Dolphin
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Posts posted by Dolphin
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Please try to use better spelling and grammar, so your posts are easier to read. Hawk King\'s GF2 editor is likely what you are looking for.
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A couple good places to get an introduction to scenario design are the Cookbook and the Scenario Workshop . Also, look through the scripts of existing scenarios and see what others have done.
Edit: Another very useful site is Kel\'s links page
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My Agent can shape; she has a Drayk, and has finished at just as high a level as everyone else
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Sip006's is a very good and complete editor.
I wouldn't recommend Hawk Kings (sorry). His editor gives you the Summoning Orb, which triggers the Lord Rahul encounter. I've told him a few times, and it's posted within that thread, but he's yet to update it.
Edit: Fixed rushed typos.
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Greta and Alwan are pretty helpful for early levels, and they are useful for later levels more or less. If you play as a Guardian or Shaper Greta's magic is a nice addition; Agents do very well going solo. Greta and Alwan are like having creations that require no essence and will always be reborn, so I find them to be worth the XP.
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Going too far east is not a good idea early on in GF1, as the Taker Serviles will attack you.. I don't know why those Serviles are attacking you after you pay the toll, but I've always just attacked them. Try going to other nearby areas until you have gained a couple levels, and try the bandit Serviles again later.
Since you have been playing GF3 you are likely getting some feel for the game, right? If one area is too hard, try a different one and come back later. If you can't get past the Serviles just use exitzone to get you to a safe place.
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Quote:Originally written by Thralni:
I'm not sure your post, exluding the information of the signature said what I said. But, well. What do I actually care? -
No, you don't get to see the Geneforge in the demo, and I am amazed that the reason is still unknown.
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GF2 is a lot bigger than GF1, and certain features have changed; Living Tools for example cannot be used separately anymore, it's all or nothing. Before you could use a couple tools fallowed by Unlock, which saved a lot of tools.
There are four sects instead of three, and there are a couple new creations.
Since there are Shapers all around there are trainers in GF2, so no more canister spree. If you want to gain the most power possible buy two levels in whatever skill before using a canister, as trainers will not train above two levels.
Shops have limited gold, and lots of gold is needed.
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As far as I can tell it's just a wandering spirit. If attacked it will defend itself, but other than that it just wanders around.
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He got sick from a bad canister, so he's too damaged to fight.
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Schrodinger - Not sure if these would be of help to you or not, but here are a few commonly needed SDFs (used as any cheat code).
sdf 34 5 1 - Master Hoge is not in Bulwark Inn or attacks the PC rather than running away. (Makes it so the commander will speak with you.)
sdf 100 4 0 - Never used canisters.
sdf 81 1 1 - Bug fix; Completes Vrabel's quest in Icy End to kill Orois Blaze in Breeding Valley.
sdf 79 4 0 - Undoes Icy End going hostile after PC entered the brood cave in Spire Forrest.
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No, Alwan won't deplete your essence; only the creations you make will.
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Do you have any creations? If so, they will keep a portion of your essence until they are killed or you absorb them.
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Press the keys Shift D and type:
Sdf 34 5 1
Edit: If anyone is still having problems with Hoge attacking you at this point (instead of running away) the above code will cause him to run off without going hostile, so there is no chance of him attacking you or staying for the fight. Each encounter with him will remain the same; he will still unleash Clawbugs and run away, and the dialogue with him is unaffected.
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I like Fyora/Cryoa for low levels because you can make them very early on, and they are relatively powerful and inexpensive; Drayk/Cryodrayk works well for higher levels.
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The canister of Create Drayk is in the Inner Keep on Dhonal's Island, northeast of Lord Rahul's quarters.
Do you have creations? And what are your stats?
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Spoilers below:
When you are given the quest to kill Lord Rahul you are given the Summoning Orb. The result of walking up to Lord Rahul with the orb is not as the rebels intended it to be, and it ends up knocking you out instead. Lord Rahul has you thrown in jail, and when you make your great escape you leave through that door.
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The key is in a crystal box in a room southeast of Tolleran (that may be where the Gazers were).
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Think about scenarios you like and the kind of quests they used, or even the quests from the trilogy and modify them to fit your story.
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There is indeed something in there, but you need to be a rebel to exit that door.
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Quote:Originally written by Spring:
One question: Do you find out why the Shapers barred the island in the unreg. version? -
This poll was recently done in General. There are other games included, but also shows people's preferences within the GF series.
A question to ponder
in Geneforge Series - Originals
Posted
I like the combined ideas of the fact that they stay away form the acid pools, there may be Golems designed with a slight resistance to acid, the platforms may heal them, and breathing of toxic vapors in generally more harmful than the air touching the skin (which for Golems seems to be only somewhat permeable.)