Archmagus Micael
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Posts posted by Archmagus Micael
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Guys,
Is it just my system, or is the Auto-Hills feature totally messed up - because it makes all kinds of weird things - not what it's meant to do. A standard hill that's just meant to have one height difference - practiclly kills my level 52/372HP party. It like - drops me 50 squares down - and it's PAINFULL
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Cryoa's also have much more powerful attacks even with weak stats. Anyway. You should get Vlish. They cost less - and they're attacks are practically as powerful. And it also depends if you are a SHAPER, a GUARDIAN, or an AGENT... What are you?
P.S. If you don't know - you can learn Vlish in Medab - it's the locked door in Carnelian's lab. Also, you can learn Roamer and Augmentation in one of the woods near Medab - DEMO Version also!!!
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EDITED!!!
-Magic is Supreme
P.S. It's normally spelled 'Cheats', not 'Cheets'.
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Quote:Originally written by Vahnatai Used Crystal Salesman:
Oh, all right. To flesh out the gradually increasing spoilers, the person is Commander Johnson in Fort Emergence and the word is "bunker" (or "bunk," since E3 only takes four letters).
—Alorael, who will add that the building really is of minimal significance. -
Quote:Originally written by Evil Arch-Archer-Mage Dan:
~I was told the manual helps~
-Archmagi Micael
P.S. For your info. I don't remember seeing this problem in the manual. But it is 110 pages of confusing stuff, so I may have forgotten it... -
Yeah, I agree. Anyway, your new Cryoa (if you absorb your Fyoras and Create a Cryoa) will probably be a higher level than your current Fyoras...
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I had the same problem. What you have to do is...
Make your town entrance at least 3x3, then you can enter from all directions.
If you don't want certain sides to work, all you have to do is either block your town's sides, or set the internal town entrances to different places.
Hope that helps;
~ Archmagi Micael ~
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Quote:Originally written by RC:
Please use the search button before posting, as this question has been answered several times already.
Also,
Cheat mode:
Hold [shift] + D to display the console window. Enter one of the following codes while in an area, and not on the island map, to activate the corresponding cheat function.
Effect Code
Fully restore Energy and Essence to shaper and all creations rechargeme
Give experience to shaper and all creations (amount depends on shaper's level) iwanttobestronger
Fully restore Life to shaper and all creations healmenow
All areas forget your crimes pleaselikeme
Turn current area green on Sucia Island world map clearthisarea
Give shaper a rock igotarock
Disable all active codes nomorecheats
Resets crimes forgiveme
Makes it possible to join Awakened or Takers iloveserviles
Makes it possible to join Obeyers ihateserviles
Removes membership from Awakened, Takers, and Obeyers; allowing you to join any of them clearallsects
Kill all hostile monsters in view dbugkill
Leave current area and return to Sucia Island map exitzone
EDIT: This is one of the times when I wish that I could use the <table> code. -
I haven't tried C yet, but BASIC isn't that bad. I mean, it has some very annoying kinks - but...
P.S. If you want new scenarios. Either WAIT, or MAKE ONE YOURSELF!!!
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Depends. I haven't tried with this script, but with some of the scripts you can just openb it up and edit the text it displays. For example...
The special magic door one, the one that says all about the enchantment that you have to destroy before you can tackle the door... I've edited it to make it say something totally different in my new scenario. All you have to do is edit the text.
Perhaps it works the same for this script?
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Quote:Originally written by Ferox:
be glad you dont see it.
its totally unspectacular. plus, erika dies.
i liked erika.
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Quote:Originally written by Abu Dhabi:
Quote:Originally written by Doodoo:
Me, A Creator?
My Creative Skills Will Blaze
Once I Learn This Thing -
Quote:Originally written by Evil Arch-Archer-Mage Dan:
I am going to make a senareo - I would like some biginer tips PLEASE. -
It takes a long time to write one - you know. I've been working for over a month now, (including a week of fried computer), and I still haven't finished it. But maybe a few more weeks in the making... I'll post a topic asking for testers in the BLADES OF AVERNUM forum when I'm finished, so just wait...
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There's no errors, or anything similar. And theres enough space to walk aroun and everything. It's just that when I try to leave town it's liking walking into a wall. Immovable - and it's so annoying.
It's only happened in this town though, but it's my most important one. Without it the scenario is useless!
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Look, Evil-Arch ~ Whatever...
You aren't helping me. You're just starting n argument. If you want to statrt an arguement just make a new topic labelled 'ARGUMENT', but I'm working on a scenario, and I need help, not some stupid person bothering me because they find it funny.
Archmagi Micael
P.S. What kind of a name is 'Evil-Arch-Archer-Mage?' Sounds as if you want people to call you evil... If you are, you're going about
it the right way!!!
P.P.S Anyone else, please - I do need this help. Just ignore this evil person. PLEASE!
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Quote:Originally written by Evil Arch-Archer-Mage Dan:
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This is to complex for my basic mined of emagination.
-} Archmages are not ones to be reckoned with... -
Guys,
I've made my town in the editor, and I can get into it fine, but it won't let me get out, which is even more annoying than starting in the middle of a wall. ANY IDEAS WHY?
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Quote:Originally written by Drakon Master:
Quote:I think there is a rule for that somewhere in the articles. About not making noise around your unborn scenario, I think. -
Grey-Eye.
Are you interested in playing a Half-Made scenario? It's just that I need continous testing right throughout the making, and it gets annoyning when my level 50+ party dies. Please tell me if you are. I'll be watching the forum for about another 10 minutes, so I'll see any reply during that time. If you are, please say. It's for WINDOWS, so I don't know if you can do it or not, and I don't want you or anyone else to copy the idea. THANKS!
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Damn!
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Hey, Guys,
Do you know if the GENEFORGE 1 + 2 scripts work with BoA - cause if they do... I'm gonna have some fun...
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Thanks a lot. It's working now - and my scenario is back on track, though I'll have to work hard to get it out by the end of the month...
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Quote:Originally written by Wizard:
Is it possible to have two different conditions for a dialog? Example:
state = 2;
nextstate = 3;
condition1 = get_flag(3,3) == 0;
condition2 = get_flag(4,4) == 0;
Can that be achieved?
Don't tell me!!
in Geneforge Series - Originals
Posted
Yeah, this place isn't very populated - but everyone that likes GENEFORGE is over in the new GENEFORGE 2 forum - cause the game's both bigger and better. And after GENEFORGE 2, we're all expecting BoG.
I mean - what's there to say. We're all talking about BoA. Which is Jeff's best game yet...
- Archmagi Micael