Radix Malorum Est Cupiditas
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Posts posted by Radix Malorum Est Cupiditas
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Quote:Originally written by Garrison:
I have been embarrassed to ask this for a while, but what does FYT stand for? I do not think that I have ever regularly seen it used outside of this forum, and of course chatspeak dictionaries indicate that it means **** Your ****, **** You **** and other such pleasant phrases. -
Thanks, Diki.
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exitzone
EDIT: But, yea, a list of them would be nice.
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Quote:Originally written by jamesmcm:
Well, i never stop listening to Iron Maiden so... -
You uderstand very little.
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And Gymnastics. And Luck seems to work in a very small way.
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Only if they're cows. Which they aren't. So no.
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Boats. Which afaik, everyone agrees was a bad idea.
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No.
Phlames Flamers
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OMG!!! OMG!!!
NECRO WTF!!!
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Quote:Originally written by crpgnut:
If you love Jeff's retreads, you might like a series of books by L.E. Modesitt Jr. It's called Saga of Recluce and almost every book is exactly the same. Give 'em a go.
L. E. Modesitt Jr. started out at the foot of the mountain of good writing. With a shovel. And hit himself over the head a few times along the course of the series (that does, in fact, progress) for good measure.
Jeff Vogel started out about 2/3 up the mountain, had his ups and downs but hasn't progressed in his serii(?) much. -
Quote:Originally written by Micro Phage:
I realize this would increase production costs but I'd be willing to pay more for features like that. -
A much better organized and readable walkthrough than most I've read. Good work.
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Quote:Originally written by MagmaDragoon:
What about let him shape? Is too much? -
The script is entitled gf3itemschars search for creature number 5.
Major's coding should look like this:
Code:begindefinecreature 3; import = 0; cr_name = "Guardian"; cr_graphic_template = 100; cr_max_health = 24; cr_max_energy = 20; cr_max_essence = 40; cr_regen_rate = 2; cr_energy_regen_rate = 2; cr_walk_speed = 24; //base_speed; cr_base_level = 1; cr_sound_when_slain = 127; cr_graphic_appearadj = -1; cr_bonus_aps = 0; cr_default_strategy = 0;begindefinecreature 4; cr_base_level = 25; cr_graphic_coloradj = 17; cr_graphic_template = 101; cr_regen_rate = 6; cr_abil_num 0 = 2; // sword attack cr_abil_num 1 = 54;begindefinecreature 5; cr_name = "Alwan"; cr_base_level = 4; cr_graphic_coloradj = 1024; cr_regen_rate = 0; cr_abil_num 1 = 50; // thorns cr_abil_level 0 = 5;
Character number 3, as well as numbers 0 and 6, refer to your PCs, if you wish, you can alter them as you see fit.
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North of Fort Draco
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Quote:Originally written by Dikiyoba:
No, it was only an artila. It's also possible to create a cryoa after the first few sections.
Dikiyoba. -
Don't you get a vlish from Shanti in the very beginning of G2. That game was too easy in the beginning.
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No it's not. It's empty.
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Bahss, AtG, etc. go far beyond "near-Spiderweb quality".
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It is the one you think it is.
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Quote:Originally written by Anti-Fairy:
Yes. See above. -
Might this quirk have something to do with the line "cr_creature_type = 3" as opposed to the usual "cr_creature_type = 1"?
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Questions about collection quests and timer.
in Geneforge Series - Originals
Posted
Thanks for answers and advice.
I have another question: What does percentage for armor and resistance mean? Does 50% resistance actually block half the damage and 75% resistance block 3/4 of the damage, or are the numbers just random "more is better" kind of thing?
Basically each value is calculated seperately, so if you have 15% and 5% and you take 100 damage, you will instead take (100-15%)-5% or ~81 (80.75) damage.
EDIT: For some reason the game looks like it's not doing that anymore, it tells you how much you resist but if I take two values of fire damage with no change in resistance, the percentage seems to fluctuate. It's still withing the rage of reason, just jumpy.