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Wizardman468

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Everything posted by Wizardman468

  1. That's too bad.... Perhaps I'll just take down Moseh without Khur then. Thanks, alhoon! I really wished it would have been otherwise, but it can't unless I mod it. Thanks for your insightful suggestion!
  2. Hi alhoon, Thank you. My only question is how would I go about editing the script? I have read up on it, but so far, I'm probably sticking with spell and creation modifications. Any suggestions are welcome. The dialogue might be easier, though, but there is a limit to how big a text file is, like you've mentioned in another post.
  3. It's funny how Khur said he was "ready to die," just before being killed by Moseh. 😞 Can my party handle Moseh without Khur? I know my total damage dealt will be decreased by quite bit. Do you recommend I still go pure rebel or should I consider some Shaper quests since Khur is going to die anyway? That's so sad...I wanted to keep him for the whole game. Oh well, time to complete some Shaper quests, then. At least my creations don't mind as much as Khur does. Thank you, alhoon!
  4. alhoon, Those names are so creative and they really match the creations' abilities and nature! I feel like that's how I would name my creations, except I want to add personality and flair to my creations so I give them realistic names. However, the names you give your creations have a lot of flair to them, too! I enjoyed your post, alhoon! Thank you for sharing.
  5. Hi everyone! I am making my warrior(who is implementing TheKian's Artifact Weapon Mod) and am stuck and cannot get past Thornton Ruins or Moseh's Bunker. I have extremely low leadership and mechanics, so I am missing out on so much. I'll share a screenshot of my stats below and my party roster. I am aware that taking the Shapers' side won't harm my reputation with the rebels(I can always convert back to a rebel). The only solution I found was going into Moseh's bunker, but he killed Khur and I was like "Nooo...!" 😡 What else can I do to improve my mechanics and leadership without doing the Shapers' quest, or should I just do them? I'm afraid I'll lose Khur, so that's why I don't do them. However, if Khur is not bothered by my helping the Shapers, I'll give the Shapers' quests a try. I just need a confirmation that I can still keep Khur despite helping the Shapers in the beginning. Thanks everyone!
  6. Thank you so much, alhoon! Modding is so interesting and I am looking into it! I will ask TheKian as suggested if the modding suite for GF5 works for GF4. I might also just try the modding suite to see if it works because G4 is very similar to G5, since they are 2 years apart in development. Thank you! Also, it turns out the next-tier level of a thahd is "Unstable Thahd" not "Charged Thahd." I'll keep the "Agate-Stone Thahd," and then change the "Unstable Thahd" to "Elemental-Rune Thahd." Thank you everyone! Don't forget to back up files before copying over! Just a reminder. Thanks. The Elemental-Rune Thahd is, as you may guess, moderately resistant to most elements, and can be somewhat tanky(though less tanky than an unstable thahd). The Elemental-Rune Thahd also is a bit sneaky and can evade detection from rogues. Of course, if you send it into a pack of rogues, it will most likely get spotted. The Elemental-Rune Thahd is a good co-front-line warrior and can shield your creations from a lot of damage. Here are its resistances: 70% Energy resistance 70% Fire resistance 70% Cold resistance 70% Acid resistance 70% Poison resistance 3 %Dexterity stat bonus 8% Melee resistance 15% Missile resistance Downsides to the Elemental-Rune Thahd include extremely low health points(I put 25 but you can always put more), so it is best accompanied by a warrior PC that can fight in melee alongside it, or even a melee-oriented shock-trooper. I had warrior-based characters in mind when making this creation, so it's okay if it doesn't suit your preference. This creation is also best used against magic and fire creations because it would take dramatically less damage(way, way less). This creation also has a very low base level to balance it out, but it won't deteriorate over time, like the unstable thahd would. If you have suggestions for balancing this thahd out, please let me know! Thanks! I'm sure you'll like it! http://m.uploadedit.com/busd/1593883231530.txt
  7. Found it! I forgot to add a semicolon after the UmberTrall script codes that I updated! Here are the two files again: http://m.uploadedit.com/busd/1593877098827.txt http://m.uploadedit.com/busd/1593877139240.txt *The first one on top is gf4itemschars.txt and the second one is gf4objsmisc.txt. Enjoy!!
  8. Careful! Don't download the files yet! I still need to make some fixes. Apparently, in the game(Geneforge 4), it says "error loading script code: missing semicolon in line 5175." Anyone know how to fix this? Sorry! I'm just beginning to get into modding. Any suggestion is highly welcome and appreciated! Thanks!
  9. I'm adding a new list of creations I made: So please feel free to copy it over. Remember to back up your files when doing so just in case. Here are the new changes I made: "Plated Artila" modified to "Viperfang Artila," which has a strong venomous bite, but lost all ability to spit acid. To compensate, it has much higher health but reduced base level Ornk-hybrid now has more health, because I found out that a drakon would outmatch it in a fight; plus, you get ornks late in-game, so this is a plus "Charged Thahd" changed to "Agate-stone Thahd," which has a cool turquoise color. Agate-stone thahds drop crystalline chitin when killed and can wield sticks! It also is stealthy and can avoid unnecessary combat if sent to scout ahead. "Battle Beta" changed to "Battle Omega," which can wield simple daggers naturally(already equipped), and has far more health than a battle beta; It also drops puresteel chitin when killed(hopefully you keep the alpha instead of letting it be killed!) and has reduced base level "Ur-Glaahk" changed to "Shadow-Glaahk," which has almost perfect stealth and can scout ahead with no casualties whatsoever; can deal curse damage upon attacking an enemy via melee; reduced base level and it looks like a glaahk shade! "Terradrayk" has increased intelligence and a little bit extra quick action "Rotdhizon" changed to "Succor-Rot," which heals upon touch(it's meant to be a buffing creation than an offensive creation); it can also throw up globs of acid at its enemies; has a little bit less health than a rotdhizon, and a lower base level; upon death, it will wash away your party's impurities(i.e. it will clear away poison, acid, curses, stuns, and other maladies etc etc) "Shock Trall" changed to "UmberTrall," which has near perfect fire resistance, moderately high stun resistance, and throws a really nice punch; however, it's quite dumb and only knows how to do melee attacks(no ranged attack); it has more health than a shock trall *Other Changes: Beware of angering townspeople! They now have sword attacks and can deal more damage than a golem can! However, there other stats are still the same. Townspeople are more paranoid in the game, but only if you threaten them first(Like if you commit a lot of crimes or steal a lot of stuff). Townspeople are more prone to anger and once threatened will hunt you down with determination(They will not flee at low health like they used to). *I also modded gf4objsmisc.txt: Healing Spells now scale with the player's intelligence stat Blessing Magic Spells now scale with the player's leadership skills(Because when you're diplomatic and can negotiate, you inspire your comrades! Just a concept...) Lower-level healing spells now cost far less essence and less energy(minimum is 1 essence and 3-15 energy, and lower-level spells that a warrior really needs for buffing and healing cost 0 essence, like minor heal or war blessing); lower-level blessing and mental-magic spells also cost less energy and essence Eating food now heals a lot, lot more I'm not really sure how to make electric fields do less damage; I read up on changing the "stuff done flag", but I haven't attempted it for fear of corrupting the .txt file. Anyways, I hope you enjoy the modifications I made! Best, Andrew http://m.uploadedit.com/busd/1593875586799.txt http://m.uploadedit.com/busd/1593875647807.txt *The first file is gf4itemschars.txt, the second one is gf4objsmisc.txt.
  10. alhoon, I am so excited about the updated game mechanics of the remastered Geneforge 1. I can’t wait to tweak them around and apply the skill tree system with my main character and creations. You’re definitely correct about the art not being set in stone. I’ve always thought of thahds looking more like humans than felines. Thanks for your honest and different perspective. My favorite creation conceptual art is the clawbug...it looks so descriptive and real! Keeping my fingers crossed that this game will be a success, if not better than the original.
  11. I don’t know about you guys, but the names I came up with for my player character and creations were totally random. I wanted my party to be perhaps a player character with a creative imagination that comes up with cool and recognizable names for his or her creations. It never hurts to add some spark to your character’s or creations’ names by spelling them in a different way or even weirdly. I look forward to more name ideas everyone might have!
  12. Revision: Oops, I made a mistake: ”Diamond spray” launches 3 lances in an attack. ”IceBreath” or “Kill” or “Shock ray(Wingbolt’s primary ranged attack)” does a single cold or energy/magic-based attack So, the Unstable Diamondbolt can target multiple enemies at once for up to two times if they have closed in on their enemies a bit. They also still have the basic “poison bite” attack if they are cornered and are at point-blank range.
  13. Update: Confirmed. Diamond spray only launches one crystal, since I tried shooting creatures with a diamond crystal. So, Unstable Diamondbolt, a variation of the Wingbolt, will only spit out a single-missile magical lance. Just so everyone knows!
  14. alhoon, Isn’t that so nice you can mod this game series and Jeff’s other games in different ways? Jeff makes such wonderful games, and his wife and all his supporters, too. Aww, thanks for liking my mod, alhoon! I appreciate it!
  15. alhoon, That’s a great suggestion! I will put it into practice! Thanks for letting me know! Best, Andrew
  16. Just to add, Colors of the creatures are very interesting! I already made the changes; I'm just listing the color changes to the creations below: CryoRoamer: Blue; Modding Code: cr_graphic_coloradj = 4(Blue); Assault Clawbug: Rusty Red; Modding Code: cr_graphic_coloradj = 2(Red); TerraDrayk: Dark Brown; Modding Code: cr_graphic_coloradj = 512(Dark brown or a darker version of the base color); Feel free to change the colors as you wish! Check out TheKian's Modding Tutorial Ability/item script list for endless possibilities/combinations! Thanks, Andrew
  17. TriRodent, That's so interesting! I never thought of that idea! Picking names from a television show you love watching, or a book that you're reading can really spice up your party and give them flair. Especially if certain names emit certain vibes or personality characteristics/flaws. That's my take on adding names from books/movies/TV shows, etc. Thanks so much for your post, TriRodent!
  18. Hi Spiderweb family, I want to share with you my current Geneforge 4 party roster. I have: Deryll the brave, adventurous, and burly warrior Jakoby the handsome, powerful, and fearsome cryoa Khur the valiant, honorable, and compassionate servile-soldier Dorothy the cheerful, happy, and vicious roamer Arthur the motivating, cute, and optimistic fyora! More creatures to come in my updates... What do you guys name your creatures and your player character? I'd like to hear them! I hope you enjoy my post as well any updates I'll make. Also, here's a screenshot of my party(they're currently in the East Barrier Zone area), just so you know what they look like. Enjoy! Best, Andrew
  19. Hi Spiderweb Software family, I made a mod(I don't know if it's that good). I just changed things around a bit in the script to make the game a little more of a cruise(faster to play). It is a bit cheating in my opinion, so download the mod at your discretion and back up your files before downloading and copying over. The mods make the following modifications in the following scripts: gf4itemschars.txt- I made every item weightless(so you don't have to worry about encumbrance) I made all PC's and creations' base walking speed 45, except the slimy crawler, and a couple other exceptions, so they walk faster I kept TheKian's Artifact Weapon Mod(It makes your PC literally a God, but I like it) I modified some 2nd, 3rd, 4th, and 5th tier creations' stats: "Pyroroamer" has been changed to "Cryoroamer," which starts at a higher base level, has more spell energy, but less health, and it sprays ice instead of just doing melee; it will still explode with fire upon death(That's a dichotomy in itself! Fire upon death, but ice when attacking) "Plated Clawbug" changed to "Assault Clawbug," which has 18 action points in total but reduced health by 100, and it's natural armor was increased by quite a bit to compensate "Eyebeast" has the same name but it will inflict terror and damage upon touch, create a slowing, or temporal field area of effect attack normally(standard attack), and will occasionally strong daze an enemy(or all enemies in a certain (small)area?) "Ornk" changed to "Ornk-Hybrid, which has same speed as all other creatures in the game, has far more health(almost drakon-health range!), drips poison upon biting, but has no ranged capabilities "Cryodrayk" changed to "Terradrayk," which flings rocks(I don't know how, but I just thought of the concept!); its rocks deal very high damage since it's a higher-tier creation(4th-tier, technically); it has an earthy color, similar to a rogue thahd "Gazer" has modified abilities, which include "Stunning sting, which shoots out rays upon touch(area of effect stun attack); "Gazer" now can also occasionally strong daze a single foe; "Gazer" still uses the regular "kill" magical-missile attack "Exploding Kyshakk" changed to "Armageddon Kyshakk," which deals a great amount of area of effect lightning damage; it will still explode with lightning upon death "Unstable Firebolt" changed to "Unstable Diamondbolt," which spits out a lance of diamond spray(I'm not sure if it generates 3 missiles or only 1); its other stats are all still the same 2. z25safehdlg.txt- When Khur joins your party, he will walk at the same speed as everyone else, which is 45 as the base walking speed; Join the rebels if you want Khur to join your party 3. z63poryphradlg.txt- Shotwell will walk at the same speed as you and others when she joins your party, that is, if you join the Shapers, or have a good reputation with them That's it! I hope you all enjoy my mod! I made it in 2 hours or less, so it wasn't that hard to make. Enjoy! Best, Andrew http://m.uploadedit.com/busd/1593813130461.txt http://m.uploadedit.com/busd/1593813263297.txt http://m.uploadedit.com/busd/1593813396537.txt *Sorry, the text files are in random order, but they're legitimate and they're all in the links above! Enjoy!
  20. Thank you so much, TriRodent. I will try your method out every time I enter a new area. Thank you! Best regards, Andrew
  21. Yay!! I did it! I revived my character. Thanks everyone for your attention! Here's what I did: I used the cheat code "clearthisarea" while I was in the Boiling Caverns(which was still a hostile area). Then I used another cheat code "exitzone" and I exited to Southforge Citadel. Voila! I'm fully healed and I'm alive! Thank goodness! Best, Andrew
  22. I also saved my game to save slot 1, so I guess I could go back to that file. However, that save file was an hour back and I did so much. I don't want to lose that much progress! I know I sound like I'm whining but I improved my stats quite a bit after that save. I like to quick save, and I hope you understand. Quick saving allows you to save at key moments before tension comes up, like when a rogue fyora walks up to your party. Please help if anyone can. Thanks!
  23. Hi everyone, I just wanted to add. I could start another character, but I want to see this character develop! It's just so sad. One wrong mouse click, and then I step into this doom. Please, if anyone has any solutions, that'd really help. Thank you! Best, Andrew
  24. Hi everyone, Here's a screenshot that shows what happened in the horrendous tragedy! The rebels have lost a true hero for sure! Click the following link to see the fatality! No joke, though, my character really died. Is there any way to revive him?
  25. Hi Spiderweb Software family, I recently got back to playing Geneforge 4 after not playing it in a couple of years. My character accidentally stepped into an electrical field in the Boiling Caverns and is about to die. I quick-saved the game right before he stepped into it. But whenever I load the quick save, my character just dies. Is there any way I can reverse the quick-save to an earlier point where my character did not step into the electrical field? I think I messed up. I used the cheat code "exitzone" because I thought it would help my character stay alive but it turns out it turned my auto-save into the same disaster! My auto-save also had me stepping into the electrical field as well. I'm playing a warrior and I worked so hard to get to this point. Any ideas on what I can do? Change the script a little bit maybe, or tweak the save file? Thank you everyone! I love this community a lot! Best, Andrew
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