Jump to content

Dolphin

Member
  • Posts

    2,062
  • Joined

  • Last visited

    Never

Posts posted by Dolphin

  1. Litalia (sp) attacking you has nothing to do with anything you did or didn't do, and she would want to fight you no matter what side you are on. Some people say it is a bug, but if you have high enough leadership you can talk her out of it (not sure what level it needs to be). Killing her doesn't upset anyone or change the story in the slightest.

  2. In addition to not having wings it has spikes no it's back. The Drayk on the loading screen that is shown while moving between areas has a smooth back.

     

    I would guess a Cryoa (since it's more blue than red), but unlike the Fyora/Cryoa it's standing on four legs.

  3. Canister use changes the ending text slightly, but doesn't have a huge effect on the game. The more canisters you use the less tolerant you will be of the rebel Serviles and drayks, but I found that this is more of a problem as a rebel than a loyalist. If you use a lot you might end up attacking certain serviles, but they aren't crucial characters.

     

    All the trainers will still train you, and no options will be unavailable due to canister use; I find them to be worth using.

  4. There are a few places you could put reward_give(). Here's how to put it into a talknode…

     

    Code:
    begintalknode 79;	state = 73;	nextstate = 70;	condition = get_flag(2,8) == 0 && get_stat(20) >= 4;	question = "You should donate something to me now. I am a Shaper, and I require your aid.";	text1 = "Hinman frowns and looks down at the floor. He knows that outsiders must give aid to Shapers when requested. Then he fetches a pair of crystals and hands them to you.";	text2 = "_Here, young Shaper. I hope these help._";	code = 		set_flag(2,8,1);		reward_give(120);		reward_give(121);	break;
    A less complicated talknode…

     

    Code:
    begintalknode 1; 	state = -1; 	personality = 0;	 nextstate = -1; 	condition = 1;	 question = "Please give me a pair of gloves"; 	text1 = "You receive a pair of gloves";	  code = reward_give(345);	break:
    Edit: fix
  5. Spontaneously appearing Minotaurs are too out of place. Note that the Drakons came from Drayks, and Drayks came from Fyoras, so there is a pattern there. The occurrence of dominant creations is fallowing a lineage (but I hope the next will be something other than Ur-Drakons).

     

    Unless Shapers created Minotaurs they don't really make sense.

  6. I'm posting the locations of both of the bracelets incase anyone else needs them.

     

    The Left Access Bracelet is in Benerii-Eo Labs in the northeast corner, and is protected by a Golem.

     

    The Right Access Bracelet is in the Benerii-Eo Vat Core, in the center of the area.

  7. Quote:
    The FAQ/Walkthrough:
    The NE has a shade guarding an ivory
    band, and you'll also find the rogues that Caplan and Celeste are curious about. Celeste wants them dead, but Caplan wants them to be OK. You can find
    out their story, then send them on their way, perhaps back to Fort Wilton.
  8. Well, the editor will change your stats, but they don't change SDFs. Someone let me know if I am mistaken, but I have not found an editor to do this.

     

    Edit: Looking through z55westdockdlg.txt (Dhonal west docks, where Alwan/Greta will leave you before Gull Island) I'm not seeing the SDF that triggers the encounter.

     

    Their talknodes are 30 - 53 if anyone else wants to try to find the flag.

     

    sp

  9. Quote:
    Originally written by arkadilo:
    What I really hate is using a couple of tools to open a door that goes into a room that you can access freely from the other side. I learned quick to make sure there is no other way in before wasting the tools!
    I always saved before using Living Tools to open unknown doors, as there are many locked rooms that contain nothing of value.
×
×
  • Create New...