-
Posts
92 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by Ganduv
-
-
Man, I donno why but I keep getting the impression Saraph is a drayk... maybe it's the name...
-
Sorry wasn't looking at the numbers when I put that in (I haven't memorized where numbers are on a keyboard very well)
-
Saraph should've messed with the scripts so that he could use each canister twice
-
Yeah, that's what I thought, I was just wondering about it because then that way you could make a script level you up to 61 (without getting skill points) and you could just add the skill points thanks though guys.
-
No, Pyro, I mean't the actual skill points, the points that you get when you level up know what I mean?
-
Yeah, I was just wondering if anyone knew/if there is a code to give skill points to your character (using scripts I mean) but I don't need an entire talknode just the code (again if there is one) to make it do that, and I mean the skill points you get when you level up. Thanks in advance.
EDIT: I've also been wondering where the base of leveling for the Geneforge player character and what script (if it is one) that makes your level up give you skill points unless it's in your saved files data.
-
Quote:What do you mean by spoiling the trakovite ending? I haven't played trough it so I'm unsure as how I can spoil it?
Oh, no I wasn't directing that at you I was talking about Lord's post with the Trakovite ending mentioned. -
Muahaha my knowledge of scripting will counter any removal of cheats Jeff can throw at me although I wish you could make your own cheats somehow with the scripts, but I guess that will be just a dream
-
Well, all I have to say is that Oblivion: The Elder Scrolls and Fallout 3 were both great successes. But I agree with Mystic since I prefer playing these games more than some xbox 360 games. I couldn't get into the Avernum story though because... well I just felt if there is no actual movement motions like in Geneforge then it wasn't worth the money.
-
Don't spoil the trakovite ending I'm starting a game with a pro rebel Guardian to see if the Trakovites actually treat me with kindness
-
Yeah I usually find myself going loyalist (mainly in gf5 since many of the beginning areas have shapers in it) I just wish Jeff made it to where you could pass a very difficult mission and everyone would consider you a shaper. The Trakovites are really the only ones who actually treat you with kindness.
-
Yeah um, this might sound stupid but what is skribbane?
-
I just read Tunnels and The Westing Game, both great books, the first one was especially interesting I thought.
-
Yeah, I'm thinking about having a magic and shaping subsection so that they can choose which stat they want increased, I'm not gonna do +1,+3,+5 because it would take up too many lines is what I'm thinking, it's really hard going back and editing old things in the editor since I want it to be neat but it's hard because of the talknodes and it gets confusing >_<
-
Yeah I wanted to fit in intelligence or the healing craft at the end but I figured the guardian charm needed it more.
I also wish they made a way to were you could create more than 6 creations, having a bunch of battle alphas guarding Gorash-Kel would be sweet
-
Oh also (not meaning to spam) here are some cool custom items I've come up with they work with my trimmed gf5itemschars so they may work for yours
Click to reveal..//godmode swordbegindefineitem 85;
import = 68;
it_name = "Blade of Unbounding";
it_graphic_coloradj = 1024;
it_level = 300;
it_value = 5000;
it_stats_to_affect 0 = 22;//luck +50
it_stats_addition 0 = 50;
it_stats_to_affect 1 = 4;//melee +20
it_stats_addition 1 = 20;
it_stats_to_affect 2 = 6;//quick action +20
it_stats_addition 2 = 20;
it_stats_to_affect 3 = 7;//parry +20
it_stats_addition 3 = 20;
//godmode item
begindefineitem 180;
import = 0;
it_name = "Shaper Stone";
it_graphic_coloradj = 64;
it_protection = 25;
it_graphic_template = 51;
it_graphic_sheet = 9;
it_which_icon_ground = 9;
it_which_icon_inven = 8;
it_variety = 11;
it_abil_work_in_pack = 1;
it_stats_to_affect 0 = 2;//intelligence 50+
it_stats_addition 0 = 50;
it_stats_to_affect 1 = 9;//battle 30+
it_stats_addition 1 = 30;
it_stats_to_affect 2 = 10;//mental 30+
it_stats_addition 2 = 30;
it_stats_to_affect 3 = 11;//blessing 30+
it_stats_addition 3 = 30;
it_value = 200;
//godmode item
begindefineitem 189;
import = 0;
it_name = "Agent Charm";
it_graphic_coloradj = 128;
it_protection = 25;
it_graphic_template = 51;
it_graphic_sheet = 9;
it_which_icon_ground = 9;
it_which_icon_inven = 8;
it_variety = 11;
it_abil_work_in_pack = 1;
it_stats_to_affect 0 = 20;//leadership 20+
it_stats_addition 0 = 20;
it_stats_to_affect 1 = 21;//mechanics 20+
it_stats_addition 1 = 20;
it_stats_to_affect 2 = 1;//dexterity 50+
it_stats_addition 2 = 50;
it_stats_to_affect 3 = 215;//stealth 30+
it_stats_addition 3 = 30;
it_value = 0;
//godmode item
begindefineitem 86;
import = 0;
it_name = "Guardian Charm";
it_graphic_coloradj = 128;
it_protection = 25;
it_graphic_template = 51;
it_graphic_sheet = 9;
it_which_icon_ground = 9;
it_which_icon_inven = 8;
it_variety = 11;
it_abil_work_in_pack = 1;
it_stats_to_affect 0 = 201;//attack points 20+
it_stats_addition 0 = 20;
it_stats_to_affect 1 = 18;//healing craft 30+
it_stats_addition 1 = 30;
it_stats_to_affect 2 = 0;//strength 50+
it_stats_addition 2 = 50;
it_stats_to_affect 3 = 3;//endurance 50+
it_stats_addition 3 = 50;
it_value = 0;
//godmode item
begindefineitem 486;
import = 0;
it_name = "Shaping Charm";
it_graphic_coloradj = 64;
it_protection = 25;
it_graphic_template = 51;
it_graphic_sheet = 9;
it_which_icon_ground = 9;
it_which_icon_inven = 8;
it_variety = 11;
it_abil_work_in_pack = 1;
it_stats_to_affect 0 = 15;//fire shaping 30+
it_stats_addition 0 = 30;
it_stats_to_affect 1 = 16;//battle shaping 30+
it_stats_addition 1 = 30;
it_stats_to_affect 2 = 17;//magic shaping 30+
it_stats_addition 2 = 30;
it_stats_to_affect 3 = 12;//spellcraft 30+
it_stats_addition 3 = 30;
it_value = 0;
EDIT: Credit goes to Microphage for the Blade and the charms, the last one was of my own design pretty much.
-
Umm I think Microphage made something explaining item stackability, just compare items that don't stack to items that do and it should become apparent (note that I am not quite sure how to do it myself) but that's what I did when I didn't understand something.
EDIT: I also get why you want to make yours like it is, when I made my editor or tried another I didn't use it in the beggining because it seemed to spoil the accomplishment (when say you get access to new shaping spells from Alwan's storyline) and such so sounds good, just wish they'd make a Blades of Geneforge
-
Ah, I didn't know that Doom I thought if you did that it would make it have 0 shots, thanks for the info.
-
Yeah, but if your gonna make custom items you might wanna get something to reduce the lines in it, because you can only add like 3 or 4 custom items in its original form, also you should make a super baton/wand that never runs out of ammo, recently I've been trying to make one but I don't want to make all the other batons have infinite ammo, same with wands.
-
Not sure about the max lines per script, what I did was use all the lines between 178-290 and it's worked out good so far, I'm thinking of adding something to where it will open a shop if you click on a certain thing (for example the Guardian Kulish shaping training etc.) but I'm not sure yet, at any rate it's coming along pretty well. And the easter egg sounds like a good idea, only make it to where the gear they get has super stats or something like that would be cool.
EDIT: Custom charms would be great, definetly.
Also wasn't there a thread or something leading to a download that decreased the lines in gf5itemschars?
-
Yeah I've been screwing around with the scripts looking for that I found that you can make spells use 0 essence from the gf5objsmisc but I'l keep messing with it oh and if you want to make it to where canisters never get destroyed go to the been_used = 1 and change it to 0 and just delete the line kill_object(ME,0); and that should do it.
-
No prob Sgt, I'm almost done with mine, since I'm trying to make it pretty basic, but I'l certainly troubleshoot yours, it might even become like Criokles editor if your lucky.
EDIT: It would be nice to make an Ur-Drakon that didn't cost any essence
-
Again any and all feedback appreciated if you think of something I left out (besides the gear for the classes) please speak up once I am completely done with it I'm going to upload it to rapidshare so you can do it from there. Again post some good gear for the classes so that I can fill that out too thanks.
-
Alright Randomizer I changed the body to quicksilver so here is the script...
Click to reveal..begintalknode 141;state = 131;
nextstate = 131;
condition = 1;
question = "Shaping Gear.";
text1 = "The machine creates gear radiating with shaping residue.";
code =
reward_give(); //sword/wand/baton
reward_give(); //cloak
reward_give(); //necklace
reward_give(); //ring
reward_give(); //body
reward_give(); //shield
reward_give(); //artifact
reward_give(); //artifact
reward_give(); //artifact
reward_give(); //artifact
break;
begintalknode 142;
state = 131;
nextstate = 131;
condition = 1;
question = "Guardian Gear.";
text1 = "The machine creates gear that has many bloodstains on it.";
code =
reward_give(79); //guardian claymore
reward_give(22); //guardian cloak
reward_give(375); //talisman might
reward_give(342); //forbidden band
reward_give(55); //quicksilver plate
reward_give(142); //quicksilver bulwark
reward_give(482); //artifact
reward_give(306); //artifact
reward_give(312); //artifact
reward_give(303); //artifact
break;
begintalknode 143;
state = 131;
nextstate = 131;
condition = 1;
question = "Agent Gear.";
text1 = "The machine creates gear that is dark with magical residue on it.";
code =
reward_give(); //sword/wand/baton
reward_give(); //cloak
reward_give(); //necklace
reward_give(); //ring
reward_give(); //body
reward_give(); //shield
reward_give(); //artifact
reward_give(); //artifact
reward_give(); //artifact
reward_give(); //artifact
break;
A Geneforge Trilogy.
in Geneforge Series - Originals
Posted
Man, reading this stuff is like reading a book