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Thrasher

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Everything posted by Thrasher

  1. My characters have already decided that Gladwell is evil and must be destroyed. They just don't know if they should give up the boni so others will give them quests. From a RP point of view considering what the geas has made them do so far, it makes sense that they remove the geas for fear of future evil acts (given no pre-knowledge)...
  2. So what's the read on the quests vs. the boni?
  3. Do you think it's better to get those quests or keep the stat bonis? Thanks!
  4. Thanks for the help! Will keeping the geas break other quests and/or force them to do more evil acts? For example, Shafrir won't give me a quest as long as the geas is in place?
  5. For the first two rewards I picked the mage stuff. Those rewards were pretty nice. For a magic oriented party, not sure if the other rewards are worth it? Maybe the weapons for my slith spearman? From a roleplaying point of view, though, my characters don't like what the geas has forced them to do. So it seems right to end it now. Hopefully they can handle Gladwell. Losing the stat boosts though will be bad (especially the effect on encumbrance). Can I remove Gladwell and the geas without losing the stat boni?
  6. After two Items, I think I've had enough of having to kill for him. The drake was bad enough, but then the innocent Anama farmers was too much. Should I try to kill him now that I've been compelled at Muck for the 3rd item, or should I just grit my teeth and stick with him to keep the stat boosts? I'm thinking I'm going to have steal the 3rd item anyways to avoid the curse once I leave Muck to serve justice.
  7. Yes, spells have been becoming more useful, I'll concentrate on all the mage related stats then. I also boosted priest spells so she could be a backup for unshackle mind. Plan to stop there with priest spells. Thanks!
  8. Hi all! I'm wondering how I should continue to develop her. She has bows and marksman at about 14, priest skill at 6, mage skill at about 10, dexterity of about 8, magery at about 7, intelligence of about 5, and spellcraft at about 5. It seems like her offensive magic and bow power are about equal now (except for area of effect magic attacks), so I'm wondering if I should continue to keep them balanced in power, or change an emphasis to magic (from archery at the start)? If so I would boost her intelligence and spellcraft (and later magery), rather than pumping more points into bow/thrown missiles/sharpshooter/dexterity....or do so equally between magic and archery... Thanks! EDIT: I should add some context. My party also has a dedicated poleman/tooler slith, a dedicated priest, and a dedicated mage. Miss Kitty is more of an all-arounder support character, who's always first in battle to curse with a battleskill by either spell/arrow/missile. Although for particular tough battles she may haste the priest or mage instead.
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