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Ganduv

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Posts posted by Ganduv

  1. Yeah, I was just wondering if anyone knew/if there is a code to give skill points to your character (using scripts I mean) but I don't need an entire talknode just the code (again if there is one) to make it do that, and I mean the skill points you get when you level up. Thanks in advance.

    EDIT: I've also been wondering where the base of leveling for the Geneforge player character and what script (if it is one) that makes your level up give you skill points unless it's in your saved files data.

  2. Well, all I have to say is that Oblivion: The Elder Scrolls and Fallout 3 were both great successes. But I agree with Mystic since I prefer playing these games more than some xbox 360 games. I couldn't get into the Avernum story though because... well I just felt if there is no actual movement motions like in Geneforge then it wasn't worth the money.

  3. Yeah I usually find myself going loyalist (mainly in gf5 since many of the beginning areas have shapers in it) I just wish Jeff made it to where you could pass a very difficult mission and everyone would consider you a shaper. The Trakovites are really the only ones who actually treat you with kindness.

  4. Yeah, I'm thinking about having a magic and shaping subsection so that they can choose which stat they want increased, I'm not gonna do +1,+3,+5 because it would take up too many lines is what I'm thinking, it's really hard going back and editing old things in the editor since I want it to be neat but it's hard because of the talknodes and it gets confusing >_<

  5. Yeah I wanted to fit in intelligence or the healing craft at the end but I figured the guardian charm needed it more.

    I also wish they made a way to were you could create more than 6 creations, having a bunch of battle alphas guarding Gorash-Kel would be sweet grin

  6. Oh also (not meaning to spam) here are some cool custom items I've come up with they work with my trimmed gf5itemschars so they may work for yours

    Click to reveal..
    //godmode sword

    begindefineitem 85;

    import = 68;

    it_name = "Blade of Unbounding";

    it_graphic_coloradj = 1024;

    it_level = 300;

    it_value = 5000;

    it_stats_to_affect 0 = 22;//luck +50

    it_stats_addition 0 = 50;

    it_stats_to_affect 1 = 4;//melee +20

    it_stats_addition 1 = 20;

    it_stats_to_affect 2 = 6;//quick action +20

    it_stats_addition 2 = 20;

    it_stats_to_affect 3 = 7;//parry +20

    it_stats_addition 3 = 20;

     

    //godmode item

    begindefineitem 180;

    import = 0;

    it_name = "Shaper Stone";

    it_graphic_coloradj = 64;

    it_protection = 25;

    it_graphic_template = 51;

    it_graphic_sheet = 9;

    it_which_icon_ground = 9;

    it_which_icon_inven = 8;

    it_variety = 11;

    it_abil_work_in_pack = 1;

    it_stats_to_affect 0 = 2;//intelligence 50+

    it_stats_addition 0 = 50;

    it_stats_to_affect 1 = 9;//battle 30+

    it_stats_addition 1 = 30;

    it_stats_to_affect 2 = 10;//mental 30+

    it_stats_addition 2 = 30;

    it_stats_to_affect 3 = 11;//blessing 30+

    it_stats_addition 3 = 30;

    it_value = 200;

     

    //godmode item

    begindefineitem 189;

    import = 0;

    it_name = "Agent Charm";

    it_graphic_coloradj = 128;

    it_protection = 25;

    it_graphic_template = 51;

    it_graphic_sheet = 9;

    it_which_icon_ground = 9;

    it_which_icon_inven = 8;

    it_variety = 11;

    it_abil_work_in_pack = 1;

    it_stats_to_affect 0 = 20;//leadership 20+

    it_stats_addition 0 = 20;

    it_stats_to_affect 1 = 21;//mechanics 20+

    it_stats_addition 1 = 20;

    it_stats_to_affect 2 = 1;//dexterity 50+

    it_stats_addition 2 = 50;

    it_stats_to_affect 3 = 215;//stealth 30+

    it_stats_addition 3 = 30;

    it_value = 0;

     

    //godmode item

    begindefineitem 86;

    import = 0;

    it_name = "Guardian Charm";

    it_graphic_coloradj = 128;

    it_protection = 25;

    it_graphic_template = 51;

    it_graphic_sheet = 9;

    it_which_icon_ground = 9;

    it_which_icon_inven = 8;

    it_variety = 11;

    it_abil_work_in_pack = 1;

    it_stats_to_affect 0 = 201;//attack points 20+

    it_stats_addition 0 = 20;

    it_stats_to_affect 1 = 18;//healing craft 30+

    it_stats_addition 1 = 30;

    it_stats_to_affect 2 = 0;//strength 50+

    it_stats_addition 2 = 50;

    it_stats_to_affect 3 = 3;//endurance 50+

    it_stats_addition 3 = 50;

    it_value = 0;

     

    //godmode item

    begindefineitem 486;

    import = 0;

    it_name = "Shaping Charm";

    it_graphic_coloradj = 64;

    it_protection = 25;

    it_graphic_template = 51;

    it_graphic_sheet = 9;

    it_which_icon_ground = 9;

    it_which_icon_inven = 8;

    it_variety = 11;

    it_abil_work_in_pack = 1;

    it_stats_to_affect 0 = 15;//fire shaping 30+

    it_stats_addition 0 = 30;

    it_stats_to_affect 1 = 16;//battle shaping 30+

    it_stats_addition 1 = 30;

    it_stats_to_affect 2 = 17;//magic shaping 30+

    it_stats_addition 2 = 30;

    it_stats_to_affect 3 = 12;//spellcraft 30+

    it_stats_addition 3 = 30;

    it_value = 0;

    EDIT: Credit goes to Microphage for the Blade and the charms, the last one was of my own design pretty much.

  7. Umm I think Microphage made something explaining item stackability, just compare items that don't stack to items that do and it should become apparent (note that I am not quite sure how to do it myself) but that's what I did when I didn't understand something.

    EDIT: I also get why you want to make yours like it is, when I made my editor or tried another I didn't use it in the beggining because it seemed to spoil the accomplishment (when say you get access to new shaping spells from Alwan's storyline) and such so sounds good, just wish they'd make a Blades of Geneforge tongue

  8. Yeah, but if your gonna make custom items you might wanna get something to reduce the lines in it, because you can only add like 3 or 4 custom items in its original form, also you should make a super baton/wand that never runs out of ammo, recently I've been trying to make one but I don't want to make all the other batons have infinite ammo, same with wands.

  9. Not sure about the max lines per script, what I did was use all the lines between 178-290 and it's worked out good so far, I'm thinking of adding something to where it will open a shop if you click on a certain thing (for example the Guardian Kulish shaping training etc.) but I'm not sure yet, at any rate it's coming along pretty well. And the easter egg sounds like a good idea, only make it to where the gear they get has super stats or something like that would be cool.

    EDIT: Custom charms would be great, definetly.

    Also wasn't there a thread or something leading to a download that decreased the lines in gf5itemschars?

  10. Yeah I've been screwing around with the scripts looking for that I found that you can make spells use 0 essence from the gf5objsmisc but I'l keep messing with it oh and if you want to make it to where canisters never get destroyed go to the been_used = 1 and change it to 0 and just delete the line kill_object(ME,0); and that should do it.

  11. No prob Sgt, I'm almost done with mine, since I'm trying to make it pretty basic, but I'l certainly troubleshoot yours, it might even become like Criokles editor if your lucky.

    EDIT: It would be nice to make an Ur-Drakon that didn't cost any essence grin

  12. Again any and all feedback appreciated if you think of something I left out (besides the gear for the classes) please speak up once I am completely done with it I'm going to upload it to rapidshare so you can do it from there. Again post some good gear for the classes so that I can fill that out too thanks.

  13. Alright Randomizer I changed the body to quicksilver so here is the script...

    Click to reveal..
    begintalknode 141;

    state = 131;

    nextstate = 131;

    condition = 1;

    question = "Shaping Gear.";

    text1 = "The machine creates gear radiating with shaping residue.";

    code =

    reward_give(); //sword/wand/baton

    reward_give(); //cloak

    reward_give(); //necklace

    reward_give(); //ring

    reward_give(); //body

    reward_give(); //shield

    reward_give(); //artifact

    reward_give(); //artifact

    reward_give(); //artifact

    reward_give(); //artifact

    break;

     

    begintalknode 142;

    state = 131;

    nextstate = 131;

    condition = 1;

    question = "Guardian Gear.";

    text1 = "The machine creates gear that has many bloodstains on it.";

    code =

    reward_give(79); //guardian claymore

    reward_give(22); //guardian cloak

    reward_give(375); //talisman might

    reward_give(342); //forbidden band

    reward_give(55); //quicksilver plate

    reward_give(142); //quicksilver bulwark

    reward_give(482); //artifact

    reward_give(306); //artifact

    reward_give(312); //artifact

    reward_give(303); //artifact

    break;

     

    begintalknode 143;

    state = 131;

    nextstate = 131;

    condition = 1;

    question = "Agent Gear.";

    text1 = "The machine creates gear that is dark with magical residue on it.";

    code =

    reward_give(); //sword/wand/baton

    reward_give(); //cloak

    reward_give(); //necklace

    reward_give(); //ring

    reward_give(); //body

    reward_give(); //shield

    reward_give(); //artifact

    reward_give(); //artifact

    reward_give(); //artifact

    reward_give(); //artifact

    break;

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