Seasoned Roamer avok Posted April 19, 2007 Share Posted April 19, 2007 I wonder if there is some way to reset the traps warning message? If you try to open something trapped and you cannot - you are told so. But if you want to try later with better tools skill, the game assumes you want to open it anyway and you risk stuppidly dying. I don't know if your higher tool skill even gets checked. When (if ever) the warning message is back on a trapped chest? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted April 19, 2007 Share Posted April 19, 2007 I don't think the warning ever resets. Yes, it's a pain. —Alorael, who now saves before clicking chests in areas he's already visited. Better safe than losing five hours of progress. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted April 19, 2007 Share Posted April 19, 2007 It does reset, but you have to walk a long ways away from the chest/trap to reset it. And by long, I mean halfway across Avernum. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer avok Posted April 19, 2007 Author Share Posted April 19, 2007 This is a major pain in the ass for a party without too much tool use. The first time I tried the game, I died beneath Fort Monastery after I opened the "authorized only" equipment chest. It warned me that I cannot disarm the trap and then I assigned a few more points to the tool skill and tried again. I was so pissed off when the trap killed my party, that I abandoned the game for 6 months. I thought that a game with trap system so foolish cannot be too good. I know now that the Avernum 4 is fun to play, but even so the author should seriously consider making another trap try/open system. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer avok Posted July 22, 2007 Author Share Posted July 22, 2007 Quote: Originally written by Nioca:It does reset, but you have to walk a long ways away from the chest/trap to reset it. And by long, I mean halfway across Avernum. Is the distance that makes the open doors to close enough or it is even more? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted July 22, 2007 Share Posted July 22, 2007 Yeah, that should do it. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer avok Posted July 22, 2007 Author Share Posted July 22, 2007 Quote: Originally written by Nioca:Yeah, that should do it. Yes, that did the trick. Just look the doors and no problems with the traps. 10x! Quote Link to comment Share on other sites More sharing options...
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