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Dear Potato

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Everything posted by Dear Potato

  1. I see. So, probably, that 4% is not worth wearing the helmet, anyway... I always try to max the damage output for mages, and this helmet was a nice surprise Thanks!
  2. Hello again! I have another little doubt; hope anyone can answer me again I have maxed out my "Spellcraft" skill with my main mage, but I found a helmet that increases it two points. Now, in the mage skill tab, despite being maxed out, the +2 benefit still seems to apply. Is this for real? Her spells don't seem to benefit at all (every one of them does the same amount of damage, having the helmet or not). So, the passive benefits from equipment cannot help to surpass the skill limit? The skill part of this guide seems to imply that the +2 really works... but I'm confused since it doen't seem to reflect in the spell damage numbers. Thanks!
  3. I would appreciatte that kind of trainer, too. Not that I felt a completely mess in my point distribution, but certainly some polish to make them even better. I really regret spending points in the luck skill. Also, I pumped arcane lore a lot for fear of not learning new skills, not knowing that some permanent traits and events make all the process easier...
  4. Yes, indeed. The party interaction was a brilliant detail. Even those little dialogs within the quests, depending on your actions or the companions you bring along. I'm playing "escape from the pit" right now and despite I'm loving the feedom offered, I really miss the chance to have some recruitable fixed characters.
  5. I'm always tempted to pump some dexterity points in my Sorceress to make them more bow effective (specially with that cool bow mentioned). But... its just too much to sacrifice. Anyway, probably it could be a very interesting experiment to play her as pure dexterity ranged combatant I wonder... it is really viable? I don't see how that build would work in the hard areas...
  6. Originally Posted By: The Rev ... That's exactly what I think. I couldn't have said it better. At the end, when you discover the motivations and true meanings of your missions, I find difficult to stay as a rebel Hand. Whether is true or not that Avadon is corrupt to its core, you have been thoroughly manipulated and framed. The scope of the decpetion is such, that seems clear that all the trouble and corruption has its roots on those interested to make you believe so. Anyway... Avadon was my first Spiderweb game and I enjoyed the story immensely
  7. Maybe the Dhorl Stead case is the worst example; it was the only moment in the game that I had the impression that the events were forced. But the rest of the game I felt that I was doing something coherent. In my case, at least, I felt that all the supposed corruption of Avadon was nothing more than the hidden interests of Avadon enemies (and well, at the end...).
  8. Well, I loved the Sorceress class. I always play "mage" classes when the option is present. I had lots of fun with the area spells; she can do serious damage in the later levels. I've tried to play a Sorceress in hard level, but investing in the mental-status effect branch. Unfortunatelly, it was not as fun as the classic damage spells way
  9. Thanks, Randomizer! And for the welcome, too I'm afraid I lost my sanity long ago. Maybe she's still adventuring out there with my common sense. So, I'm in the right place
  10. I'm glad to see so much activity in these forums I'm playing Avernum eftp right now and I've learned many useful things here. I have a little doubt, though. The trait "Negotiator", as its explained here, implies that having 4 adds to the total %. Is that so or I just didn't understood it well? Also, when I "buy" negotiator for one particular character, does that mean that only the character would benefit from the extra 10% when selling? (what I mean is: do I need to switch to that character to sell things with the extra 10%?) Thank you! And I'm sorry if this is not the correct place to make such inquiries.
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