Jump to content

Aoslare

Global Moderator
  • Posts

    15,710
  • Joined

Everything posted by Aoslare

  1. That would be a pretty huge penalty in Avernum, though, given that your opportunities to earn XP are strictly finite. I'm a big fan of the way Arcana (an obscure, poorly-translated SNES RPG) handles it. If anyone dies, game over. I suppose it doesn't make a difference since most players will just reload whenever anyone dies, regardless of the game's consequences.
  2. Quote: Originally written by SevenMass: I don't think Jeff is seriously impressed by some mad parental group wanting to remove death from the game. Otherwise demon summoning and necromancy would have to go too. Not even mentioning the deaths of your enemies, and the concept of taking items that are clearly marked "not yours." Jeff has said, however, that this is more or less the reason that PCs can no longer summon demons, as they could in Exile.
  3. Different Thompson. That was Thompson the somewhat bizarre Kids in the Hall parody, not Thompson the mage.
  4. Exile II didn't have junk items, but I think it did have the five-use Horn of Warriors magical item.
  5. There is no way to keep Greenfang (without cheating or abusing the game engine). If he wasn't around to go rogue with Shaila, he will stay back when you head to the next province, presumably because he misses her.
  6. Rotghroths are not undead, nor do they count as them. (No, they aren't zombies.)
  7. I graduated in 05, actually; they kept the account around for a year. I indeed do not have the original file anymore. SevenMass, if you want to post it somewhere else, you have my blessing.
  8. Are you serious, Muffin? I tend to assign my creations unique names. There have been quite a number, but my favorite was probably Vercingétorix the Vlish.
  9. If you like this sort of thing, you might check out console emulation. The NES and SNES in particular were loaded with RPGs, including a few real gems.
  10. I'm almost sure the barriers didn't come down in my copy of Exile 2 v1.0 back in the day. I wonder if this is a Mac vs PC thing.
  11. I can forgive the lack of Rentar, but there's no Erika and no Aimee. That's ridiculous. Enla and Ostoth deserve spots too. Silverio, Mairwen, Aydin, and Kyanan all made repeat appearances and deserve to be on the list more than some who are. And Seles and Vidrain are certainly no less notable than "Formello's Wizard." Are you talking about Miles? Alice? Townsend? ...please.
  12. Geneforge 3 isn't a bad game at all, but it was a bad sequel. The major complaint was that the plot was one-dimensional and highly repetitive, especially if you'd played the first two games. There was also the lack of innovation. Although G3 had a few new ideas (such as item enhancements, and Alwan and Greta) the game was almost identical to G2 technically. Which is to say, it's mostly great -- but when you've played the previous games and are on your 200th zone of the same plot and the same mechanics and the same enemies, it starts to get old. If you can get past those, it's a solid game with enough character-building depth to offer a lot of good play time. But if you're new to Geneforge, I wouldn't start with G3. Maybe either G1 or G4, depending on your tastes. EDIT: Double-sniped. Sheesh. ET's right about the boats, though; they were possibly the worst thing about any Geneforge game ever.
  13. Geneforge 3 isn't a bad game at all, but it was a bad sequel. The major complaint was that the plot was one-dimensional and highly repetitive, especially if you'd played the first two games. There was also the lack of innovation. Although G3 had a few new ideas (such as item enhancements, and Alwan and Greta) the game was almost identical to G2 technically. Which is to say, it's mostly great -- but when you've played the previous games and are on your 200th zone of the same plot and the same mechanics and the same enemies, it starts to get old. If you can get past those, it's a solid game with enough character-building depth to offer a lot of good play time. But if you're new to Geneforge, I wouldn't start with G3. Maybe either G1 or G4, depending on your tastes. EDIT: Double-sniped. Sheesh. ET's right about the boats, though; they were possibly the worst thing about any Geneforge game ever.
  14. Actually, that class would suck. If you aren't going to shape much, the Infiltrator and Servile are clearly better. If you are, the Lifecrafter would likely be better anyway. That class would need more than "genarally" balanced HP and Essence in order to be remotely useful. Luck also does not increase resistances. It increases displayed resistance but won't decrease your damage one whit.
  15. Yeah, the barriers will only come down if you've registered.
  16. Horses make a huge difference in how much time it takes to do anything.
  17. Avernum 2 and 3 might be worth a shot, but there's very little in them that wasn't in Exile 2 and 3. Registration is worthwhile.
  18. Quote: Originally written by Infernal Flamming Muffin: Oh, and the graphics for muffins would look like normal ones, but when they attack yellow eyes show and they open up huge mouths. It kinda disturbs me that I like this idea.
  19. ...ironically, I think all the anti-muffin scenario comments have had the opposite effect. We're going to end up with three or four muffin scenarios now. Let's get organized right now so they make sense when you put them together: somebody can do Blueberry Muffin, somebody can do Bran Muffin, Corn Muffin, and so on.
  20. I'm not sure anyone has tested it specifically in G4, but yeah, that's what that ability has done in the past, so presumably it still does that. More specifically, it should affect melee, missile, and magic attacks.
  21. Yes, Retlaw May's quote was undoubtedly the best quote from G4.
  22. That giant feather makes you look rather like a teletubbies reject.
  23. Really? Wow. Now that I think about it, my testing, which was years ago, mostly just used the displayed hit bonuses as its data point. Maybe those cap off before the defensive bonuses do. But I'm almost sure they never went above 40% and +8, even with multiple spells involved. Sheesh.
  24. Additional blessing spells only multiply the effect if you cast it at relatively low Intelligence. At high Int a single bless spell can get you up to a high level of blessing. (Not sure if this is true of Bless Party and Major Blessing but I think it is.) (Also not sure if further blesses will increase the duration or not. I think not, but not sure.) Blessing can go up to 8 levels in Exile. Each level confers a +5% bonus to hit, a +1 damage bonus, and I think (but don't quite recall) a +5% bonus to dodge and +1 bonus to armor. That armor bonus is extremely powerful.
×
×
  • Create New...