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Jaid

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Garrulous Glaahk

Garrulous Glaahk (8/17)

  1. activating AI makes fights go a lot faster. it also avoids problems with accidentally telling your creation to move instead of kill the thing next to it, or (even worse) telling it to skip it's turn by clicking on it. personally, i have found use for it in the form of large groups of thahds in early game. all i really wanted them to do was run up next to stuff and beat it to death, and then take a beating in return... why not just let the computer handle that? =D
  2. Quote: Originally written by The Ripper: Along the lines of stealth... You know those unstable reptiles that follow you and bite you until they explode usually causing a deadly chain reaction? What if you could create an "Unstable Assasin"? you would tell it to target a servile/shper/whatever, and it would walk up to him/her and blow up... silently so no one around would notice. hopefully the damage is enough to kill them, otehrwise you'll have to send more than one. And if you fail to kill them in one shot of course, everyone becomes aware of your actions. I apologize if this was already posted in one of the above TLDR's you can already make pyroroamers. it is my understanding that if they are absorbed, they explode as if they had died normally. apparently, the explosion does not activate combat in any way either.
  3. presumably a little bit of shaping and then your melee skills. a little leadership and mechanics might be nice to give you some options though.
  4. at the end of the gamefaqs walkthrough, you will find a few "stuff done flags" one of them is to make it as if you haven't used any canisters (although stat changes from them remain). you use them by hitting shift + D as i recall.
  5. Quote: Originally written by Dikiyoba: The madness power of the canisters seem to be growing with each game. Soon they will be so powerful that just one canister will send the user into a homicidal rage. Innocent bystander: Hi! Mad Shaper: Fool! I'll smite you! Smite! Innocent bystander: Ahh! Smite! Mad Shaper: That was easy. Hey you! Quit looking at me! Smite! Dikiyoba. it isn't all that far off now: civilian:hi. i think sentient beings should be allowed to think for themselves. non-canister using shaper: SMITE!
  6. really, you could start GF 5 by crushing the shapers, and then finish it by rebuilding however you want, you know
  7. Quote: Originally written by Contra: Where is this Sholai located, exactly? sort of near the entrance. towards the library i think is where i found him anyways.
  8. just one really, iirc. basically, the sholai send someone over to try and find out what the heck happened to the group of sholai that ended up in GF1.
  9. if your mechanics skill is not high enough, it may not give you the option, not sure.
  10. actually, the three types of damage would be: 1) magic/energy damage (ranged attack) 2) physical damage (melee attack) 3) poison damage (secondary effect, melee attack). so actually, yes, vlish do 3 types of damage. the fact they have a ranged attack doesn't somehow make them unable to make melee attacks you know, and their melee attack may not be amazing, but it certainly is decent. at the end of the game, having started off with several vlish, my vlish were doing over 50 damage each, which may not be much, but keep in mind i had only put the base amount essence +2 intelligence into them. if you keep them around, they level up reasonably well and can get pretty good. of course, since i had 7 vlish, and was a shaper, i admit i used items that boosted my creations, but the resistances are still dang nice. as far as drayks, i never said drayks were not better. i merely pointed out that vlish are quite good, and suggested he aim for gazer (since if he already has vlish, magic shaping is likely his focus). anyways, the slow effect is also nice, but as i said, seldom comes into play for me.
  11. 1) vlish are quite good, actually, for their cost. 2) a gazer is still better, if you can. IMO, vlish are probably the best creation for their level... potentially 3 kinds of damage (although one rarely kicks in for me, since 7 vlish hitting the target seldom leave it alive long enough for poison to do anything noteworthy), and even their melee attack is ok, if not great. and the resistances... man, those are sweet. i have cleared many a minefield by sending a vlish through it and laughing as it takes 4 damage per mine. but i can certainly see how you might eventually want something better than a vlish... just, IMO, it's better to stick with one type of creation and max that out.
  12. i had it happen once. i think i was a guardian in GF3 at the time. of course, at the time, it was a fyora, and it was actually still worth XP... so it really didn't bother me all that much
  13. meh. we can always dream. maybe he'll win the lottery twice and uhh... inherit his long lost uncle's international gaming company.
  14. we haven't seen much of the GF world. how do we know how big it is? really, you've seen a single island (GF1) a small area way out in the middle of nowhere (GF2), and a small chain of islands off the mainland (GF3). consider how big the mainland might be, not to mention any further islands, and also consider that there's a whole continent out there that we haven't seen (where the sholai come from). i think the GF world is big enough, if they chose to put it all in there.
  15. as far as making battle creations stronger: let the thahds, alphas, and rotghroths (and rhotdhizons of course) use equipment. imagine how that would change things. of course, clawbugs would still be pretty danged unimpressive, but meh.
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