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the game doesn't check to see whether you've been using them or not; it assumes that you have been.
Is that for sure? I've seen in the walkthrough that
"...There's no penalty for doing so (at least, not intrinsically. There are a few encounters which are different if you haven't used many)."
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I can't repeat this experiment, since I've subsequently misplaced all such cheat codes for all three games. I haven't tried G4 yet.
Well, I can tell that in G4 the two most common thresholds are less than 5 and less than 10. At 5 cans, you start to get uncontrolled rage, so 4 are mostly clean, and 10 is wasted.
Not sure which works in the endgame, but these decide what one Shaper tells after analyzing you. Some times very late in the game it asks for 12 and even 15 in the final location, but these are about being totally changed or very crazy. Might check, but I guess someone's already done that.
It can be quicker done via scripts, the flag to seek is 100,4. Works easier that way if you understand basic pascal-like programming.
Actually, G3 and especially G4 really seriously "crack down" on canisters, with ill effects often prominent and workarounds present. You lose just a little bit of power by abstaining. I've never found these "L3" creation versions useful, by the time you can make it there are better general designs. And a good increase in quantity is simply better than tiny increase in quality, there's no better creature than a Wingbolt by cost-efficiency.