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X

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  1. Very impressed until I got to the last line. Keep trying + I might incline to have a go myself now, esp. after your tip on the Celts. I always found the invulnerability potion (whatever it's called here) makes the difference when you're Roman and at the Nethergate itself.
  2. As noted above, the Formillan (sp?) cave questy in the east means you automatically get an NPC, a prisoner you're freeing from the cave. A mighty noisy and annoying one too! For the Roman faery castle quest, the prisoner there gives most of the hints you need to beat the traps there + a lot of back-up magical firepower, something Romans could always do with more of.
  3. I find the Exile series easier to play in singleton mode once I have a few levels under my belt. As to doing that with Nethergate, I reckon it'd be a great challenge, especially for Celts who are going to have to be really careful balncing magical and combat skill development within a single character rather than a party of four. Try it and let us know how it goes, eh? One thing, though - do you refuse NPC allies joining the party, as this will make the Faery Castle mission tough for the Romans and the Western Formian mission impossible for the Celts?
  4. This is the altar in the 1st level of the mines by the Roman camp? And are you playing Romans or Celts, by the way?
  5. The Romans are easier to play inasmuch as 'hack and slash' seems to be standard tactics (+ working out how the magic works initially was a pain as far as I was concerned), but I prefer the Celts as they're just more interesting and more in harmony with the land. I know it's going way back and is a bit off-topic, but re. I Wield the Shovel's comments on the Welsh language, I'd suggest Welsh is a bit more like French than Latin, for which we can thank the Norman lords of Pembrokeshire rather than any interventions by Julius Caeser and his ilk in Wales... (Then again, he did conquer Gaul and thus Latin shaped the French language too...)
  6. The Celts aren't 100% revelant to the faries. At their Castle later, the script says you (as Celts) find the guards an arrogant pain and you only have to kill some later, albeit for collaborating with the Romans. As to this disturbing anti-elf racism, I'm minded to set up a topic in General (they like fretting about thaty sort of thing up there - what happened to Misc, anyway?) and organise concerned people to sing 'Come by 're' (sp!) in protest.
  7. I was pre-registered for ages and so went to the only fomorian dungeon I could find. Never found the Skull there! Doh! It's the place in the extreme NW of the map, just like your commander tells you. The fomorian advisor gives you an excellent advice scroll if you talk to him after Queen Nix. Smashing the tablets is fun if you've got your 'quicksilver sandals' or whatever, though they don't chase you more than one stairway up, in my experience. If Roman (I haven't done the Celts yet), don't get too attached to the Skull though...
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