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MrRoivas

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Posts posted by MrRoivas

  1. Seriously, the Guardians need some buffing for G4. In G3, melee was shafted, along with parry, so the hardcore, torment playing people used missiles. Now, as detailed in the deadeye shaper thread, even the shaper is better ultimately in the end at missles than the Gaurdian. Gaurdians don't have any strategys for torment that others can't do better. The creatures that the gaurdian can shape are weak and die easily, using magic is just stupid, melee is a puny 1-4 damage counter, missle is done better by the other classes, parry not longer saves you. Where does this leave the guardian?

  2. First off, I think that the series needs a shakeup in general. Its getting a little stale. But, having seen Jeff's post, stating all the new things he has planned, my fear has been disproven. Some specific changes.

     

    A) Make Drakons worth the investment.

     

    Drakons have always been the weakest of the 4th tier creations. The have a very modest multipronged range attack, and a melee attack that is bested by the other 4th tier creations. The Ur-Drakon is even more worthless, but so is the Rodihizion. The only the Eyebeast is worth it. This brings me to

     

    B) Make it so that second versions of creations arn't just higher level for more essence, ie Battle Betas, Rodizions. I mean, cmon, you can do better than that Jeff.

     

    C) Fix Terror Vlish. They got completely ruined in G3, with their attack . poisoning things, rather than terrorfying things.

     

    D) Give the Fire creation set and the Battle creations some bonuses. In G1, you could argue that magic creations were the best, with Artila corroding, Vlish slowing, and Glaahks stunning. In G2, magical creations dominance was undeniable. In G3, it got a little better, with the addition of resistences, and Glannks becoming too expensive and weak, but Magic still was the most powerful.

     

    E) Fix the Glaahk. Just because it was too powerful before doesn't mean it should be doomed to expensive worthlessness. Drayks were nerfed too, and they were still useful. It can be done.

     

    Finally,

     

    F) Throw Gaurdians a bone. They have been consistently the hardest, with G2 providing a brief jockying for the spotlight against the Agent. The Gaurdian has the hardest time with locks and mechanics due to the weakness of their unlock, they have the same amount of essence as the Agents, which is almost rather small if one wishes to make creations, and they have a hard time dealing with crowds. G1 was fine, with the Gaurdians being harder but managable. G2 provided a viable means of crowd control with its overpowered parry, finally putting the Gaurdian on equal footing. In G3, parry was heavily nerfed. IMO, it could be slightly more powerful, but it would have been fine if, and only if, melee wasn't completely gutted. The base damage for G2 was 1-8. In G3 it was 1-4. This forces Gaurdians on higher difficulties to autimatically go missile weapons, which is unfair. Agents are able to have numerous different things they can do in a given situation, and Shapers have as many options as they do creations. Only Gaurdians are forced into one stratagey. This must change.

  3. I think we all remember the supposed villian of them all, the leader of the Sholhia. He must of been one of the most ethical people on the planet before he took canisters, because, even when he used the Geneforge, he retained humanity. Thats something your personal character couldn't manage. And Gottesch was a bastard even with just canisters.

  4. If you have helpers in this game like G3, what I would like to see is a little more character development. Greta and Alwan were sooooooo blatant. Also, maybe something other than the "Bob" system could be used. Its only really been discussed in terms with Avernum, but Geneforge does it too, and I would'nt mind something new. Last note, make melee useful again. The damage reduction makes it just pitiful.

  5. Tell me, how would this party fair?

     

    First, Human Sword Warrior, pretty standard, not much else besides maybe a little cave lore and Warrior trait. Next, Nephil with nimble fingers, bows and lockpicking.

    Third, Human Preist with Tough Skin, and Potion Making.

    Fourth, Human Mage with Natural Mage, and nothing else.

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