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Dark Neptune

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Everything posted by Dark Neptune

  1. Umm, I think you're in the wrong type of topic here. --Spoiler-- But anyway, I would have to help you to get this subject out of this topic. If you have "Survived" Quessa-Uss, you should leave by Cultist Safehouse if you took that route. Otherwise, Quessa-Uss gates can't be opened. Once there, go to the west of Quessa-Uss gates, and from there, head east to GrayGhost gates and Northforge should be there for you.
  2. Well, the whole problem actually faults with some Shapers who, a few centuries ago, barred Sucia Island when they created Drayks, tons of serviles and the Geneforge labs.
  3. I usually, at the start of the game, create a Cryoa ASAP after being warped by Geneforge, and if: *I play Shaper, by Illya Province I will create a Vilsh, in the fens of Aziraph, I would create a Kyshakk. By Burwood Province I save as much essence as I can and get a Rotghroth without absorbing my Kyshakk or Vilsh or Cryoa. *I play Rebel, by Illya Province a Clawbug or Roamer joins the party and by Fens of Aziraph, I would create a Drayk. In Burwood Province, I would create either tier 4 creation. Or if I am mad, I would absorb all my current creations and create either an Eyebeast or Ur-Drakon.
  4. Evnissyen: Thanks. And I actually tried the "iwanttobstronger" cheat code for G2 and G3, and it works. The "showmeall" code does not work for G2 at all oddly.
  5. Maybe. And maybe G4's "Turabi Gate" maybe in it. Actually, I still think the War Trall costed a little too much essence for a melee creation, though it does rranged attacks as well. In G4, I could create 7 Battle Alphas with 2 levels of Intellingence. The hard areas of G4 like "The Titan's Hall" have some goodies to increase your Intellingence without spending skill points, goods like those skill canisters, and Girdle of Genius.
  6. Umm...I am new here, and only paid attention to some other forum posts. The 3rd party is probably the player along with some distressed Shaper/Shaper servants and Rebels. If you heard about China's history Dynasties, you know that the Trakovite ending is the one. And yes, Drewy mentioned "Who knows if this is the truth? These stories are just passed down from Servile to Servile"
  7. I know I am cheating, but honestly, I don't have the full version of Geneforge 3. And for some reason, all the cheats I find on the Internet for Geneforge are all from Geneforge 1 cheats. I can't figured out the cheat to get more money. So if anyone knows the cheat code(s), thanks.
  8. Originally Posted By: Dragonlorddrakon Oh well. I'm not suprised about the boats since the game will certinly be in western Terriestia. I don't think so. Its either an area in-between the Ashen Isles and Terrestia or on the Ashen Isles. If it is in Western Terrestia, then Jeff may have a hard remaking that land if he wants the game to be realistic since Western Terrestia was the part where Geneforge 2 take place.
  9. Randomizer, did Jeff reveal to you that he has change the Battle Alpha, Beta and Gamma animations back to the original G1, G2 and G3 ones? Because the one in G4 really looked....lousy. Back in my G2 and G3 demos, when I looked at the Battle Alpha design, I am sure I am this tough guy in my party more than a Drayk or Glaahk, But the look in G4 really disappointed me though.
  10. Originally Posted By: Thuryl Did you even play the same game as the rest of us? Kyshakks don't do nearly as much damage as Wingbolts; a Wingbolt can easily top 300 damage per hit against a magic-vulnerable opponent, while a Kyshakk won't even do 200. On higher difficulties, Kyshakks also tend to miss all the time. Wingbolts also have much higher magic resistance, which actually makes them more durable than Kyshakks against enemies that use magic (which is a lot of them). General consensus is that Wingbolts are among the best creations in the game and Kyshakks are average or below average. And Drayks are powerful, but not overpowered. Two levelled-up cryoas or vlish will do more total damage than a drayk for about the same essence cost, although the drayk will generally be easier to keep alive. The most important part of this quote I have to reply is, "Yes, I played the same, exact Geneforge 4 Full Windows version" for Windows users." I do not know Kyshakks have a different resistance to Wingbolts, to a significant point, I apologize. Probably because on Normal difficulties Magic rogues around Illya and Burwood Province don't do as much damage to my Kyshakk. As for the Drayks, I am aware that they have low mental resistance(The stupid Vilsh Hivemaster in Kelekee Bridges dominated my Drayk easily and it forced my poor Drayk to kill me in a blow.) For Wingbolts, I personally haven't tried yet, I just watch my brother use it to deal havoc around the Fens of Aziraph. And Damage doesn't seem to rise above 200. And also, Wingbolts are too vulnerable to Ice, so as the Kyshakks, but not as vulnerable. And for some reason, I don't see why Rotghroths should cost 125 essence. They should cost less, because they're melee creations, although the Parry, Quick Action and Acidious melee stands out.
  11. I think if you guys have read, seen and heard other different types of stories, you can tell that obviously the proper ending to the Geneforge Saga is the Trakovite one. Any of you guys find this odd? His name was Trajkov in G1 and G2, but in G4 he's Trakov instead.
  12. Drayks are pretty overpowered are they? They do massive damage that they belong to tier 4. Wingbolt are useless if you compare them to Kyshakks. Both deal the same amount of damage, cost the same amount of essence, but Kyshakks have more health and their Lightning Aura does damage to other overtime. Wingbolt are fragile and the only thing they're better at than Kyshakks is than they restore their Spell energy slightly faster than Kyshakks. I have completed a game where I didn't use a single damn canister, and I had a Level 34 Cryoa at the end of the game, along with a Vilsh, Rotghroth and Kyshakk. All Shaper creations. Anyone notice Cryoas deal more damage to others when they were created in Geneforge 3?
  13. Wasn't a glitch. You were just trying to get out of Quessa-Uss by the Quessa-Uss gates. Impossible. You need to go to Quessa-Uss gates via the route from Kelekee Bridges. To the east of Quessa-Uss gates, lies GrayGhost gates. Northeast of Khima-Uss lies Windswept Farms, so if you side with the Shapers and he lets you to the NorthForge via the concealed WindSwept Farms pass, prepare for a really nasty battle. If not, there shouldn't even be a prob.
  14. Does anyone hope that in Geneforge 5, Jeff Vogel destroy the option to create Unstable Thahd, Charged Vilsh, Burning Kyshakk, Unstable Firebolt, Corrupted Rotghroth(Yes! The Rotdhizon is replacing this pathetic creation!) and Shock Trall? So far, I don't have a single feel for these creations, even though I tried to unleash an Unstable Thahd once(By adding more to its Endurance, and cast Regeneration) in Illya Province and the damage it did to the Second tier creations(Vilsh, etc.) was more than 50. Eventually, its death wasn't glorified. Regreted using this fellow in the East Barrier Zone. I was also wondering whether the Plated Artila could be casted out and replaced by the Searing Artila. I also found that Second class Roamers could have been Vicious Roamers, rather than those Pyroamer cannon fodders. And also, is there anyway to improve the Battle Alphas and Betas? Like give at least a "5% of the time Parry" ability like the Rotghroth? Anyone wondered whether we can even have an chance to create a Battle Gamma near the end of G5 as well? So, those are my opinions of the creations in G4. What do you think? Please state your opinions and let me know. And oh yes, I am new to these forums(But not new to the Geneforge Saga) by the way, so don't be surprised this first post of mine is long. Thanks. UPDATE: I take back some of my words. I tried unleashing a Burning Kyshakk and a Unstable Firebolt at Illya Safehouse. In case you guys haven't tried it out: The Burning Kyshakk does at least 90-150 damage more than an ordinary Kyshakk. Accuracy is also improved. The Unstable Firebolt, has 12 AP and damages at least 60-120 damage more than an ordinary Wingbolt. If this creature is sped up, it will have 16 AP, and can attack an opponent 3 TIMES with accuracy.
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