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mrb

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  1. @Randomizer Thanks for your response. Here's what I've culled so far: Character Stats 0 | Strength 1 | Dexterity 2 | Intelligence 3 | Endurance Character Abilities: Resistances, Defensive and Offensive bonuses. 200 | Melee Damage Protection 201 | Action Points 202 | To Hit Chance 204 | Hostile Effects RES 205 | Energy RES 206 | Fire RES 207 | Poison RES 208 | Acid RES 209 | Curses RES 210 | Mind Effects RES 211 | Cold RES 212 | Chance to Evade (all) Effects? 214 | Less Time to Recharge Abilities 215 | Melee Damage 216 | Magical Damage 217 | Bonus to Blessings/Curses 219 | Healing 220 | Missile Damage 221 | Critical Hit Chance 222 | Chance to Parry 223 | Chance to Riposte Runestone Abilities: W = Weapon, A = Armor 230 W: To Hit Chance A: Melee Damage PROT - Blessed Runestone 231 W: Melee Damage A: Melee Damage PROT - Emerald Runestone 232 W: 4% Magical Damage A: 4% Magical Damage PROT - Battle Runestone 233 W: More effective Curses A: PROT from Curses, Acid and Poison - Incantor's Runestone 234 W: Critical Hit Chance A: Evade Damage - Deep Runestone 235 WA: STR+1 - Icy Runestone 236 WA: DEX+1 - Runestone of Purity 237 WA: INT+1 - Pulsing Runestone 238 WA: END+1 - Glowing Runestone 239 W: Add Damage A: Magical RES - Golden Runestone Abilities - from avobjsmisc.txt file: 5 Heal Self 6 Heal Ally 7 Healing Touch 8 Haste 15 Eat Food 16 Use Bandage 20 Dagger 21 Sword 22 Spear 23 Halberd 24 Punch 25 Melee Attack 26 Shadowwalker Melee Attack 30 Bite 31 Poison Bite 32 Claw 33 Ghoul Claw 34 Cleaving Blade 36 Stunning Claw 37 Crushing Bite 38 Redbeard's Blade 40 Bow 41 Blademaster Bow 42 Javelin 43 Razordisk 44 Shadowwalker Razordisk 45 Thrown Rock 46 Doubleshot Bow 47 Blinding Arrow 48 Fire Breath 49 Netted Javelin 60 Firebolt 61 Spirit Claw 62 Icy Lance 63 Berserk Leap 64 Searing Pot 65 Lightning Pot 66 Call the Winds 67 Charm Foe 68 Searing Spark 69 Dark Bolt 70 Gaze of Terror 71 Savage Pounce 75 Savage Blow 76 Disarming Blow 77 Stunning Bash 78 Shattering Blow 79 Hamstring 85 Razor Spray 86 Call the Storm 87 Lightning Wind 88 Steel Wind 89 Searing Spray 90 Cone of Fire 91 Cone of Ice 92 Cone of Lightning 93 Cone of Webs 94 Stinking Gas 95 Cone of Acid 96 Dragonfire 97 Dragon's Ice 98 Basilisk Gaze 99 Breath of Shadows 100 Sharpshooter Spray 101 Spirit Charge 102 Poison Mist 103 Acid Mist 104 Ice Storm 105 Firestorm 106 Daze 107 Corrupting Cloud 115 Challenge 116 War Cry 117 Terrifying Howl 118 Blade Sweep 119 Berserker Slash 120 Blade Whirlwind 121 Steel Tornado 122 Flash Powder 123 Stunning Powder 124 Earthquake 125 Earthshatter 126 Arcane Curse 127 Slow 128 Cloud of Confusion 129 Biting Frenzy 130 Curse Howl 131 Mass Attraction 132 Explosion of Goo 133 Draining Wave 134 Demonic Pull 135 Second Wind 136 Healing Focus 137 Recovery 138 Warrior's Focus 139 Battle Frenzy 140 Shadowwalker's Focus 141 Bladeshield 142 Reflection 143 Shadow Charm 144 Revive Servant 145 Light Source 146 Recovery 147 Thorn Shield 148 Haste 150 Triumphant Roar 151 Call of the Frenzy 152 Group Heal 153 Group Cure 154 Group Mental Cure 160 Blessing of Thorns 161 Arcane Blessing 162 Assault Blessing 164 Speed Burst 165 Power Surge 166 Haste 167 Resurrection 168 Battle Blessing 170 Shadowstep 171 Cunning Decoy 172 Imp Teleport 173 Teleport 180 Call Wolf 181 Call Hellhound 182 Call Salamander 183 Call Drake 185 Call Spider 186 Call Big Rat 187 Call Widow 188 Call Rat 189 Call the Dead 190 Call Frenzied Imp 191 Call Warped Wolf 200 Cure 201 Battle Frenzy 202 Restore Vitality 203 Power Surge 204 Battle Brew 205 Burnout Brew 206 Radiate Fire 207 Radiate Ice 208 Radiate Lightning 209 Radiate Acid 210 Radiate Corruption 211 Rain of Corruption 212 Firelash 213 Nullity Field 215 Gremlin Wine 216 Many Guises 217 Shooting Stars 220 Big Club 221 Titan Club 222 Corrupting Bite 223 Icy Claws 224 Ghost Claws 225 Brutal Blow 226 Envenomed Blade 227 Titan Bash 228 Dizzying Swoop 235 Mighty Wind 248 Call Minor Aid 249 idem 250 Call Aid 251 idem 252 Call Major Aid 253 idem Special Items: 0 | Letter of Introduction 1 | Yellow Symbol - Topaz 2 | Blue Symbol - Sapphire 3 | White Symbol - Pearl 4 | Runed Athame 5 | The Krysanth 10 | Beast Sample 11 | Moritz'Kri's Papers 12 | Titan's Papers 13 | Wretch's Message 14 | Blue Ore 15 | Titan's Club 16 | Dragon Tooth 17 | Ahmed's Libram 18 | Wayfarer Message 19 | Ryozo Papers 20 | Stolen Papers 21 | Corroded Circlet 22 | Wooden Totem 23 | Book of Recipes 24 | Basilisk Eggs 25 | Drake Egg 26 | Magic Green Goo 40 | Unni's Blessing 41 | Unni's Boon 42 | Hunter's Eye 43 | Hunter's Blade 44 | Ward of the Holklandan 45 | Cunning of the Kellem 50 | Avadon Cells Key 51 | Avadon Gate Key 52 | Copper Wretch Key 53 | Iron Wretch Key 54 | Mine Key 55 | Oghrym'Tor Key 56 | Spectral Key 57 | Rusted Bandit Key 58 | Translucent Key Special Items: full text 0 Letter of Introduction You are supposed to present this letter when you arrive at Avadon, as proof that you are actually supposed to be there. 1 Yellow Symbol This is a faintly glowing yellow crystal on a copper chain. When wearing it, certain gates in Avadon will open for you. 2 Blue Symbol This is a faintly glowing blue crystal on a silver chain. When wearing it, many gates in Avadon will open for you. 3 White Symbol This is a faintly glowing pearl on a gold chain. When wearing it, almost all gates in Avadon will open for you. 8 Runed Athame This is a tiny knife, razor-sharp and inscribed with runes. It has been enchanted with the ability to cut through magical wards. 9 The Krysanth This is a book of magical rituals and spells, written in an obscure runic language and bound in black leather. Holding the book makes your hair stand on end and your skin numb. 10 Beast Sample This gruesome trophy is a sample of flesh from the beast that was stalking townsfolk in Khemeria. The mages of Avadon wanted to examine it. 11 Moritz'Kri's Papers You obtained these records in the tower of Moritz'Kri. Hopefully, Avadon can use them to figure out who, if anyone, was supplying and commanding that rogue wizard. 12 Titan's Papers You found these ratty scrolls in the lair of the titans. Maybe they can help Avadon to determine who has been causing these creatures to invade The Kva. 13 Wretch's Message This is a parchment envelope, wrinkled and stained with bits of food. A wretch named Svarl gave it to you to deliver to Redbeard. 14 Blue Ore These fragments of rock look like iron ore, but with an odd, bluish tinge. You are collecting them in a burlap sack to take back to Goldcrag. 15 Titan's Club This is a titan's ceremonial club. The handle is polished oak and the head is wrought iron. The iron has a strange texture. The craftsmanship is very unusual. The thing is five feet long and very heavy. You wear it strapped to your back. 16 Dragon Tooth This is a fresh tooth of the dragon Zephyrine. A valuable and rare magical ingredient, in the right hands. 17 Ahmed's Libram This is the magical journal of a wizard named Ahmed. You try to understand the cramped writing within, but you don't understand it. It's not a sort of magic you have ever studied. 18 Wayfarer Message This is a message for the Wayfarer, describing why Ryozo was trying to hire the dragon Zhethron. You are supposed to place it under a barrel outside the entrance to the dragon's lair. 19 Ryozo Papers You found these papers inside Commander Ryozo's quarters. They are letters to the Tawon Empire, offering to try to turn the dragon against the Pact. If genuine, they are evidence of, at the very least, light treason. 20 Stolen Papers This is a set of records in a thick leather binding. The pages detail the boons requested from the dragon Zhethron over the last several months. The wretches have left the thing very grimy. 21 Corroded Circlet This is a very old and tarnished metal circlet. You found it in the lair of the titans. 22 Wooden Totem This is an old, polished wooden totem, covered with intricate carvings and set with semi-precious stones. When you touch it with your bare hands, you feel cold and full of fear. 23 Book of Recipes This is a book of potions recipes, taken from the tower of the wizard Moritz'Kri. You flipped through it, but you don't know enough about alchemy to make use of it. If you tried to use it, you'd probably end up poisoned and exploded at the same time. 24 Basilisk Eggs This is a clutch of four basilisk eggs. Small, tough, leathery things, that carry a singularly dangerous payload. 25 Drake Egg This is the egg of a drake, an extremely rare and valuable item among particularly ambitious or amoral wizards and animal trainers. 26 Magic Green Goo This is a clay flask full of green goo. The stuff is mobile, highly enchanted, and ready to be either studied or used in reckless magical experiments. 40 Unni's Blessing Unni, a shaman in Dhorl Stead, blessed you. Her ward provides a small amount of protection from magical attacks (fire, cold, energy). (1% higher resistance) 41 Unni's Boon Unni, a shaman in Dhorl Stead, blessed you. Her ward provides protection from magical attacks (fire, cold, energy). (2% higher resistance) 42 Hunter's Eye You received special training from a hunter in the deep woods near Dhorl Stead. Your missile attacks will do more damage (2 levels higher). 43 Hunter's Blade You received special training from a hunter in the deep woods near Dhorl Stead. Your melee attacks will do more damage (2 levels higher). 44 Ward of the Holklandan You received special training while in Holklanda. Melee attacks will now do slightly less damage to you. (2% higher melee damage resistance) 45 Cunning of the Kellem You received special training from a Kellem in Holklanda. You have a better chance of resisting enemy mental attacks. (8% higher chance of resisting mental attacks) 50 Avadon Cells Key This heavy iron key will get you into the inner cells and lower tunnels of the Avadon dungeons. 51 Avadon Gate Key You found this key on the body of Quiria, an escaped prisoner. It will open several gates in the Avadon dungeons. 52 Copper Wretch Key You found this copper key, green with tarnish, in the caves of wretches south of Zhethron's Aerie. 53 Iron Wretch Key You found this iron key, slightly bent and tinged with rust, in the caves of wretches south of Zhethron's Aerie. 54 Mine Key This is a heavy steel key. You obtained it in the mines in the Jhereth deeps. Three deep scratches have been placed halfway up its length, though it's not immediately apparent what they signify. 55 Oghrym'Tor Key You found this polished steel key in the fortress of Oghrym'Tor. 56 Spectral Key This strange key is made of metal, but translucent. It seems to exist halfway between this world and another. You found it in Moritz'Kri's tower. 57 Rusted Bandit Key This key was given to you by a shadowwalker named Harua. You met him in a bandit lair in the Beraza Woods. 58 Translucent Key You found this key on the body of the leader of a group of bandits in the Beraza Woods. It is made of crystal and is almost invisible. It must bear some sort of enchantment. Character Stats and Skills: 0 Strength 1 Dexterity 2 Intelligence 3 Endurance 10 Melee Training 11 Archery Training 12 Hamstring 13 Path of the Shield 14 Path of the Blade 15 Path of the Berserker 16 Second Wind 17 War Cry 18 Warrior's Focus 19 Blade Sweep 20 Triumphant Roar 21 Challenge 22 Savage Blow 25 Blade Training 26 Razordisk Training 27 Searing Pot 28 Steel Discipline 29 Earth Discipline 30 Lightning Discipline 31 Healing Focus 32 Shadowstep 33 Shadowwalker's Focus 34 Shattering Blow 35 Flash Powder 36 Locksmith 37 Disarming Blow 40 Spirit Claw 41 Poison Mist 42 Call the Winds 43 Hardiness 44 Beast Focus 45 Nature Mastery 46 Call Wolf 47 Healing Touch 48 Blessing of Thorns 49 Earthquake 50 Call Salamander 51 Revive Servant 52 Healing Chant 55 Firebolt 56 Lightning Wind 57 Ice Storm 58 Ward Mastery 59 Focus Mastery 60 Magical Mastery 61 Daze 62 Arcane Blessing 63 Arcane Curse 64 Searing Spray 65 Cloud of Confusion 66 Unlock Charm 67 Shadow Charm Stats & Skills - full text version: 0 Strength -- Makes your melee attacks hit more often and do more damage. -- Helps you to wear heavier equipment without becoming encumbered. 1 Dexterity -- Causes enemy physical, fire, and magic attacks to miss more often and to do less damage. -- Makes your missile attacks hit more often and do more damage. -- Helps you to act sooner in combat. 2 Intelligence -- Makes your magical attacks hit more often and do more damage. -- Also causes enemy mental attacks to miss more often. 3 Endurance -- Increases your health. -- Each level gives you five more points of health and extra vitality. -- Also causes enemy cold, poison and acid attacks to miss more often and to do less damage. 10 Melee Training --- Makes your melee attacks more likely to hit and do more damage. --- At Level 3: --- Adds 5%/level chance for attacks to also hit a nearby enemy. --- At Level 6: gain Stunning Bash: --- Delivers a vicious blow with your blade, doing more damage and stunning the target. 11 Archery Training --- Makes your bow attacks more likely to hit and do more damage. --- At Level 3: --- Each level gives 5% higher chance of a critical hit. --- At Level 6: gain Sharpshooter Spray: --- Fires a rapid spray of arrows, striking everyone in an area. 12 Hamstring --- Delivers a nasty blow with your blade, damaging and ensnaring the target. --- At Level 3: --- Also slows the target. --- At Level 6: gain Berserk Leap: --- Leaps to a foe, doing damage and dazing and knocking it back. 13 Path of the Shield --- Increases resistance to magical damage by 3%/level. --- At Level 3: --- Adds 4%/level chance to parry melee and missile attacks. --- At Level 7: --- Adds 6%/level chance to riposte melee and missile attacks. 14 Path of the Blade --- Adds 5%/level damage to melee and missile attacks. --- At Level 3: --- Adds 5%/level effectiveness to battle blessings and curses. --- At Level 7: --- Adds 5%/level chance of critical damage. 15 Path of the Berserker --- Increases health by 5% per level. --- At Level 3: --- Adds 3%/level chance of starting to regenerate when struck in melee. --- At Level 7: --- Adds 10%/level of attacker in battle receiving a random curse. 16 Second Wind --- Heals damage the blademaster has suffered. --- At Level 3: --- Also causes the blademaster to regenerate for a brief time. --- At Level 6: gain Recovery: --- Instantly recover from several curses or afflictions. 17 War Cry --- A terrifying howl inflicts War Curse on all nearby foes. --- At Level 3: --- The howl also inflicts Weakness Curse. --- At Level 6: gain Terrifying Howl: --- The blademaster's scream terrifies all nearby enemies. 18 Warrior's Focus --- Gives the blademaster a Mindshield, providing resistance to all mental attacks. --- At Level 3: --- Also causes the blademaster to partially reflect attack spells. --- At Level 6: gain Battle Frenzy: --- The blademaster goes into a frenzy, gaining extra attacks for several rounds. 19 Blade Sweep --- A mighty swing of the blademaster's weapon damages all nearby foes. --- At Level 3: --- Also inflicts Weakness Curse on nearby foes. --- At Level 6: gain Berserker Slash: --- A mighty swing of the blademaster's weapon damages all nearby foes, stuns them, and knocks them back. 20 Triumphant Roar --- A rallying cry gives all nearby allies Haste and War Chant. --- At Level 3: --- Also cures nearby allies of mental statuses (like Charm). --- At Level 6: gain Call of the Frenzy: --- A rallying cry drives nearby allies into a frenzy, giving them extra attacks. 21 Challenge --- Let out a challenging roar, making all nearby enemies more likely to attack the blademaster. You will also start to regenerate briefly. 22 Savage Blow --- Delivers a vicious blow with your blade, doing more damage than normal. 25 Blade Training --- Makes your melee attacks more likely to hit and do more damage. --- At Level 3: --- Gives a chance of your melee attacks poisoning the target. --- At Level 6: gain Blade Whirlwind: --- You whirl around and deliver a series of vicious blows, striking all nearby enemies. 26 Razordisk Training --- Makes your razordisk attacks more likely to hit and do more damage. --- At Level 3: --- Gives each razordisk you throw a 5% chance/level of also damaging a second foe. --- At Level 6: gain Razor Spray: --- Fling a handful of razordisks, damaging all foes in a cone shaped area. 27 Searing Pot --- Fling a small orb full of acid, burning the target. --- At Level 3: --- Also causes acid damage to the foe over the next several rounds. --- At Level 6: gain Lightning Pot: --- Fling a small orb full of a foul, caustic substance, burning the target and causing lasting corruption damage. 28 Steel Discipline --- Gives a 5%/level backstab bonus to melee attacks against a foe with another of your allies next to it. --- At Level 3: --- Adds a 5%/level chance to riposte melee attacks. --- At Level 7: --- Add an 8%/level chance of entering a battle frenzy when struck in melee. 29 Earth Discipline --- Gives 4%/level resistance to magical and elemental attacks. --- At Level 3: --- Adds 5%/level resistance to physical damage. --- At Level 7: --- Add 10%/level resistance to mental, poison and acid attacks. 30 Lightning Discipline --- Gives 5%/level additional damage to all weapon attacks. --- At Level 3: --- Adds 5%/level to chance of getting critical hits. --- At Level 7: --- Adds +5%/level chance to hit with all melee attacks. 31 Healing Focus --- Heals damage the shadowwalker has suffered. --- At Level 3: --- Also cures one curse or hostile status. --- At Level 6: gain Recovery: --- Instantly recover from several curses or afflictions. 32 Shadowstep --- Create a cloud of harsh smoke, stunning all nearby enemies. Then leap to a new location. --- At Level 3: --- Also ensnares all nearby enemies. --- At Level 6: gain Cunning Decoy: --- Creates a decoy of the shadowwalker, absorbing enemy attacks. Then leap to a new location. 33 Shadowwalker's Focus --- Speeds up the shadowwalker and causes all melee attackers to suffer physical damage. --- At Level 3: --- Also grants regeneration. --- At Level 6: gain Bladeshield: --- For a short time, all damage is dramatically reduced and most melee attacks are riposted. 34 Shattering Blow --- Delivers a vicious blow, stunning and knocking back the target. --- At Level 3: --- Also gives a chance of striking another nearby foe. --- At Level 6: gain Steel Tornado: --- Become a lethal whirlwind of destruction. Attack speed is doubled, and all nearby foes are struck by your blade. 35 Flash Powder --- Throw a cloud of choking dust into the air. The actions of all nearby foes are slowed. --- At Level 3: --- Nearby foes are also ensnared. --- At Level 6: gain Stunning Powder: --- Throw a cloud of burning dust into the air. All nearby foes are stunned. 36 Locksmith --- Reduces the number of lockpicks that are required whenever your group attempts to pick a lock or disarm a trap. 37 Disarming Blo --- Delivers a nasty blow to one foe and causes its attacks to be weaker for a short time. 40 Spirit Claw --- Slashes a nearby foe with the claws of a spirit wolf. Can even harm enemies at a distance. --- At Level 3: --- Adds a chance of also slashing a foe near your target. --- At Level 6: gain Spirit Charge: --- Fills an area with a wave of force, slashing your enemies and making them vulnerable to magical attacks. 41 Poison Mist --- Creates a rain of poison mist, damaging everyone in an area. --- At Level 3: --- Also does poison damage to the targets over the next several rounds. --- At Level 6: gain Acid Shower: --- Creates a rain of acid in an area, damaging the victims both immediately and over the next several rounds. 42 Call the Winds --- Buffets a single target with icy winds, damaging the target, knocking it back, and immobilizing it. --- At Level 3: --- Also curses the target. --- At Level 6: gain Call the Storm: --- Sends out a cone of icy wind, damaging your foes, knocking them back, and ensnaring them. 43 Hardiness --- Increases your health by 4%/level. --- At Level 3: --- Adds 6%/level resistance to acid, poison, and cold. --- At Level 7: --- Adds 12%/level resistance to magic and fire. 44 Beast Focus --- Every level of this skill adds level to all summoned creatures. --- At Level 3: --- Summoned pets appear with War Chant. --- At Level 7: --- Summoned pets appear with Haste. 45 Nature Mastery --- Increases all magical damage by +4%/level. --- At Level 3: --- Also increases effectiveness of healing by 8%/level. --- At Level 7: --- Also increases effectiveness of all blessings and curses by 10%/level. 46 Call Wolf --- Summons a wolf from the wilds to fight beside you. --- At Level 3: --- The wolf appears with the Curse Howl ability. --- At Level 6: gain Call Hellhound: --- Summons a fiery hellhound from the wilds to fight beside you. 47 Healing Touch --- Summons the power of nature to heal one ally. --- At Level 3: --- Also removes one curse or hostile effect. --- At Level 6: gain Group Heal: --- Summons the power of nature to heal all nearby allies. 48 Blessing of Thorns --- Surrounds all nearby allies with a shield of thorns, damaging attackers. --- At Level 3: --- Also cures one hostile status effect for each nearby ally. --- At Level 6: gain Reflection: --- Raise a powerful protective ward, reflecting magical damage back at the enemy caster. 49 Earthquake --- Causes the earth nearby to shake powerfully, damaging all nearby foes. --- At Level 3: --- Increases the range of the earthquake. --- At Level 6: gain Earthshatter: --- Causes the earth nearby to buck uncontrollably, damaging foes, knocking them back, and stunning them. 50 Call Salamander --- Summons a fiery lizard to fight at your side. --- At Level 3: --- Lizard has the ability to summon a cloud of fire. --- At Level 6: gain Call Drake: --- Summons a powerful drake to fight by your side. 51 Revive Servant --- Summons the power of nature to heal damage suffered by your pet. 52 Healing Chan --- Summons the power of nature to heal one ally. 55 Firebolt --- Flings a bolt of fire at a single foe. --- At Level 3: --- Adds a chance that the flames will cause a critical hit. --- At Level 6: gain Icy Lance: --- Flings a powerful bolt of ice at a single foe. 56 Lightning Wind --- Shoots out a cone of lightning, shocking your enemies. --- At Level 3: --- Adds a chance that the lightning will also temporarily weaken the targets. --- At Level 6: gain Steel Wind: --- Flings out a cone of razor sharp shards, doing high physical damage to your foes. 57 Ice Storm --- Causes a rain of ice, damaging all foes in an area. --- At Level 3: --- Adds a chance that the snow will also slow the enemies. --- At Level 6: gain Firestorm: --- Creates a rain of fire in an area, inflicting high fire damage on your foes. 58 Ward Mastery --- Gives 3%/level resistance to physical damage. --- At Level 3: --- Adds 8%/level resistance to mental attacks. --- At Level 7: --- Adds 10%/level resistance to magic and elemental attacks. 59 Focus Mastery --- Adds 5%/level to chance of inflicting critical damage. --- At Level 3: --- Adds 3%/level chance of damaging and stunning anyone who strikes you in melee. --- At Level 7: --- You will absorb 10%/level magical or elemental damage and use the power to regain your abilities. 60 Magical Mastery --- Increases chance for all spells to hit by +5%/level. --- At Level 7: --- Adds 10%/level chance of reducing the time to recharge your abilities. 61 Daze --- Dazes all enemies in an area, leaving them unable to act for a time (unless you damage them). --- At Level 3: --- Increase the area of effect of the Daze spell. --- At Level 6: gain Charm Foe: --- Take control of the mind of a foe, causing it to fight for you for a short time. 62 Arcane Blessing --- Grants resistance to magical, elemental, poison, and acid attacks for a short time. --- At Level 3: --- The resistance granted by Arcane Blessing helps your entire party. --- At Level 6: gain Haste: --- All nearby allies are Hasted. For a short time, when they attack, they have a chance of being able to attack a second time. 63 Arcane Curse --- Places a War Curse on all nearby foes, making their attacks less effective. --- At Level 3: --- Also inflicts Weakness Curse on your nearby foes. --- At Level 6: gain Slow: --- Slows all nearby foes, gives them a chance of missing their turns in combat. 64 Searing Spray --- Fires out a cone of acid spray, damaging your foes. --- At Level 3: --- Also leaves its victims taking acid damage over the next several rounds. --- At Level 6: gain Corrupting Cloud: --- Rains down a cloud of corruption, doing a lot of acid damage to foes in an area. 65 Cloud of Confusion --- Confuses all nearby foes, causing them to act randomly in battle. --- At Level 3: --- Increases the radius of Cloud of Confusion. --- At Level 6: gain Assault Blessing: --- Hastes all nearby allies and causes them to reflect magical damage back at enemy casters. 66 Unlock Charm --- Reduces the number of lockpicks that are required whenever your group attempts to pick a lock or disarm a trap. 67 Shadow Charm --- Causes enemies to forget that you are there. If they were attacking you, they might stop. Also gives a powerful shield for a short time. Items... continued in following post!
  2. Has anyone posted lists of all the Abilities, Items and a reference for Avadon Scripting? For Abilities, i.e. #216 = Magical Damage etc. I don't find these in the Strategy Central topic or in a general search - as they exist for the Avernum and Geneforge Series. There are a number of Avadon-specific script entries that could use references/descriptions, like: ab_node_probability 1 = 0; ab_node_prob_per_train_level 1 = 5; ab_node_type 2 = 0; ab_node_effect_type 2 = 2; ab_node_base_amount 2 = 5; ab_node_amount_per_level 2 = 5; I may have missed these in my search, if so, a pointer would be appreciated. Cheers!
  3. Having the experience recently of accidentally turning off the Character Editor for Avernum 3, and discovering that deleting the Avernum3.dat file did not work to reactivate the editor - I am happy to report a solution. This probably works for any of the Avernum series running on Win7. Deleting the Avernum[n].dat file in the C:\Program Files\Avernum [n]\Data directory is not enough. Windows 7 keeps a copy of this file here: C:\Users\[you or everyone]\AppData\Local\Virtual Store\Program Files\Avernum [n]\Data\ Happy Sails!
  4. After killing Gladwell, the gate is locked and I cannot exit Erika's Tower. Had to use 'backtostart' in the editor. Did anyone else have this problem?
  5. Dear Jeff, E-mailed the script, but I neglected to say that I am mainly using Scintilla. I also use EditPad Pro and others - but each of them understands Mac/Windows line endings. The problem is in the parser. Regards, mrb
  6. Dear Jeff, Thanks for checking again - and for the new version. Please don't think I'm being too 'pushy', but is it possible to make these upgrade/fixes in the form of patches, instead of having to download the entire app again? I am unfortunately on a dial-up connection for the next few months, and it really is sloooow!, a patch of whatever size would be a lot less painful than the current 1.5 hours to download a new version. There may be others in a similar situation. Thanks again, mrb
  7. Dear Jeff, Your points about the compiler are well taken. I still believe the other issue, related to a huge difference in actual line numbers, has yet to be addressed. It is a definite possibility that the parser cannot differentiate between a Mac generated script and a Windows generated script, ie it doesn't understand or make use of the CRLF that is the common line-ender for Windows. Have you received any scripts from Windows users that show that problem? If not I will semd you one showing an error, just for example, at line number 476, when in fact the entire script has less than 230 lines. Regards, mrb
  8. Dear Jeff, I did check the docs, and I am using the keyboard combination ' }= '. Then the keyboard commands, such as SHIFT + g, etc. None of that works for me. Regards, mrb
  9. 1. print_big_str_color() doesn't work. 2. Debug mode (for me at least) is limited to use of print_num() and print_nums() functions, which are both called from within a script. None of the keyboard commands work.
  10. This is a real problem, since scripts may be constantly revised in both Win and Mac versions. Is the game parser able to discriminate between these two types of line-ending tokens? ie CR for Mac, CRLF for Win. If not, this will occur, again and again. Regards, mrb P.S. Asking Win users to convert to Mac text processors is not the solution, and a CRLF is the standard Win line-ender. I agree that a good text processor is needed by anyone serious about scripting - there are many available, freeware, shareware and commercial.
  11. I'd like to be able to define my own functions, but that seems to be impossible now, so in lieu of that, I'd like to ask if at least a few more useful functions could be exported. My initial choices: Code: short max(short a,short {if (a > b)return a; else return b;}short min(short a,short { if (a < b)return a; else return b;}short minmax(short min,short max,short k) { if (k < min) return min; if (k > max) return max; return k;} If these look familiar it's because they are just lifted from the editor source. These would make scripting conditional loops a lot easier. I'd also really like to have better user input, using storable string and integer variables with at least a local scope. Regards, mrb
  12. It is definitely not working. I've received the 'unknown command print_big_str_color() on line 476'. BTW, my script has less than 230 lines. This is one of the two remaining functions where integers can be printed (aside from the 2 debug print functions), so I'd really like it to be working. Anyone else found this? regards, mrb
  13. Thanks Shyguy, I load it in LOAD_SCEN_STATE, which is where it should be, I think. I can use print_num() and print_nums() functions, so part of it (the part referenced from within a script) is working, but none of the keybard commands seem to work. Anybody else successful with this?
  14. Thanks Shyguy, I load it in LOAD_SCEN_STATE, which is where is should be, I think. I can use print_num() and print_nums() functions, so part of it (the part referenced from within a script) is working, but none of the keybard commands seem to work. Anybody else successful with this?
  15. I'm not completely sure about this, but it seems that this function doesn't work. The reason I'm not comepletely sure is the that the script I'm testing still has 1-2 errors, and this seems to be one of them. I will locate it eventually, but I thought I'd ask in this forum about one of the likely candidates. Has anyone used it, is it working for you? Thanks, mrb
  16. Downloaded the new BoA with Debug mode enabled <btw, why not just a patch? It can't be more than a few byte of code that were changed.> and tried it again. No go. Yes, I have put the turn_on_debug_mode() statement in my scenario script, and yes, I have used "} =" (that is SHIFT + ] then =, right?), still no go. I tried using SHIFT + g (ghost mode), etc, none of them work for me. Does someone have this working? Any help appreciated! regards, mrb P.S. I do get the 'Debug mode enabled' dialog when loading the scenario, so some part of it is initialized.
  17. You might also look at NoteTab Lite, in addition to understanding Mac CR and Windows CRLF issues, it also has a built in macro facility. regards, mrb
  18. I am using this script in a special town I constructed for debugging purposes. I wanted to be able to teleport into any town in the scenario without traipsing all over the outdoors. This state is triggered by a special encounter area on the floor in front of a portal. Obviously, any number of responses can be checked. Seems to work fine! beginstate 10; get_text_response("Enter town number:"); check_text_response_match("28"); if (got_text_match() == 1) { print_str("Your party is teleported to the Haverly Estate..."); block_entry(1); move_to_new_town(28,26,6); end(); } check_text_response_match("36"); if (got_text_match() == 1) { print_str("Your party is teleported to the Operations Center..."); block_entry(1); move_to_new_town(36,26,6); end(); } break; The key to this is the end() statement, working just like a C break statement. regards, mrb
  19. We can use get_buffer_text(strvar). Of course, this is just to manipulate the str buffer and perhaps extend it a bit. Why no capturable user input? Regards, mrb
  20. Alright, I'll try it again - this might be because I have been playing some ported scenarios from BoE, and the whole experience has been interesting...albeit frustrating as well :-). Thanks for your responses. mrb
  21. Thanks K., I believe you've found the right function, and it can easily be made to return a string value etc - the problem of course is that BoA won't recognize it. I really do wish we had some user input :-(. Thanks to all. mrb
  22. Is there really a debug mode? I can't make it work using: turn_on_debug_mode(); in the scenario script <or anywhere else>. Thanks, mrb
  23. Am I correct that there is no way to capture input from the player for subsequent use? The get_text_response(str) just stores a string for later comparison using check_text_response(str). In other words, we can only ckeck if the response matches a predetermined string. Is that all we have available? Thanks, mrb
  24. PLEASE IGNORE the above questions - all have been answered.
  25. Probably syntax, but it's probably easiest to give a short example of what I'm trying to do: (note: ret,x,y variables already declared) beginstate 41; ret = get_text_response("Enter town number:"); x = get_text_response("Enter town number:"); y = get_text_response("Enter town number:"); if ((ret != "") && (x != "") && (y != "")) { move_to_new_town(ret,x,y); //should these be: >0 (integers) } break; doesn't work! For debugging purposes I've tried these after above: message_dialog(ret,""); or message_dialog(_ret_,""); doesn't work! Is this a strings/integers thing? Any ideas? Thanks, mrb P.S. Is there a concat operator?
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