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Xoid

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Everything posted by Xoid

  1. Two bits of miscellaneous garbage first: (1) I just realised that I'd probably have half my current post count if the forums came with a 'Bump Thread' facility. Said facility would be more othan abuse than not though. (2) I thought passwords were supposed to be case sensitive? UBB didn't seem to care when I wrote all lower case, though. I tried twice just to be certain. Now, to my actual question... which of the following two quoted pieces of information is correct? Quote: From the Blades Of Avernum Scenario Editor Instructions: Each dialogue script can have up to 200 nodes, numbered 0 to 199. Quote: From Dealing with the Dead's tbasedlg.txt: // This is the dialogue for this town. // You can use states numbered from 1 to 199. I notice that Kelandon's Bahssikava says from the same thing, but 'from 1 to 99'. I have the very strong feeling that the official documentation is actually right for a change. And what Jeff wrote in tbasedlg.txt erroneously mentioned states, instead of nodes. Or am I confused here? Are both correct and you can have nodes from 0 to 199, but a particular node's state can only range from 1 to 199?
  2. Xoid

    Exile IV

    Jeff has written some pretty weird crap over the years. Some of it funny, some of it... crap. I still love the disclaimer on Ironycentral, however. Quote: Ironycentral's Disclaimer: If you are below 18 years of age, go away immediately! The contents of these pages will give an underage reader unsightly scabs and even worse acne than you already have. It didn't deter me before I came of age. My acne couldn't have gotten any worse. TMI, anyone?
  3. I need some questions cleared up, because there seems to be some... discrepencies/screwups between Avernum 2 and Exile 2: Crystal Souls. (Apart from the obvious ones, that is.) With Exile 2: Crystal Souls... Almaria: </font><ul type="square"> <font size="2" face="Verdana, Arial, Helvetica, sans-serif">Is there a 'Laura' in Almaria? If so, does she have an animal companion named dagger? Can you actually talk to the animal companion? If so, what does it respond with if you ask 'name'? (Verbatim please, if possible.) </font></li></ul><font size="2" face="Verdana, Arial, Helvetica, sans-serif"> The Castle: </font><ul type="square"> <font size="2" face="Verdana, Arial, Helvetica, sans-serif">Does Prince Chevyn(sp?) actually appear in the Exile 2: Crystal Souls? If he doesn't specifically appear in Exile 2: Crystal Souls, is there a child in The Castle? Is there a 'Lithgow' in The Castle? If not, what is the name of the man who hands out the stipend for those who have Crown Clearance? </font></li></ul><font size="2" face="Verdana, Arial, Helvetica, sans-serif"> Patrick's Tower: </font><ul type="square"> <font size="2" face="Verdana, Arial, Helvetica, sans-serif">What do the two signs inside the garden say? (Verbatim please, if possible.) Is there a 'Julz' in Patrick's Tower? Is there a 'Lithgow' in Patrick's Tower? </font></li></ul><font size="2" face="Verdana, Arial, Helvetica, sans-serif">
  4. Xoid

    Exile IV

    Quote: Originally written by The Forgotten: jeff only wants to go up not down so e4 probably wont happen but hey if he has a son or daughter later in life maybe they will learn how to make games and make an e4 Is this meant to be a joke, or did you not know that Vogel already has spawn?
  5. Not entirely correct. The obeyers can still be joined after Control Four's death. Rydell will ask you to kill Gnorell. You can avoid that quest with high enough leadership, if you so desire. Edit: Control 3? Damnit, I think there are less than three posts that I got correct the first time without needing to edit them. Argh.
  6. I know, but I was being facetious.
  7. Quote: Originally posted on Kelandon's Pink and Pretty Page: Clint Peters has recreated the outdoor sections from Avernum 2 in BoA scenario format. This is a utility scenario, and all are welcome to use it to help create new BoA scenarios (with appropriate credit, of course). Note that these are the outdoor sections only. Slightly inaccurate. There are towns, and there is plenty of scripting goodness. Might also want to flag it as a work in progress. Needs polishing, but I wanted to release it now in preperation for the unlikely advent of my death. If you're smart enough to think that reason is a crock, then would you believe that I might actually like someone to test out the template?
  8. You know that you're dedicated when you've been using Ctrl + C and Ctrl + V to get around the lack of functioning 'b' and 'n' keys and still manage to make progress. Heh. Two towns complete, three more a mere test away from being offically complete. (Officially complete under my lackluster standards, of course. ) Many visual glitches fixed, an extra town added (it's near completion too, I might add...) containers you can open and close, plus lock, a complete rewrite of trap.txt script with 10 varieties of death dealing (most with a single target and area of effect mode), etc. I am desperately hoping that I get have new keyboard by the time I get up this morning. Ain't it great when someone else does your shopping for you? sigh. I'm dog tired, bored and unlikely to work on it for at least a day. G'night people.
  9. Quote: Originally written by Thralni, chicken god prophet: Linus sounds indeed quite diffgerent then what I thought it would be, its just that on the pictures in the books it looks so much like Windows. So its completely different and free? The only problem is that I would have to get new hardware or not? I suppose my windows woulnd't be able to also have Linux on it. Linux my friend, Linux. Linus Torvalds was the guy who started it all, and IIRC, still contributes and/or manages some of Linux's kernel. Linux has been installed on everything from iPod Nano's to a washing machine. (I'm not joking here, by the way. Thuryl's toaster quip is more accurate than I think he imagined. Some people have way too much time on their hands.) There are dozens of distributions of Linux - each with its own feel and way of doing things. At its core it's entirely command line based, but there are various 'Windows Managers' you can run on X Windows (Neither are related to Micro$oft Windows.) It is entirely possible to have more than one operating system installed on any given system, my current machine used to be dual boot, but the Linux distro I had was missing the Man pages. Classic, huh? It is even possible to 'convert' an existing single boot system to a dual boot (or multi boot, if you so desire.) You will need to be able to use fdisk, disk druid, or some other partioning program that can split an existing partion. If you do not have even the slightest clue of what I am talking about, start reading up on it. Heavily - switching to Linux (or indeed, any OS other than one you are familiar with), without learning a lot about it first will almost guarantee ongoing problems.
  10. There is one in Dhonal's Keep, but I remember coming across another at some time.
  11. I know what you're saying Thuryl, it's just that I tend to trust people as far as I can throw them. I'm certain that people will continue to ignore commonsense, even with the forums' moratorium on using the JPEG format.
  12. The first Spiderweb Software game I played was Exile 2: Crystal Souls. It was a demo off a shareware CD that had a copy of Cyberdogs on it. (I loved Cyberdogs, but lost my copy, and didn't have the 'net back then. I just realised that I'm reminiscing like some kind of senile old coot.) Although Exile 2 was what got me hooked on Spiderweb Software games, it is far from my favourite. I'm a stickler for consistency, and for some reason the Exile series just seemed to have too many inconsistencies for my tastes. There are still a number of them in the Avernum Trilogy, but (thankfully) a smaller amount of them. I have absolutely hated games like Quake 3 because of both poor execution and the complete lack of plot in single player. I've loved games like ZZT, which uses ASCII to represent everything. So when it comes to graphics, I really couldn't give a stuff - as long as they are consistant. The most important thing to me is plot and character development. Although Jeff is really beginning to wear my patience thin in the originality stakes, the character development is amongst the best I've seen. As long as Jeff manages to keep at least to the same standard as with Exile 2, he'll keep my patronage. But for the record, my favourite Spiderweb game is Avernum 2; (hardly) suprising, 'eh? And: E3/BoA? Force of habit, Alorael?
  13. There are two pixels next to each other between the rungs of the ladder, and a single pixel somewhere near the top.
  14. Damn you Vogel, can you get anything right? G768.bmp - the ladder graphic has 3 off-white pixels. [Asbestos suit] Really, I thought that this sort of incompetence was the realm of the lesser artists within the community's custom graphics department. And with that, I've probably alienated at least some the community's custom graphics department. For those who persist in using JPEG's, I have two words: LOSSLESS JPEG. I am ever so tired of having to white out pixels. [/Asbestos suit]
  15. Consider this extract from the Blades of Avernum Editor Appendices: Quote: void set_state(short new_state) - Changes the state of the script to new_state and immediately stops running the script. Has no effect in a dialogue script or in the states INIT_STATE, DEAD_STATE, or other predefined state types (except START_STATE). void set_state_continue(short new_state) - Exactly like set_state, except that it doesn’t stop running the script. Now that seems all well and good, but the script that I have been working with over the last two days says otherwise. The following code worked with my script. Am I missing something here, or is this delightful occurance another one of the esteemed Mr. Vogel's "undocumented features"? Code: beginstate SEARCH_STATE; set_state_continue(3);break; If this is not a bug, then I am begining to believe the documentation has more information incorrect than it has right.If this is a bug, I would prefer that it not get fixed: this functionality can save me plenty of trouble.
  16. Thanks, TM. Alright, it seems that my code was working and BoA is just being cruel to me. Why do all the stats display as lower, including the Dread Curse stat? Is that normal, or is it a bug of some sort?
  17. Could someone please point me to a working example of a script giving character(s) a dread curse?
  18. My email address is: xoid (at) hotmail (dot) com Thank you very much, KernelKnowledge12. This will be of great assistance in keeping what little is left of my sanity.
  19. Damn. The thought of compiling anything sends chills down my spine - I may be able to learn a scripting language in less than 24 hours, but that doesn't mean I have the prerequisite knowledge for dealing with 'real' programming languages. If I offered a token gesture of appreciation, would someone compile a soundless editor for the x86 platform?
  20. I read some much earlier threads where people were talking about editing the resources in the *.exe file on the Windows version so that they could implement music. I have an inquiry into something similiar: is it possible to replace the *.wav in the *.exe using the same method, without breaking anything? I placed a 0.08 second soundless *.wav over the offending resources, and while the editor seems to work, I can't be sure that it won't corrupt my work.
  21. Geneforge 1/2: Select the creation you want to rename. Click on rename. Type in new name. Geneforge 3: Select the creation you want to rename. Click on the little question mark that brings up the 'edit creation' screen. Click on the name of your creation. Type in new name.
  22. I remember reading somewhere that it is loosely based on strength. Not 100% sure about that though.
  23. No. This is likely a slightly misleading piece of dialogue left over from Exile 2. I said "slightly misleading", because in the Avernum universe he can do that. It is just that he won't do that for you in the Avernum 2 game. (Perhaps the Efreeti flaming weaponry manufacturing process has a long ritual before the finished product. Or maybe Jeff didn't code that feature into Avernum 2.) You can get access to his shop if you can cough up the dough, but it ain't cheap. He sells a variety of Blessed weapons, a couple of miscellaneous weapons I cannot remember, and a flaming sword.
  24. It is entirely possible to finish it without the "correct" item. Personally, I prefer it that way - more of those "We are so obviously a Sci-Fi influenced bunch of grey skinned wierdos" to kill. It is even entirely possible to finish it without Erika's amulet too. That way, Avernum is in a better position (the more of 'em you kill now, the less you have to later...), especially if you kill two or three of their Crystal Souls to lower the number of powerful spellcasters the Vahnatai have.
  25. That is not just related to the Wyrmslayer, y'know. Once they actually finish making any of the three items you can ask them to, those Pathass and Enla (IIRC) die.
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