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Xazo-Tak

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Posts posted by Xazo-Tak

  1. The sound design in Avernum 3 is my favourite in any game, so I'm curious as to where the sound effects come from. I've searched on my own, to no avail.

     

    I have heard the cave dripping sound effect in a lot of things outside Avernum, so I'm guessing it's a royalty-free sound effect.

    I'm also guessing that a limited library (such as a sound effects disc) was used for the original Avernum trilogy because of how unusual some of the sound effect choices were. Particularly the lightning spell.

    But finding an old sound effects library would be nearly impossible unless you knew were to look. Search results when you look up anything sound-effects related are flooded with random junk because of the all-too-vast number of amateur sound effect producers.

  2. "Are undefined stats based on level, and can all of them be overridden?"

    If they are defined on level, they can only be changed by altering the level. I don't know if they are defined by level, but that is the case in BoA.

     

    Grah-Hoth, I forget if he is actually present in the Tower of Magi meltdown.

    Alright, I'll just put the level really high.

    And unless it's an event when improbable conditions are met, Grah-Hoth is never present in the meltdown.

    I did the meltdown pretty recently, and looted searched the whole tower.

  3. No, I reckon that the numbers are usually "Short", 2 Byte. For the stat levels the final number = (256*Byte 1) + Byte 2, hence you could have a stat level of 255*256 + 255 = 65,535.

    These numbers are base-256, first byte is not unused, as you would see if you altered it.

     

    You should make a backup copy of your Town.dat file and then open it in a Hex Editor, this will show you what the game is dealing with. Hex editors are frequently freeware too, I use Hexplorer and HxD myself.

    I meant inserted into the spreadsheet.

    But I've figured out how to understand what the spreadsheet means, I was confused by the fact that stats I thought vital, such as endurance and dexterity, were not defined.

    Are undefined stats based on level, and can all of them be overridden?

    Also, why is Grah-Hoth there as a level 19?

  4. My torment-difficulty one-character game has gotten far too easy, it turns out that using only one character just means that all the best items and knowledge brew get funnelled into that one character.

    Obviously, the only sensible thing to do by nonsensical logic is to edit the very scenario of Avernum 3 itself, and make it insanely difficult.

    I want to have more than one, perhaps a dozen of the ridiculously OP ~600-melee-damage-a-turn Prototype Demon Golems, make Prototype Doom Guards a thing; make the Alien Slime take forever to kill and have assisting slime pools (And also have slimes things that you can't just one-hit kill with level 1 ice lances); make Alien Beasts come in vast swarms; you get the idea.

     

    I just can't do anything to the scenario or scripts of Avernum 3 though, beyond opening it as hex code which is completely useless to me as all that is not garble is dialogue.

    Blades of Avernum doesn't recognse the .dat files also.

    Anyone know what to do?

  5. You'd expect single player to be vastly different from normal, as you can't just have everything you can have in a full party.

    Except you can. It's just a little slower to cap your hand-to-hand and reach 18 for spells.

    And it's only a little bit harder.

     

    It feels exactly the same as playing with four characters.

     

    Which is why I decided that the game I most wanted to see, except for maybe Thrive, would be a first person, realtime recreation of Avernum 3.

    I feel like a huge amount of what Avernum 3 could be is lost to the fact that you can only communicate finite wonderment with 800x600 isometric graphics.

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