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Denizen of Terrestia

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Everything posted by Denizen of Terrestia

  1. I'll start from Tier 1-2-3-4-5 and go Fire,Battle,Magic. Fyora: Raptor-like creature with ability to spray fire. Thahd: I don't know, but this always reminds me of men made out of clay, (Prometheus) Artila: A worm. Roamer: If you look at the Geneforge 5 picture with Rawal, they are shown to look like dogs. Clawbug: A scorpion. Vlish: On a small scale, they look like a body part (disembodied heart, with veins and such) or food. Drayk: A crawling variation of lizard/dragon. Battle Alpha: In the older games, they look like gigantic Neanderthals, in G4/G5, they look more hairy, however those markings on them persist, perhaps some sort of tribal human. Glaahk: Ok.. this looks like a Tyrannosaurus without hands, a bug head and it's tail on backwards to me. Krysarkk: Like another dinosaur. Rotgroth: It looks like someone tall who needs immediate medical attention! Wingbolt: I couldn't quite tell what looked like a Wingbolt until I saw a hawk flying with a squirrel in its clutch, to make a winged creature, however with a long, curved tail. Drakon: Humanoid dragon. War Thrall: Sort of like.. a troll from mythology with a pouch. Gazer: No idea. This is one of my first posts.
  2. Thats a very nice story I look forward to reading more.
  3. Servile, I wish we could make them Other then that, I'd have to say Battle Alphas and Shock Thralls.
  4. Originally Posted By: CRISIS on INFINITE SLARTIES There are 2 graphics for each class. One is always used for the 4 NPCs in the game, and the others are used only for the PC. This means you will only see 1 of those 4 in each game. They cannot be changed. Aww, I see.. Thank you anyway
  5. For each class, or do you get more? http://spiderwebsoftware.com/avadon/shots.html In the first picture, there is another graphic being used.
  6. I'm not entirely sure of how the code works, all I did was use some samples to add the Blade of Unbounding from the demo area, but I suppose you could try, but you'd want to back up your files first, since it can get really complicated, really fast. An easy thing to do is you could change the visuals/abilities maybe for something, then all you'd have to do is add more skills/creation types somehow...
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