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tbbd

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About tbbd

  • Birthday 01/01/2006

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Thanks for all the info here. This is all good advice, but I think I'm gonna make 2 characters and play both thru for a few levels and see which I like the best
  2. I have played previous Geneforge games as a Shaper and wanted to try G4 without the creation army, of course I'll make one if I get into trouble and need help, but the majority will be solo fighting. So I was needing help from people that have played this before as to what would be used the most, magic or melee? What seems to be the best route, make a Servile and focus mostly on melee and use magic to backup or should I go with an Infiltrator and use magic mostly with melee backup? Also on this note, is missile weapons worth using or I should stick with just swords?
  3. ok then thanks, investing in both will def help.. and good to know about the Dex, I was wandering if I should keep putting points into or not
  4. well thanks for all the info, gives me some ideas of more point spending
  5. Is it worth investing points in hardiness, defense, first aid, or luck?
  6. This is what I have for my party: (1)slith/pole with DT and EW (2)cat/mage with DT and NM (3)cat/priest with DT and PS (4)cat/archer with DT and Deadeye (this character has 3 points in Mage and Priest Spells, and all the TU, the rest will go into the archery skills I was needing help with. So main focus will be archery, but she can cast a heal, cure, haste, etc when needed.) And of course the main 3 have all the AL, NL, First Aid spread between them. Question 1: From what I've read, the thrown wpns do more damage than bows, but they are in limited supply so I should just use them for boss fights. So what I should do is use a bow for normal running around and for the important fights pull out the thrown. My archer is cat(however ya spell Nep) with Deadeye and Divine Touch, so she starts with 2 points in each bows and thrown and 3 points in sharpshooter What I'm not sure of for the best route is: (1)Invest in both the bows and thrown skills, so I can use either with fair amount of skill. (2) Or should I just dump all m points into thrown and just what I start with is good enough for normal fighting (and of course just buy training for the bow skill later) Now, I think I should go for option 2, cause this character is really just a support person. Therefore I should invest in making the most of the boss fights and let the rest of the party handle the normal fights if the bow isn't keeping up with the others Question 2: Once I raise the Dex and whatever archery skill to get trainable in Sharpshooter, is there any point to continue training Dex after I have the requirement for SS. If not, then should I continue to raise just the wpn skills, or both SS and wpn skill together or I should I start putting all the points into just SS. Not sure what the best route would be later on. And if Dex is still needed, do I just up it a point every once in while, or concentrate on raising that instead of the other skills. Sry for the long drawn post, but I wanted to try to be as detailed as I could so there is better understanding of what I'm asking. Thanks for your help.
  7. Once you take the secret tunnel to the Giant Lands and explore it a bit, how do you return back to the main area? Going back thru that same tunnel is a dead end, it is one way, the secret entrance is closed and the gates to the town directly to the west (can't remember the name of it right now) are closed, and I remember when I was in the town I couldn't open them either, said they were fixed to never open.
  8. I got a quest from the Hawthorne guy to get a book from the mines. I brought it back to him and then he gave me another quest to get a wand, however I had no idea that he was going to ask that, so I sold the wand. How can I get it back? The person I sold it to does not offer it for sale anymore.
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