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Jarinex

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Posts posted by Jarinex

  1. For the most part the four main scenarios are designed alright in terms of balance. After that though, it’s a gamble as a number of scenarios tend to have really powerful weapons.

     

    If worst comes to worst, you could always just edit the items yourself if they are too powerful.

     

    I tried to play all scenarios, but there are just a lot varied quality within them that I instead just played the recommended ones. Heres a good thread that has a lot of recommendations 

     

    http://spiderwebforums.ipbhost.com/topic/21956-a-new-best-scenarios-list/

     

     

     

     

  2. On 8/26/2019 at 8:53 PM, wasbear said:

    I kind of understand where Jeff is coming from with his cost breakdown, but at the same time, he raised almost $100K on Kickstarter for this game, so it's a little surprising he didn't take at least some of that money and put it towards improving the graphics or at least developing a more cohesive art direction. I guess he expects that the people who backed the game are already a big chunk of his fanbase and will subtract from the expected sales on Steam, etc. In any case, I look forward to playing the game in two weeks.

     

    I mean he basically did. He said how much it costs to make these graphics, and I'm sure Queens wish will have a lot new assets which I assume he put down a lot of money for. 

  3. I was wondering if Jeff or anyone could say if the game will have potential modability? I know from the recent Avernum remakes you could play around with stats and graphics, but with the new engine I was just curious if the same can be done for Queens Wish.

     

  4. On 6/10/2019 at 11:10 AM, BainIhrno said:

    I have also been working on porting Alcritas' Redemption, the follow-up to Of Good and Evil, over to BoA. Been on hiatus for a few months until I could get Parallels, and hopefully get the 3D editor working there - got a new computer, and working on transferring files over.

     

    I was actually wondering if you would be doing just that. I saw “Of Good and Evil”, but haven’t had a chance to get into it yet due to how big it looks. I saw you mention a possible port of “Redemption”, but assumed that it would be too much trouble (since there isn’t a whole lot of players out there these days).

     

    That being said, I would love to see it if you are still willing to work on it. 

  5. If you guys are still putting out some scenarios, I will stay play the game 😀

     

    I’d try to make my own scenario or port one from BoE, but I don’t think I have the technical knowledge to make a good quality one (not to mention I never played BoE lol).

  6. Good, I tend to (usually) like challenges.

     

    I actually have been editing the scenarios to be more challenging. I played escape from the pit, and liked torment, so I adjusted enemy health for each scenario. It worked well for the four Vogel scenarios, but it’s been a little hit or miss for user based ones. I might avoid it on your scenarios and see how I fare, as I’ve heard both bhask and exodus are tough.

  7. Thanks for the welcome! 

     

    I have heard of Bhaskivva and Exodus, and I hope to play them soon. I’ve been a little disappointed in some scenarios I’ve played, but I guess I’m picky and want to play ones similar to what Vogel made.

     

    Where the rivers meet also interested me as well. Does it work for the the most part (I.e no game breaking bugs)? I thought I saw there was one by the Chessrook let’s play, which kind of worried me. If not, I would love to play it. 

     

    I do look forward to other scenarios like homeland and this remake. The game may be 15 years old, but It’s cool to see that it has a small amount of people who are still interested in it.

     

     

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