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Vicheron

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Everything posted by Vicheron

  1. You don't get any experience from opening doors and levers with unlock, do you?
  2. -The option of giving creations extra abilities by spending more essense like adding poison to the clawbug's stingers or adding two extra legs on the glaahk to give it more action points. -The ability to improve creations in labs like changing a regular fyora into a charged fyora. -Creations that require two shaping skills to make like a clawbug/artilla hybrid. -Items that creations can equip. -Ridable creations.
  3. Strong daze is so good that even Guardians should get them.
  4. Quote: Originally written by Ald: How do you play as a shaper class? I have tried to play all three games as a shaper class, and found it impossible to advance in the middle in the games -- my creations weren't powerful enough, I never had enough essence for spells, etc. What am I doing wrong? The Shaper isn't supposed to be a spellcaster so only put points into healing and blessing magic.
  5. I would think that the madness and powerlust caused by the use of the geneforge would make the overpowered one abandon all his ideals about creation equality.
  6. Shaper. The Agent may be more powerful but the Shaper is the most fun to play. The Shaper is unique, there are very few rpgs out there with a character like the shaper but there guardian and agent type characters are common in most rpgs. Plus Shapers have the most replayability out of the three classes.
  7. All the creations originated either directly or indirectly from the Shapers and all their Shaping knowledge are from the Shapers so they could have inadvertently passed the built in genetic weakness into all their creations if it's hidden within a gene that they all needs like the gene for intelligence.
  8. I think the Shapers have some sort of secret weapon like a doomsday device that can wipe out all the creations, maybe a secret genetic weakness that they've programmed into all creations. Once they've wiped out all the creations, they start from scratch.
  9. -Dual wielding. -Two handed weapons like halberds and maybe a thorn bazooka. -A new magic craft skill, which lets you build different types of golems. A skill that should be availible to all three characters and easier to acquire than shaping but golems should be expensive to build, costing gold and resources, they would be unable to gain levels but you can upgrade them by investing more resources and they can't heal on their own unless they have been upgraded with that function but can be repaired with living tools. -Shaper/guardian/agent only items. -Pack mules. -An apprentice of your own. -New Agent graphics. -Changes in your appearance based on your actions, for example you should get an insignia on your clothes based on the faction you join and you begin to glow if you use lots of canisters.
  10. So there's no way to fix this problem?
  11. Why does Geneforge, all three of them, cause my CPU temperature to shoot up? I have a PC and my CPU temperature goes up more with Geneforge than with games like LotR: Battle For Middle Earth and Half Life 2.
  12. Doesn't that augmented dryak remain with you as long as you don't take it back to the Taker lab? If so then that would be the most powerful creature that joins you.
  13. What kind of item collecting (iron, crystal, paper, etc.) side quests does this game have, who gives these quests and where are they?
  14. I'm think that it's very hard or even impossible to join the Loyalists after you've joined other factions.
  15. Agent. Shapers have way too few hp, I know they don't get hit often but there are areas that do persistant damage to your character and those places are a total pain the ass for Shapers.
  16. I find it is best to use only one type of creation, either fire or magic, since they both have ranged and melee units. Then you can put the points you saved into other skills like healing craft, battle magic, leadership, and mechanics.
  17. Quote: Originally written by PantherShadow: And Chitrachs and null bugs are annoying - web+antimagic is not fun at all. Chitrachs don't have the web ability in Avernum.
  18. Quote: Originally written by ditech2: Back in the Exile 3 days, I did h** e*** once to be able to summon a doom gaurd. Sadly I think I accidentally hit one and they just kept on popping up. Soon, I not only was surrounded by a legion of doom gaurds, but I couldn't tell which was hostile and which wasn't. So, I'd assume not allowing people to capture doom guards was for good reason. What did happen after that unfortunate incident? My computer took forever to do anything and I ended up restarting my computer. Doomguards are hostile by default so every Doomguard split from the one you summoned should have been hostile.
  19. Mung Demons, I hate their dumbfounding ray and the fact that they're so hard to kill.
  20. You could try summoning a whole bunch of monsters and then cast beast ceramony before you pull the lever.
  21. There's an NPC named Wendy in Fort Dranlon who will join you if asked, she has level 2 dispel barrier.
  22. The trick with going through the shifting floors is by hasting your party, going into combat mode and run across places that you're not fast enough to cross in party mode.
  23. The Lich, although I think they should be more powerful.
  24. I go around fighting monsters using only summons.
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