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Sade

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Posts posted by Sade

  1. I agree that it is generally better to augment armor instead of weapons on higher difficulties. However, even if you have multiple weapon-users in your party and you also want to augment a few spare weapons, that will only use up a few of your total augmentation options. As such, there is no reason not to augment the best weapons.

     

    Because the strength of the augmentation bonus depends on the stats of the original item, the best armor pieces to augment are those with the highest initial armor ratings. (Of course, the fact that you have a limited number of augmentations available only further accentuates this point.) Body armor pieces from Blessed Breastplate onward are a particularly great target for augmentation, as their armor ratings are very high, they will never really become obsolete, and you won't have to wait until the very end of the game to obtain them.

     

    Also, as a fan of silly memes, I find this hilarious:

     

    Spoiler

    NwTHQkF.png

     

  2. I don't know the Strange Wizard's exact schedule (if he has one), but here's a sure-fire way of finding him: 
    1) check one of his possible spawn locations (like the inn in Delan);
    2) wait until the next day dawns (preferably outside of town);
    3) check the same location again;
    4) rinse and repeat until he is found.

     

    It might take quite a few days for him to appear, but he will do so eventually.

  3. Jeff loves to include these obviously bad "surrender" options in his games, and they will usually just result in a swift game over. In this case, you get to continue playing without reloading, but as there is no benefit in doing so, I doubt many players have actually tried it.

     

    I don't know what the effect does, but it does sound like a particularly nasty variation of Dread Curse. Or it might just be a reminder of your massive blunder.

  4. The Mage Spells skill and direct bonuses from equipment increase your spell damage in different ways: Mage Spells adds another damage die per level, whereas direct bonuses multiply your damage. This means that the damage increase from a single level of Mage Spells, percentage-wise, depends on your existing number of damage dice; on the other hand, 4% extra damage is always 4% extra damage.

  5. I also couldn't help feeling rather disappointed by the final "fight". It is understandable if you can't actually beat the bad guy(s) for story purposes, but the final battle of any game should still be interesting and climactic. Here, you can just use Adrenaline Rush, Blink next to the control panel, and trigger the ending by pressing the buttons, all within a single turn.

     

    Furthermore, it makes Erika's heroic entrance, battle against Rentar-Ihrno, and eventual demise appear unintentionally hilarious, when all of that somehow happens in the blink of an eye (no pun intended).

  6. Which, IMHO, is not worth getting the poor Bunker guys hurt over at all. The fight that the thought crystal simplifies is nothing special, and you can largely avoid it anyway by running away.

     

    I'd say that the Wyrmslayer, which you'll get if you think that the dragons are responsible for the plagues, is the overall most useful Bunker item, even though you have to pick one of the "wrong" options to get it.

  7. Here are a few distinctly Finnish inventions/things for you to rank:

     

    Saunas
    Angry Birds
    Salty liquorice
    Linux operating system
    The Northern Lights (of course, they can also be seen outside of Finland, but whatever)

  8. 15 hours ago, GodRob said:

    Possible missed Cache:

     

    South of Farport there are some Ogres fighting Nephilim.  Just south of that is a Cache containing a Terror Wand.  It's practically invisible because of the terrain.

     

    I was quite surprised when I stepped on that cache by total accident. It made me wonder how many other caches I had missed earlier due to them being (almost) completely obscured by objects in the foreground.

     

    It doesn't really make sense that my party cannot notice something that, realistically, should be in plain view to them. Of course, the bird's eye perspective of the player lets you see many things invisible to them, so I guess it's only fair.

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