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Archaeolagent

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Everything posted by Archaeolagent

  1. Somewhere on this board, I did out a complete explanation for the defensive effects of all of these stats. Parry does not make you harder to hit, it's a separate check which is much less useful than the Dex/Gymnastics/Luck check since it does little against spells and missiles. Endurance is mostly a bad deal, especially compared to the HP-boosting priest spells. Boosting resistance stats is generally not that useful. The manual actually has a good explanation of how those stats work.
  2. Sluggish increased? I didn't see any level-based increase to Fast on Feet when I tested, so that's pretty weird...
  3. Sluggish increased? I didn't see any level-based increase to Fast on Feet when I tested, so that's pretty weird...
  4. Yes, the stick is the most powerful melee weapon in A4! Shameful. I guess the bonus damage from Demonslayer is on the small end. That's a pity, especially given the emphasis it's gotten once again. Did anyone else wish they could have Minddueled Rentar, as in E2? Shine -- I'm glad the list is helpful! I put it together for my own edification in Excel. I realized it might be useful to others, but didn't really want to take the time to convert it to html tables, so I just did a quick Save as HTML from Excel. I found it somewhat shameful, advocate of simple HTML that I am, but it was fast and painless. Anyway, if you want to edit the HTML, I'll gladly replace it with your corrected version, but A4 items are thankfully not center stage in my life right now
  5. Also, I don't think anyone has investigated how the disadvantages work. If their hindrances increase with level, the same way the bonuses from advantages do, then you could be in real trouble later on.
  6. Also, I don't think anyone has investigated how the disadvantages work. If their hindrances increase with level, the same way the bonuses from advantages do, then you could be in real trouble later on.
  7. Demonslayer gets special bonus damage against demons and demonic creatures. I haven't used it much, but I would guess this is a simple addition to damage, and not an extra damage multiplier. Against non-demons, it is almost the same as the Flaming Sword -- it does 1-3 more damage, but is 5% less likely to hit. I haven't actually used it much, but it's surprising that it wouldn't do bonus damage against demons. You sure about that?
  8. *applause* That's quite an accomplishment. Nice work!
  9. It would take weeks of dedicated work just to convert one town in that direction. Ugh. Just play Exile 2 again and live in solipsistic bliss.
  10. That party would be far from invicible, since Parry only gives 1% parry per weighted point (10 at 10, 11 at 12, etc) against missiles and spells. Archers would mow you down.
  11. Those humorous cameos have been everywhere forever. Some of them are funny, but honestly, it got to be a bit much. A Small Rebellion has that South Park town. I mean, come on. Oh my god, this forum hasn't gone crazy. How refreshing.
  12. Quote: I actually prefer fewer features (to a point) Quoted for agreement and out of hope for the future.
  13. Very interesting idea. SW games don't really lend themselves to pacifism, but I wonder what length you could take this to.
  14. Three of the five dragons in Exile and Avernum had gender-changing issues. At least the serviles were relatively minor characters...
  15. In those scripts, objects that are defined get the characteristics that are given to them after begindefineitem (such as "it_stats_to_affect_0 = 0" or whatever), but they ALSO inherit the characteristics of another item. If "import = x" is used, they inherit the characteristics of x (overwriting any characteristics that the item has already been given). If no import line is there, they inherit the characteristics of the previous item in the file. All rings (except for item 171, the platinum ring) import item 170, the gold ring (or another ring which itself imports the gold ring). (You might say the plain gold ring is the master ring...) If item 170 is no longer the gold ring, they no longer important the characteristics that make them rings! This is why editing the script files is not safe if you aren't extremely careful.
  16. Minor engine improvements mostly uninteresting, some very annoying, still good overall. Plot forgot to show up, felt rushed at times. 7.0
  17. Minor engine improvements, minor plot developments. A very basic sequel. 8.5
  18. Extremely creative, mildly glitchy, wonderful atmosphere, interesting though not quite balanced gameplay, pretty good story. 9.0
  19. It was limited before both by having a quantity of good arrows and, more importantly, by the hassle of dealing with them.
  20. I'll start. My favorite thing is definitely the unlimited bow ammunition, which makes archery the powerful tool it deserves to be. — Slartucker, who felt like being positive this evening
  21. Quote: Always have a small but increasing percentage chance of just going bananas with every servile interaction after using canisters. Percentage chances just don't work. Save-and-reload has been a customary option for far too long, and most gamers these days -- even those who don't identify with Red Mage -- will use it without thinking, especially in the case of annoying effects like attacking friendly characters. I agree with SoT. Giving the canisters positive AND negative effects on your stats, as well as positive AND negative effects on the story, would make them WAY more interesting. And they desperately need to be more interesting.
  22. I see I chose the wrong three weeks to ignore the Geneforge forum. I'm really excited to hear Jeff's plans. Everything he's said suggests he's approaching GF4 with a dynamic attitude, where rules are broken, strange new ideas are released, and "good enough" gets embellished until it becomes "whoa, cool." This is the attitude that has brought us the most engaging game-worlds and stories, like GF1, E2, and Nethergate. Huzzah! I am thrilled to hear that there will be returning NPCs. (I'm rooting for Khyryk myself, but I'll be happy as long as it's not just the drakons.) I am elated to hear that there will be an actual war. The Empire War in E/A2 has got to be one of the best-implemented plot devices I've seen in a game. And I am completely euphoric that there's a servile PC option. It has been more than ten years since Jeff last cracked open a new non-human character option. HUZZAH!
  23. All right, you've convinced me Kel. And it is horribly circular. Syntactic theory is full of horribly circular definitions. You might appreciate the following exchange I had with my syntax prof two years ago: "So we know the subject is in SpecTP because it's the thing that sits in SpecTP?" "Yes."
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