Jump to content

The Mystic

Member
  • Posts

    3,242
  • Joined

  • Last visited

Everything posted by The Mystic

  1. I've been in similar situations many times before. Either sit there and wait, or move back and forth. The monster should move; when it does, spring into action and fly out of there. The only drawback is you'll probably have to fight the eyebeast to continue on.
  2. Quote: Originally written by Leine: I joined the Anama, but then I changed my mind, after I was so stupid to overwrite my previous save. And now, obviously, I have lost all of my mage spells, and I dont know how to get them back? The easiest way I've found is just to buy the spells from anyone still willing to sell them to you, but that might anger the Anama. If you really want out, you should either loot their temple (which makes Shayder hostile to you), or just use the character editor to quit. I personally don't bother considering joining the Anama at all, although you do get access to some nice high-level priest spells.
  3. Quote: Originally written by ef: As your priest gains levels, he will get access to a mind curing spell. If memory serves, there's also a potion you can use to cure dumbfounding.
  4. Quote: Originally written by Archimandrite Micawber: I assume that 5) deactivating a spiral is a necessary part of the procedure, or you wouldn't have put it in. Can you explain why? Plus, that spoiler warning should perhaps be in the topic title. Deactivating the spiral is only necessary for destroying the Geneforge, not using it. The Geneforge is still fully functional without one of its power spirals, so it still can be used. The bug I'm talking about (Trajkov using the Geneforge after you destroyed it) only shows up if you manage to destroy the Geneforge before Trajkov uses it. And you're right, I probably should've put the spoiler warning in the title; I've never needed one before, and didn't know where to put it, just that I'd need one. Quote: Originally written by Thuryl: So if both you and Trajkov use the Geneforge, do you get the you-used-the-Geneforge ending or the Trajkov-used-the-Geneforge ending? You can't have both of you using it; I've tried that already. In all cases (I know because I replayed this scenario repeatedly to get all possible endings), only one of you can use the Geneforge and live. It all depends on which pair of gloves you give Trajkov. If you use it with the real gloves, you get the you-used-the-Geneforge ending, and Trajkov dies; if Trajkov uses it with the real gloves, you get the Trajkov-used-the-Geneforge ending, because Trajkov won't let you use the Geneforge after he uses it.
  5. Quote: Originally written by XxX: So um how would you go about that massive script editing? If I knew how to do it, I'd gladly tell you. I've never tried it myself, but it probably can be done, at least in theory. There's a list of scripts on the main page of this forum, and you can also ask those here who have experience editing scripts.
  6. I once asked Jeff if you could create your own serviles, and he said you couldn't. But there really is a way to do it: Either write your own Geneforge game, or do some massive script editing for the existing ones. You're on your own with that, though.
  7. Quote: Originally written by Thahd Lemonade: I seem to recall finding a plethora of superb 0 and 1 encumbrance armor pieces in all three Exiles. Maybe not enough for a party of six mages, but if you have six mages then how is anything making it to melee range anyway? Make one mage a tank for when you're in a narrow maze and you should be fine. Don't worry, I'm no newbie, I find a ton of suitable armor pieces (no pun intended), even for a 6-mage party. Junk shops are wonderful places to buy stuff, especially in E3. edit: Mithral Chain Mail: Need I say more? As for something making it to melee range, what little that does is usually dead one or two rounds later anyway, so no biggie there. By the way, all 6 of my mages are also trained as priests. It's expensive as heck, and I have some trouble against heavy-armored troops, but I've been playing like this long enough to know what I'm doing.
  8. I found a rather interesting bug in G1: It's possible to outrun Trajkov to the Geneforge, and either use or destroy it (or both!) before he gets there. Here's how you do it (warning--spoilers): 1) Walk the corridor between Trajkov and the door to the Geneforge to get the area on the automap. 2) Position yourself between Trajkov and the door the Geneforge; this will give you the head start you'll need. 3) Talk to Trajkov, and get him to use any set of gloves; this will open the door the Geneforge. 4) Now it gets a little tricky. As soon as you're out of conversation mode, move as quickly as you can into the Geneforge room. 5) Deactivate a power spiral (even if you don't want to destroy it), walk to the Geneforge, and use and/or destroy it. 6) Sit back and watch as Trajkov either gains power or dies, depending on what you did. It's tough to do, but definitely doable (at least in the Windows version). It's also fun watching Trajkov kill himself by using a destroyed Geneforge.
  9. Quote: Originally written by Thuryl: Encumbrance only affects what you can wear -- there's no weight limit in Exile 1 or 2. It also affects your ability to cast mage spells. Since all my PCs are high-level mages (among other things), I usually have a heck of a time keeping my encumbrance down and still have a decent chance of my armor absorbing at least some damage. On the plus side, though, encumbering items are usually worth a lot of money, so I just sell them off, pocket the cash, and buy a ton of spells. Quote: Originally written by Dikiyoba:It was a joke because people were talking about their age. It was meant to be funny, not serious. Actually, it started out as an offhanded comment by me about my age, and was meant to be nothing more. It just snowballed out of control. I won't do that again; once burned, twice shy, as the saying goes.
  10. Quote: Originally written by Andraste: Most people think that Avernum is easier. Well, it definently is. So I noticed. Here's why I agree: It took me about a year of playing E1 to even figure out what I was even supposed to be doing (thank goodness for the hint book), plus another couple of months to beat it on easy--and I had to cheat like you wouldn't believe to do it. Playing A1 on normal, I decimated the game in 2 or 3 week(end)s. Quote: Originally written by Nioca: The most challenging game in the Avernum Series to play on torment is BoA. We have TM to thank for that. I'll take your word for it. I have a tough enough time on normal. (edit: I mean BoA.)
  11. Quote: Originally written by Zeviz: The only other thing I can think of is that, if I remember correctly, Item Lore is checked when the item is generated. So increasing it afterwards will have no effect on the items already in your inventory. (I don't remember whether and how Item Lore affects the items that are already in the room before you kill anything.) The only time Item Lore is checked is when a monster drops an item, and increasing it doesn't affect your inventory at all (unless you're playing the Avernum series, where it identifies your items as it increases). Item Lore has no effect on items already in the room. Quote: Originally written by Pope John XX: Perhaps dropping and then picking up the items would work? It doesn't work; trust me. I tried that trick eight years ago, when I was a noob. Quote: Originally written by Randomizer: You're still 16 years younger than me. Nice to know I'm not the oldest one here (not that it actually matters in the grand scheme of things), but so far every other birthdate I've seen in people's profiles has been at least a decade after mine. Then again, talking about one's age here is way off topic, so I'm just gong to drop it from here on out (edit: and suggest others follow suit).
  12. I've found the Avernum series to be easier on the harder difficulties than the Exile series is on the easiest difficulty, especially in the endgames, and throughout A1/E1. Weird, huh?
  13. That's why I save as many items as I can, if I think they're useful. For as much as I've said that I sell in other topics, I'm also a major pack rat. You should see the mounds of items I accumulate, only to find out that at least half of it is actually junk.
  14. Quote: Originally written by How: I just maxxed Lore on my entire party and still some items show up with question marks. Some items (like the mist globes) have their abilities hidden from view, even when identified, so they'll still have question marks. To find out what those items do, you have to use them; some are good, most are bad.
  15. Quote: Originally written by Thuryl: Item Lore isn't very reliable; I never bother to get any. You're better off finding a sage to identify your items for you; most towns have one. Actually, Item Lore can be quite useful; the only drawback I've found is that it only works when a monster drops an item though. Quote: Originally written by Sturg: Yeah, and also, if there's no monsters to fight in the immediate area, you can blow some spell points casting Identify. I forgot all about that one too. Remind me to replay E1, E2, & E3 once I'm done reconquering Geneforge, so I can relearn everything again.
  16. Quote: Originally written by Archmagus Micael: BoG? It wouldn't nesessarily have to be called that. How about a cooler sounding title, maybe something like "The Geneforge Chronicles"? Quote: Originally written by Archmagus Micael: Looking at the events of Sucia Island would be very interesting, and could give palyers an entire new world to visit. Those old Shapers had to be very powerful, and probably far more advanced, than the current Shapers. Yes, it would be interesting to see how the early Shapers lived, especially since they originally intended to use their powers as a weapon. I, for one, am curious as to how the humanoid creations (serviles, thahds, battle alpas, etc.) first came about; maybe they did Shaping experiments on themselves and/or their enemies? I'd also like to know what in the world the vlish, artila, and glaahk started out as.
  17. Quote: Originally written by ef: edit: The Mystic was faster I was? That's weird, because I'm not known for speed. Quote: Originally written by Thuryl: Also, you can only sell items that have been identified. Thanks for the reminder; I forgot all about that! I haven't played the Exile/Avernum series games for a while, and being kind of the "old man" around here (at least in terms of age--check my profile to see what I mean), sometimes my brain doesn't work right. I also have a VERY old-school RPG that I went back to for a while, where you don't necessarily need stuff identified to sell it. Quote: Originally written by How: I don't mean to be such a noob about these matters. No problem, we've all been there. Unlike you, I didn't know about this forum at the time, and had to learn everything on my own. I'm just glad I got the hint books when I registered, or I'd still be somewhat lost.
  18. Quote: Originally written by TAKE ALL: how about the events that made sucia island barred?................. I was thinking along those lines too. But remember that temple in the ghost town? The shade directs you to a room that contains a very old shaping platform, leading to the suggestion that the Shapers might have originated on the island!
  19. Quote: Originally written by How: Hear ya but I find that most of the items I get have no value at shops. Can't sell them. Some shops will only buy certain items (an armor merchant that will only buy armor, etc.), and junk dealers will usually give you cash for just about anything. Also, as I said before, I'm not above theft to get something valuable to sell; when I'm strapped for cash, it will sprout legs if there's nobody watching it. Even if something is worth only 1 gold, I'll sell it. If something you pick up is truly worthless, it's normally a good idea to just go and dump it somewhere where you know it'll disappear, so you don't pick it up again. And if you're truly in dire straits for money, there's always the character editor...
  20. There could be a game like BoA or BoE, where people play custom scenarios in the world of the Shapers. Or, there even could be a "prequel" type game, showing how the Shapers came to be in the first place.
  21. Quote: Originally written by Corny Cheese: I would like to know if anybody can tell me where to use living tools in Geneforge 3 because ive found so many locked doors and i dont know where to use my living tools. I use them pretty much everywhere until my mechanics skill is high enough not to need them. By that time, I also have the "Unlock" spell, so locked doors basically become fairly meaningless, unless they're really tough to pick.
  22. Quote: Originally written by How: That sux. I know that trainer in Draco. Tho he isn't terribly expensive,but early on it is costly. Used all my coin to train 5/6 guys. Strange to have to pay to train when ine levels. Ever hear of scavenging to get cash? When I need money in any Exile game, I'll take anything that I can (even by stealing) and sell it. Therefore, my coin purse runneth over, and I rarely need money.
  23. I prefer 4 custom people. That way, I have an easier time training them the way I like them; I train all 4 to be both priests and mages. It's expensive, I know, but worth it, especially towards the endgame. I also give all 4 the "Natural Mage" trait, making their spells inherently more powerful at the beginning.
  24. Quote: Originally written by Andraste: I too found that magic was eaiser. When you're right, you're right. In A1 (and I think A2, though I haven't played it in a while), the "Unlock Doors" spell at level 3 unlocks ALL doors, even impassable ones!
  25. Quote: Originally written by TAKE ALL: well in "Gamewinners" the cheat lists are not always reliable. I try to rely as little as possible on cheat codes for that reason. And one cheat code I found (though it was for an 8-bit nintendo game) actually killed my character. I normally only visit sites like GameWinners or GameFAQs to get hints on how to complete part of a game; sometimes I've even found that my way was better!
×
×
  • Create New...