Jump to content

Thralni

Member
  • Posts

    3,185
  • Joined

  • Last visited

Posts posted by Thralni

  1. Quote:
    Originally written by Hume:
    Thanks for your adivce, Kelandon.

    I don't think it is intentional.
    It is not said in the manual.
    I think Jeff simply forgot about editting that script when he was doing the sequels of GF1.
    For a minute off-topic: why do you write like this? its as if you're writing a poem or something.
  2. After reading this stroy before my post, i think i can say that there three things I always liked in avernum and probably will never see again in a RPG:

     

    It is relaxing in a way that you don't have to be ready for attacks all the time, because one thing you know for sure: I you don't take your turn, the enemy also wouldn't take his turn. So if you are just walking in a dungeon and you see that in front of you this haakai is blocking the way, you can be sure it wouldn't come running at you. It will only move when you move.

     

    You can explore the world in your own tempo and you can explore the dungeons in your preffered way. In geneforce you have to explore the dungeons in a certain, way and you can't really choose.

     

    the third thing is the graphics of Avernum. I'm hooked on that sort pf graphics. I just find it more fun then all the beautiful good graphics and the good motions of the characters. Give me the old fashioned way. i don't like the Exile graphics because i do like the 3D world.

     

    It will take some time until I start understanding the world of geneforce. but thanks for the advice, I will try geneforce 1.

  3. I'm new to geneforce, and i don't understand why my shaper has only 6 essence. before, when I started, he had about 30. Now he doesn't recharge to something more then 6, also when I'm at a pool that should recharge me. What should i do?

  4. With the spiders I assume you mean the GIFTS. they are north from the big Nephilim castle at the edge of the map. thy have a cave there. Its also west from fort Draco. when you get there, find the spider chief and talk to him about some mission. You get a quest to free a baby spider (or was it an eggsac?). When you did that, He will let you into a cave were empire soldiers were trapped. there is the brooch (Or am I confused with avernum 2, were you find in their cave a red empire pass?).

     

    EDIT:

    Actually, if you keep having trouble with the brooches, there are many websites who have wakthroughs. Just look at the "neat stuff" section of the spiderweb homepage.

  5. Quote:
    Originally written by Thuryl:
    Um, I'm not sure what you mean. They're not "projections",
    Just look at the similarities between the sliths, Nephilim and humans. They all look very the same. they walk on two legs,also eat mostly human food, they use Nephilim. So why can't they wear clothes. Its almost the same story as the aliens: How do we imagine aliens? We give them two legs, two arms an head and two huge eyes. they also have clothes. That's what I mean with projections. The human fantasy is not really developed, you know. it takes some time until you find a writer or director who doesn't see aliens like this. they are just a sort of projections of the human race, modified in some way. the other monsters, like rats and the like we know. Thet are just three times as big. this probably all sounds philosifical, but I think that's a reason which I would accept for this question.
  6. I myself haven't really done anyhting with floors (although I will do it), but if you work on a Windows, Don't you have to make a bmp file and give it a number like this: G(number).bmp? They work exactly like terrain types. Are you sure you made a correct script? I also had an error like this, but it was on my Mac. if you made a resource file, the Windows doesn't use it. That's what you have to make for the Mac. For windows just the bmp file a mentioned above. If the program crashes whenever you try to use the floortype, according to my experience it definetly has something to do with the scenario's datascript. if there's an error, the editor wouldn't recognize the graphic ans dometimes even quit.

     

    EDIT:

    As others said before me: Don't put the graphics in the game's resource files. make the bmp file i mentioned (but cut all the white around the graphic! or just move it to the upper left corner) and on Mac make an editional resource file. Both (bmp and resource) have to go in the scenario folder that YOU made for your OWN scenario, just like all the .txt files.

  7. I don't think they have clothes because warmth or something like that. i think, because the sliths and Nephilim are mainly human like creatures, only they have other skins, like fur. maybe they are bigger or smaller, but actually they are just projections of humans in an other identity. because humans wear clothes, These human projections should have it to.

     

    re Byte?: I think that that's indeed a part of the puzzle why they wear clothes, but that they just wear clothes because of the reason I stated above.

  8. the things the old man wants to know, aren't really qualities as in avernum 2. that's were the problem actually plays a big role. he wants to know if you can be trusted with the information. i thought the best way to test this, maybe is to bring him something valuable or something like that. i can't come up with something better at the moment.

  9. Quote:
    Originally written by ef:
    Or relate it to the main story line. Is there anything that's needed: an information that is hard to come by, keys that noone knows where to find, things like that.
    That's actually exactly what I want. An old man gives you a quest to see if you are "the chosen ones" and inreturn gives you important information. I only need to get an idea for some quest. (bandits and monster quest i already have, so i don't want to make everything to boring. I thought maybe a test like in avernum 2.
  10. A place I got a lot of saphires was at Egli, the vahnatai city in upper exile. there also one or two for free if you get the boat from new Cotra(?) and get at egli in from behind. there are some swamps there (not the one leading into the building, but north of that) there are lieing some.

  11. I've reached a point in the making of my scenario, were I lack ideas for quests. So what I wanted to ask: Does anybody have an idea for a quest? If yes, I'm really curious to know what. I know making a scenario should be of the makers fantasy, but I really don't know what to do.

  12. Were should I make the message when a scenario starts, to say were exactly you are and what is happening? i don't mean the introductury text. What I mean is the moment the scenario starts, but ONLY when you begin it, and not every time you come to the place were you begun.

×
×
  • Create New...