscreen, so it wasn't even being rendered, it was just sucking up cycles. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug FrostBit Shaper Posted March 28, 2009 Share Posted March 28, 2009 Try this. Stand by the gate to the city and send your creations(if any) out into the orchard. thair target is the city so your creations can attack and if they reach the gate you can take them out. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Blurb Posted March 28, 2009 Share Posted March 28, 2009 I spread my creations out for this one. I sent the ones who didn't need my healing, like the Rots and War Trall, to the outlying areas and kept the more vulnerable ones close, like the Wingbolt, Drayk. I guess I had a completely different reaction to this area than many did. I sometimes reloaded and restarted on this one to see how many soldiers I could save. I always hated it when any person or creature fighting alongside my party died. Quote Link to comment Share on other sites More sharing options...
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