I have a number of ideas for the OBoE, both having played the Exiles, BoE and being a programmer and designer myself.
One thing I think Exile could use is less defined limits to advancement.
To this end I propose a the following limits:
- SP limit of 5 x Int - this would allow races with bonuses to intelegance a bonus to spell points as well
- Max HP limit of 300, with slowed advancement each level and no buyable(with Skill points) HP allowed after 240 depending on STR - STR 1-3 -> 0HP, STR 4-9 -> 1HP, STR 10-17 -> 2HP, STR 18-20 -> 3HP, STR >20 -> 4HP (The last is only possible with a race with str bonus, and really good str stat)
- Instead of having a maximum level of 50, have a maximum XP of 5500 (this should be level 50 for a PC with a 10% bonus) - could raise this max to 1100 for a 1 PC party, since more boneses are taken, and for the lack of the support of other PCs.
I also have a few ideas to increase the possibilities in the race/traits window.
- Return the disadvantage Passafist, a disadvantage from Exile II that I liked, but was removed from its sequals.
- How about an advantage speedy - like sluggish, but the opposite, the PC gains 1 action point! This is powerful, so how about + 20 - 25% XP per level
- More races, I agree with Vogel, alowing scenario designers to create new races would be next to impossible, but the three races presented allow few options (3), thus I propose this be raised to 6 for more options.
Some races I'd suggest -
Goblin - -1 Dex, -1 Int, -15 % XP per level
Vahnatai - +1 Dex, +2 Int, +1 Mage Lore + 25% Xp per level
Orc - +2 Str, -1 Int, Hit bonus with close combat weapons(all three, look at the code for Sliths and pole weapons), damage bonus with close combat weapons (by about 4) + 25% XP per level
Ogre - +3 Str, -1 dex, -1 Int, Damage bonus with close combat weapons (by about 4) + 20% XP per level
It would be nice if I had an orc PC, that called itself an orc, not a Slith. For the races, you could let players supply their own graphics for the race they like.