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Kelandon

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Everything posted by Kelandon

  1. Originally Posted By: off/on 'The Cave of No Return' by Eldiran was probably the first longest third-party BoA scenario. That's sort of a weird way of putting it. It was the third scenario (not including the HLPM) released, and it was longer than the preceding two. RoR had 5 towns, BS 4, TCoNR 9. But it wasn't until APF, Canopy, and Bahs that we had JV-length scenarios. Originally Posted By: off/on That's all I can think of, but I know that the HLPM has some really detailed information on the scenarios, so there may be a good place to look. There is a little bit of narrative about what happened when each scenario came out, e.g. "After RoR and BS in quick succession, there was a long lag (2 months) until the third scenario. Finally, newcomer Eldiran delivered TCoNR, a short (but longer than RoR and BS) and relatively simple but fun scenario." But the list to look at is this one: http://calref.net/misc/boa-timeline.txt On people who were active in BoA in 2004-2005, one thing that you might not immediately know to check is the people who tried to create stand-alone scripts, e.g. Walker M. White, who tried to rewrite the targeting algorithm in basicnpc to the point that he did, er, some fairly twisted things. But I did borrow some of his coding techniques into later version of the HLPM. Dahak also wrote some early scripts.
  2. Originally Posted By: Niemand I'd been envisioning a simpler system, which just switches automatically between two behaviors: First, we give the window a minimum width, equal to the current width. Starting from the minimum width, increasing the window width allows the icons to grow wider (and proportionally taller) while maintaining the number of columns. This continues until the icons have reached their full, original size, at which point they stop growing and the number of columns is allowed to increase. This also sounds fine to me, but I worry about people want to customize the number of columns with smaller icons. People could conceivably want to do that, I think.
  3. Originally Posted By: tridash Possible Interface (i guess i should really look at the apple interface guidelines): by default resizing window changes number of columns, icon size fixed. if menu option checked resizing window changes size of icons, number of columns fixed. cmd + and cmd - increase/decrease icons sizes and changes number of columns so they fit in the window This sounds good to me.
  4. I see how it is. The threat of a new Kelandon scenario is enough to halt work on the Mac version entirely. *mopes*
  5. Originally Posted By: HOUSE of S And some of us were just too old by the time Spiderweb came around. But somewhere on the internet are the archives of some mid-90's listhosts full of obnoxious questions from my own embarrassing pre-teen self. From this era?
  6. Originally Posted By: HOUSE of S EDIT: Kel, was that a response to my perverting Drakey's mango comment into a cheesecake comment? No. It was a response to your not liking my perverse interpretation of something that Marlenny said. As for the "good times" thing, yeah, that's true and all, but I don't mean "Where did the good times go?" I mean that we had vigorous political/scientific/philosophical debates on these boards from their origin until a few years ago. I thought they had died down several years earlier than they actually did. But it appears that those debates ended circa 2008 (though I haven't really checked in great detail). I think it's some combination of departures, maturing, and boredom, as Excalibur said. Which, yes, amounts to a cultural shift.
  7. I just re-read a bunch of my old posts. We had some fun arguments in late 2007 and early 2008. Whatever happened to those, anyway? Some of my favorite one-liners: "At some point, I suggested that I should make an Echoes scenario and TM should make a Slith Homeland scenario. I still think he should." "I was about to say that ADoS is apparently the lesser man that I am not, but then I clicked on the link. ADoS knows more about being less than I ever will." "This caused me to go back and check the '06 bannings. Ah, the memories." "Evidently this is the reason that topic-locking exists." "Man, you don't even like cheesecake." (Much funnier in context.) "My point was simply that the fact that some people are damn fools cannot itself be blamed on Albert A. Gore." And, to top it all off: "If you don't like it, shut up and stop reading." Also, apparently broken: http://pied-piper.ermarian.net/member/4045?page=10
  8. Originally Posted By: HOUSE of S But he is, and Bomber and Lord Llama weren't even memorable during the brief time they were here. Lord Llama is the first person mentioned in this thread whose name I don't recognize at all, for what that's worth. Wait, and also Tails. (I remember there being an account "Jeran Korak," but I don't remember what it did. Wasn't that someone's second or third PDN?)
  9. Good god, I haven't maintained that Links page in years. Okay, I'll update it. EDIT: Should be fixed now.
  10. Okay, KPPP should be fully operational again. Alint should be back online. I haven't tried to download anything, though, so let me know if there are problems.
  11. Originally Posted By: HOUSE of S This is meant to capture the people who preferred the forums to be more orderly and family-friendly even at the cost of having interventionist mods. This includes people like Zeviz and Kelandon who got into spitting matches with the more ornery Despers over this sort of stuff in older days Uh, I don't think that actually happened. I mean, with Zeviz kind of, but not with me. I was active on Desperance (though not terribly accepted by that clique) back in the day, and I was generally pro-Djur, etc. I did generally work to make the boards more family friendly as a mod, and I did quietly advocate banning more or less everyone (not just Despers — everyone). But I did that through more discreet channels, not by arguing directly with, say, Alec.
  12. That's true. The only time anyone actually talked about RWG was to complain that Lost Souls was good but had terrible AI and no level editor or that Galactic Core sucked. SubTerra was different. There was no Homeland: Stone of the Night discussion as such, only occasional screams of horror and torment.
  13. If you don't mind being marked as a criminal. Which in most dungeons you probably don't, really.
  14. Kelandon

    Sprung!

    It was unnaturally warm in Boston this winter. It tried to be cold this week, but you could tell that it wasn't really able to muster it. Given how bitterly cold last year was, I'm concerned.
  15. The virtue of BoE was that it was very easy to use and very easy to put together a releasable, short scenario. BoA was much less so. I imagine that Blades of Avadon (or whatever) would be even less so.
  16. I didn't realize that the Lyceum forums still have most of their stuff on them until just now, when I went looking for the wire fraud stuff. There's a link to the original topic here, but the topic doesn't exist anymore, as far as I can tell, and I can't find it easily on any archiving system. It's mentioned again here. As I recall, the substance of the accusation was that the BoE license suggested that Spiderweb would continue to support the game and fix bugs even after release, and since Jeff decided that he would not do so after a certain point but never changed the license, every sale that he had made was fraudulent, and use of the postal service, etc., in furtherance of fraud is also mail fraud. Al, as a law student at the time, presumably knew that this argument was a stretch at best. You can get a little bit of the tenor of the times from reading those old topics, though. (Or the Megasite topic, or Solberg. All of this was circa 2001.) A fair amount of anger had built up in the community over the course of 1997-2001, so when the Spidweb boards were founded, the first few years were tumultuous. It wasn't until 2006 or so that the particularly unruly elements had most departed and the conversations became, well, a lot more tame.
  17. Originally Posted By: tridash Originally Posted By: Kelandon I was figuring that you could just let the Tile window be resized left-right in addition to up-down and automatically resize the tile images based on the width of the window, but whatever's easiest, really. Six months later I've actually done this...I need to clean up the code a bit before it's release-ready though. Clean! Fast! I might make a new scenario with all the inspiration that the new editor is giving me!
  18. But the scandals! The wire fraud accusations! The Zeviz adminship! The mod elections! The sex and violence! This history needs to be jazzed up with less family-friendly fare. The Solberg controversy suddenly became a lot less interesting to me when I realized that it was basically just Alcritas arguing against Djur for about a day or two. I was most active from 2004 to 2007, and I always had this feeling that it was right after everything interesting had happened. As far as I could tell, the best time to be in the community was from the beginning of the Lyceum forums to about the closing of Misc. (What was that, 1998-2003?) I think this history somehow captures that feeling.
  19. One reason for the special spells system in Exodus was that I noticed the sheer number of damage types, statuses, and other magical effects (notably fields) that spells can't render in BoA. Nearly all of them could be rendered in BoE's spells.
  20. I'm trying to imagine how it's not screamingly obvious which players we're talking about. Spiderweb has beta testers who give feedback on every game. Spiderweb also has talkative fans (uh, look at these boards) who say things to the company about every game.
  21. I'd have to check the docs, but aren't you limited to 100 sheets/BMPs? EDIT: Yep, here it is in the docs. Originally Posted By: BoA Docs, Chapter 4.1 You can create up to 100 custom sheets. They can be numbered 500 to 599. Someone would have to check what happens when you try to put numbers above that into the game. It might cause Unhandled Exception errors in Windows, or it might work just fine.
  22. I'm not sure exactly how you're planning to count, and 135 is an awfully specific and peculiar number, but if you take the custom floors and terrains as separate (rather than counting by sheet), Exodus had over 150 custom graphics. So no, nothing will happen. Of course, adding more graphics to your scenario won't make the scenario any bigger. It'd make the graphics file bigger, but I don't see why that makes any difference whatsoever. Custom avatar... transparent...? Someone else who knows what you're talking about will have to answer that. EDIT: And... sniped.
  23. Speed-O-Fie v9.20, you are posting what is commonly called spam. You have posted a series of essentially meaningless, frivolous posts. I (and everyone else in the Blades community) appreciate your enthusiasm. Nonetheless, as a moderator, I have to request that you follow the Code of Conduct, especially the following: Quote: 3. Keep the boards clean. This means posts should be relevant to the topic of the forum and should group similar topics into a single post. Within posts, please try to follow the flow of the conversation. This topic is, as far as I can tell, completely irrelevant to any BoA purposes and not particularly interesting, so I'm locking it. Please direct Blades of Avernum-related discussion to the Blades of Avernum forum, and anything else to the General forum. If you have any questions, feel free to PM me or any of the other mods.
  24. Finally found it. Apparently for the first week, a Freewebs account is provisional, and you can't upload zip or exe files. So apparently I have to wait a week before I can upload the rest of the site. Of course, you have to dig through a host of unorganized help documents before you can find this, which is annoying. Supposedly the same is true of html files, but apparently that doesn't apply to an html-only site.
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