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Remington

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About Remington

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    Curious Artila

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  1. Here's what I did, These are the only 3 nodes I have set, I havnt set any other flags or anything else just these three. I followed your one time node and put it in the front of the chain, it still doesn't end. something just isn't right here, I still dont understand the set sdf thing but Im trying to figure it out more as I type this. Also I've bookmarked and read both gamefaqs guide for scenario editor AND the BOE editor documentation..I wouldn't have even got this far without them so i'm atleast glad its there (even though alot of it is still confusing to me the way its worded.). I was skip
  2. Heres what I've been trying in order from left to right. I've put in "otherwise call this special" a "one time do nothing" with flags 1a and even 1b (or both) set at -1 or even 250 because I dont know what do to there AND i put it at the start before these two nodes, it still repeats the random number/place item nodes over and over, I've also put the "special to jump to" boxes and set those to "one time do nothing" after these and it still repeats. I seen and tried this option before I asked the last question..I just dont get it..am I doing somthing wrong with flags or is this just flat out bu
  3. Ok so the almighty doer of stuff, what you suggested is exactly along the lines of what I'm trying for, It seems to work..atleast to the extent of what I understand..So here's what I did and what I want to do exactly, if you could help me more on this. I set the node in order to--> Random number--> then Place item, before I walk on the exact location that I set it doesnt show the item UNTIL i walk on that spot. I was hoping that the item would show up before I walk there..this I can work with if its not possible but IF it is possible that the item would be there already, that would be gr
  4. Hey so I'm back at working on my new scenario and I wanted to ask if something is possible and how it works. So I'm trying to add random items to a specific town. I see the button option In the Scenario Tab to "Edit Item placement shortcuts" which helps.. but what I really want to do is, when you ENTER a town, can you make it add random items at random Every time you enter, like potions, food, herbs etc. If this is possible, how exactly would you go about this? If not I think this would be a great option to add in the future If possible and it's really the backbone of the type of game I'm tryi
  5. That's awesome! the recipes thing is a great idea Ima use that. Also Is it possible to have a weapon/armor "break/broken" type mechanic so that it will not work anymore or disappear from there inventory that you know of off the top of your head? I wanted possibly add a durability system in and Yeah I never could figure out how to do the store/unstore thing. I tried for hours but I still dont get how it works. Whenever I did anything with it I just got a PC with a blank name and 6hp. I guess its really just the store part of it. I know they go into a SDF but where and how do i check this?
  6. So I finally got more time to mess around with making my game and getting the Node for switching single PC's out. I finally think I got it working on OBoE now after 80+ lines of code! I have it setup kinda the same way as before, deleting all PC's except one, then once you leave the stairway to the first town, you will never be able come back to the initial starting place. I then have 6 special spots setup on the map to un-delete all PC's and then delete again but the second PC and so on. I dont know a shorter way of doing this without problems. I tested to see if I killed a monster, getting e
  7. Hey I just wanted to ask since using OBoE and I'm back to focusing on custom textures in my game, I heard there wasn't a limit to how many you can add in, so how does that work? how do i get to the next page? EDIT-nvm I think i found it.. you just scroll down more in the terrain edit page (So i guess my question now is, what is the new limit to the number of different customs and the limit to how many different kinds on a map if there is one?)
  8. oh cool, im going to try this out soon and see what happands
  9. So if I reserve a PC's SDF is it saving the exact PC's stats and such? I'm hoping that the player can select through the party that they created unless this is what's happaning
  10. Yes he's been giving me lots of advice, I would have been lost long ago without all you guys So I got into the OBoE Editor finally and I love it. But I'm very frustrated at the same time, I finally got my character selection type node to work in LBoE...so I setup the node the same way in OBoE but it seems its bugged or the "Absent" status doesn't work the same way for some reason. So I tried for hours for the right node chain to force the player only to play 1 PC again. The only way I have found so far is to stick them into my 2 space box room where u can only go south on a node that is (
  11. Oh wow I Just installed it and tried it for a minute or so, Definitially feels easier to use. Im using windows 10 and its working so far in the scenario editor, but I can't figure out how to get my custom graphics to work, I put them in the graphics folder but..
  12. Oh ok ..didnt know that so how do you get OBoE? you all been saying it doesn't work right though? are you able to copy your scenario over to it? I still like the way I have the node setup as is but it sounds like I could do alot more.
  13. Yeah that will work better for sure ill have to change it to be that way as I would rather them start next to the "character select node". I still wish I could find a way to limit a player to a certain number of PC's from the start rather then the 6 different PC's (although they could set this up with initial creation, but it would be nice to force it, it's not that big of a deal though) but I haven't figured it out yet. I was thinking, now that this actually works,, this could be setup to where you could give 1 character "mule" skills of sorts to help your other characters and you have to le
  14. That's what I meant! I guess I should have pointed to the guide from the start it was hard for me to word it right lol, So this is what I have setup now. A small "starter" room that the player begins in..they can only move south to the node location, (Kill/Raise-1 hurt 41a extra,Pick a PC,Kill/Raise-1 hurt) then I setup to where once they move and pick, they are warped outside to the world map due to the "town boundries" and the town is gone from existance because I will add no entrance to it again. I then put the same thing in any non-starter town and you can then pick another character f
  15. If a character died, or if you used the Split Party node, the character editor can bring back the missing party members. It is possible to add new PCs after the game begins, without using the character editor, but as I recall, you need to be in the town you started in; so you can easily get around that by making the startup town a "setup" town that removes 5 party members and then takes you to a different town. 1-as far as I know with using the BoE character editor, you cant. I have it setup to where you can only play one character at a time once you move the only way you can which is sout
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