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avernum master

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Everything posted by avernum master

  1. Several Questions. I cant remember how to get into the Alien slime's lair. I've taken out all of the slime pits but the barrier's still there. How do I get to the Alien Slime??? As well the anvil in the ruins of Clochis, I cant open it, how much strength is needed, and does the active char use their strength, or is it automaticly the strongest character? How do you get into the door after the game mentions the 'sun symbol of Avernum' I have unlock doors, albiet, at level one, do I need to improve this?
  2. Oh and on the first of every month in A2, you can enter the crypt, without anything.
  3. I know there are cheats for this, but im not quite sure how to work them, i want to get into the good graces of the Obeyers, so i can betray them to the Awakened. Then i will murder Ellrah!(no that i wont do.) So anyhow, could someone, please tell me the cheats, and how to work them
  4. thank you for the much needed (and rather annoying as it is not on the site...) advice
  5. I cant get the editor, not the one by Zeviz, the other one by umm- Croikle! Ya, im supposed to down load it somehow acording to the site.
  6. hi umm, ya the editor seriously did something, cause i set up my character and then well, ya, it did something and i now have NO MP!
  7. I would really like to see someone else suggest the VAHANTAI AS A PLAYABLE RACE!!
  8. Well, i have officially given up on aid from people other than those who helped me earlier.
  9. Player#1 Class Sniper-Mage Nephil Nimble Fingers atribute Focus-Tool Use Assasination 1-3 Lvl of Mage+Priest Player#2 Class Sniper-Mage Slith Elite Warrior Atribute Focus-Pole Weapons Strength 1-3 Lvl of Mage+Priest Player#3 Class Sniper-Mage Human Divinly Touched attribute Focus-Melee Weapons Assasination 1-3 Lvl of Mage+Priest Player#4 Class Sniper-Mage Human Atribute- Natural Mage Good Education Focus- Priest Spell Mage Spell The Sniper-Mage class, is my own invention, using mainly spells, and assasination, one can score large hits on monsters, while still having a back up plan if the manapoints run out, and not wasting the valuble mp of your more powerful mage, as a result of the creation of a priest-mage with melee.
  10. Ok, so the thing about the A2, I LOVED the chapters, it was so completly random! You could drop the whole "adventuring" thing and go fight stuff, or loot pillage and burn!
  11. Ya, you want to take those off, and get some good old fashioned gloves, then go and remember DO THAT BOK GUY'S TOMB (or else he'll give the dread curse to you)
  12. Im not quite liking the A4 idea, but if i where to be able to choose some features: Vahantai as a Playable Race More Freeplay Less linar Spells- MORE! Modify the Nephil boost with bows to be similar to the "nimble fingers" atribute What would be neat, is a Prologe to the Avernum/Exile, where you play the Explorers sent by the empire. or A "spinoff" where you are the an Empire Detatchment for the Empire/Avernum War in A2
  13. Most likely of all: There will be someone trying to overthrow the shapers, who will force you to do some inexplicable and impossible task to join them G1: That servile who wants you to kill that guy in the fort(impossible without cheating) You will have to kill a large amount of Ranged and Melee enemies to get across a bridge to get to a game critical level, but cant because its only the first few minutes. You will be confused for most of the game by the constant warring of ridiculous sects who probably dont deserve your help anyways. (Honestly, the sects just annoy me, because you are influenced to join them by the characters/ to make the game easier)
  14. Well, its not that, is there one way with, I dont know, "fewer" enemies, less drakes? SOMETHING?
  15. It is not a smart idea to leave there, or else you wind up with the dread curse.
  16. I would point out that, simulacrum creatures should be used for one of 2 reasons: 1. Incredulously large amounts or rather powerful foes 2. Complete and total destruction of cities
  17. Quote: Originally written by StelarBoy: Quote: Originally written by avernum master: Well, having no where else to go, i recently picked up the original Avernum demo! And i am having trouble, what is the purpose of the spiral crypt? How in the world do i open the door to the crypt near Motrax's Cave? And, is there an 'easy' or 'easier' way to get to Athron? yeah there is an easier way BUILD LEVELS UP!!!!! Very helpful! NOT!
  18. Well, having no where else to go, i recently picked up the original Avernum demo! And i am having trouble, what is the purpose of the spiral crypt? How in the world do i open the door to the crypt near Motrax's Cave? And, is there an 'easy' or 'easier' way to get to Athron?
  19. Quote: Originally written by tomster: HI should i put anything into shaping....what skills are the best for a guardian? Tom Well, i played the entire, yes the entire, demo of G1, as a guardian, i had an army of Creations at my side, casted fireballs, and hit like a Drake. You need to work on everything you can.
  20. Quote: Originally written by Missing in Alorael: Agreed. The Anama gives a short-term bonus to your priest spells but losing out on the magery hurts in the long run. I also tend to give my casters both mage and priest ability, so joining the Anama actually weakens them. —Alorael, who will add that joining the Anama makes sense for a singleton. It's hard to make a mage-priest-fighter, and if you have to sacrifice one of those, mage is the easiest to give up. That makes the Anama a good choice. Well, I Quote to point, The fact that this is mostly what a 4 player party does, (unless you are me) Has 1 mage, 1 priest, 2 fighter. They dump the mage back in the Unused room in Fort Emergance, and then, bring their person back. It works!
  21. I wouldnt know what they are like, but should they fail, the sites that Are noted on the Spiderweb Site, as well as in the forum, are quite useful, as well a Shrodinger's FAQs
  22. Alright, i found it, and completed the acursed test of patience, i hate that thing for its overwhelming simplicity! Also I hate the way in which you profer the small note at the end of your post!
  23. Quote: Originally written by The Almighty Doer of Stuff: The Radiant Slith Spear you get from a nest guarded by a Shambler in Upper Avernum. You need to go up the river by boat (you get it in New Cotra, I believe, but it's been a while since I've played) until you reach a swamp. Travel through the swamp and when you get to the nest and take the spear, the shambler attacks you. And AFAIR, there are several different spellshards. Once each day, you can use it to cast a spell. I think. I could be wrong. Spellshards, are similar to mindcrystals then, where as mind crystals give you an ability, these are a spell
  24. I still cant seem to make it get through the stupid chasm room. However, i am told to go to Elgi or Egli or someplace like that, to remove the dread curse i recieved as i could not find Dahris(sp?)-Bok's resting place, and believed that it was not important. Where is this? Is it accessible in the Demo? As well, i normally grab anything i feel is of value, at the moment, i cant find anyplace to sell my spoils. So, i store anything, i dont need, or wont sell, but i cant find anywhere to do this. There is an empty house or two in Avit, would it be safe there?
  25. My opinion, agents have an infinitly larger advantage in G2 than they did in G1, but consequently, it takes away from my personal favorite in G1, the guardian, as for the shapers, they remain, more or less the same in the ratio. I did all of the Demo(G1) as my guardian, he could cast spells as well as any Agent, and I had an army of creatures so big you couldnt stop it with anything (except an equally large army of those acid spitting worms.) And i had no clue as to what was going on in the history of the game. G2, that was just ridiculous, I knew that The awakened could still exist, but the Super Serviles( forgot the name of their faction) being wrong, i mean, that is not logical!! I dont think that the usage of the spreading out of the difficult areas was good. The most difficult areas where the ones that more or less mimicked those from G1 that where EASY, the ruined school level, for instance. I personally will send a ton of angry emails to those who created Geneforge 3 if it is as poorly done as G2. I prefer G1
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