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avernum master

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Everything posted by avernum master

  1. Quote: Originally written by behind stingy cactus: Avernum master: If you ever get a chance, play the demo for Nethergate. It's fun and you'll find a place in the demo where you'll meet some old friends of yours from A1-A3. I seem to recall something about a hidden dungeon. But it might have been for A2. But as for the comment about GIFTS, are they the same crazy brown yellow things that all have the name of spider? As well, i cant seem to do the test of patience, i cant get the stone block throught the watery room Is it possible for anyone to aid me with this?
  2. Quote: Originally written by Elizara: After a year or so of it lying dormant, I have retrived A2 and decided to attempt it with a new party. I normally play with a human fighter with elite warrior, slith fighter, humand mage and priest. So for a bit of variety I have decided to make the fighters nephil this time, with the plan of using bows and ranged attacks a lot more. However the game is seeming rather hard work at the moment. I have cleared out the nephil fort and verdant valley and my characters are all level 5. I have invested quite a lot in dex and bows for the fighters but they still have a really low chance to hit. They have dex 7 and bows 6, which I would have thought was sufficient for the difficulty of the starting area. As it is I'm wasting lots of arrows and might even have to buys some soon, something I've never had to do before. Is this a good party structure? Will my character be stronger laer on? Does anyone have any suggestions? Well i work with a Nephil Ranger (Lotr Ranger, so they've got good allround)Slith Fighter, who is being modified to a ranger, a Human mage, and a Human Ranger-Mage. The most useful thing to do, is not use arrows, but if you have to, use the character editor. Steal arrows from the guards, then exit town, and Reset it. Or, if you ever run into a battle where there are friendlies about, but you dont need their help, let the oposing force finisg them off. Then help yourself to the spoils of both sides. As for the problem with viewing arrows, just move them into the side inventory, and it should show you a small number in the bottom right hand corner of the box.
  3. Just a quick notation on the point im about to make, it is an UNREGISTERED VERSION. This means, i CANNOT use the editor, other than for the base purposes. (no add features, other than gold+rep)
  4. Thanks alot Dolphin. This is simply my old thread brought back, strange stuff. The other thing, which i neglected to place in my last post, is that there was a tower, before the forts, called 'Barrier Tower' what is it?
  5. Ok, thanks alot, i didnt go there earlier, because my people were at low MP. New occurances. I've played A3, thing is, The GIFTS (Giant Inteligent Friendly Talking Spiders) Are down in lower avernum in A2. In A3, the Gifts of the isle of (cant remember the name, cochroaches place.)Say that they used to live down there, when you go to the ToM if you open one of the doors, you find a GIFTS in there. So where did these things come from? Are they in A1?
  6. Yes, i have a bunch of strange occurances in A2 (unregisterd version.) 1st (and possibly most annoying) Is the Ruined fort, where the hostile Vahnantai (sp?),Ghouls and zombies, are. There's a Wheel that requires a hexagonal bar, the only ones i find, on the left side of the screen (i cant reach the right) Are the bent ones. 2nd, (and possibly the least important) Is the reasoning behind the realtion of the 'worth' of the item, and the selling price. How does that work, and how can i sell for higher?
  7. ok, things are simply cosmetic in change (ie 3D, a few skill changes, but the storyline of both are more or less unmodified.
  8. Well, it all depends on your skills. I once played the unregistered original GF as a Shaper, and me and my bronze long sword took down watch hill and many a dungeon, with only the slight help from unmodified fyoras. This also applies to my guardian. I took down stuff with my blade, but in a pinch i could shape up a storm's worth of fyoras!
  9. My advice, bring back the canisters, like in GF1 there were tons in the unregistered area! Make luck worth something!! Why does the agent have to be female? Why Do shapers and guardians have to have male apearences? Why Cant there be like a new class Adept, or Rogue, that is an all around character, sharing the strengths and weaknesses of all of the classes? Why can't the people who are unregistered get like a special dungeon or quest or easter egg, that wont be possible to get if you arent registered. That way, you could do that for a while, i mean in all of the Spiderweb games i've gotten, I havent registered a single one, and yet i've probably been more thorough because of it. When you've got nothing better to do than look around for new quests, than why not search the gray spaces on the edge of your map?
  10. Avernite12 has this to say: Indeed, one who is lacking a high level party of creatures or is not using a trainer, or other MOD should not attempt to fight the drayk or steal any crystals within the cave EXCEPT the one you find on the body in the cave.
  11. I must agree, the fact that shanti dies, while it does give you your sense of freedom of choice, it also isolates you from pehaps the only sane, non-corruptive NCP in the game. I mean if you look at it this way, every one wants you one THEIR SIDE! Even Sharon wants your help... And im just going to point out the fact that, after many years of isolation in her grove, I dont declare Sharon completly sane.
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