Jump to content

lordhoff

Member
  • Posts

    60
  • Joined

  • Last visited

Everything posted by lordhoff

  1. I suspected there may be two battles. Seemed way too early for "end game". Thanks.
  2. Hmmm, may have made this a bit harder for myself. I have a shadowalker, wizard (easier to spell ), and blademaster. No way to summon beasts and no way to make turrets. Is it still the bottom of the screen (to kill a horror) after the wind blows me to the next room? She's relocates to different positions in each room.
  3. I've read the several other topics on the Miranda battle but, since they are quite old, started yet another. I must be missing something. Killed a lot of horrors within three squares but nothing passes to me. Eventually, my crew just gets worn out and dies. Can somebody try to explain this again?
  4. I'm currently playing thru my first time in II. At the very beginning, I was thinking, "Great! I get to play as a non-Avadon character!" Then I got drafted. I still think it'd been a lot of fun interacting with Avadon and the Miranda bunch but not being either. It opens a whole world of possibilities and is not as linear as being an Avadon warrior. In many ways, I'm feeling some deja-vu - seems I'm stuck with a bunch of complainers again as companions . I may be surprised, but it'd be cool to see some of my old companions from I in some capacity or other (well, more so then just the picture of the sorceress with the limp arm). After all, they seemed rather energized after I was made a Heart. Any way, so far, so good. I'm at the Miranda fight - the first one I needed a hint on. A fine addition.
  5. Well, I played thru with each character type. I resolved to defeat Redbeard in the last one just to see the end script. After he went into Godmode I decided to check the FAQs. Well, "The Corruption" is loaded and ready to go and I really don't want to go thru a long, drawn out fight. Besides, he's still Keeper in II so obviously I lost . Is there a way to get the ending scripts without killing Redbeard - just to sooth my curiosity?
  6. I wasn't using that enough - just learned its value (along with "daze") in the first few fights in the dungeon. Two socoresses, What's that smell, hope that isn't dinner (said by a bystander after the fight)? EDIT: I wanted to say that one thing that really brought a smile to my face was the comments the released prisoners in the madgician's tower had on what we should do to their captor. Oh, and a "it really doesn't matter" question: can one get the shadow beast to talk and perhaps understand/help it?
  7. Well, I just finished my first play through. The end took me by surprise - somehow thought more missions were coming to unravel who was behind the Tawon remergence. Well, that'd be II I suppose Anyway, although there were some frustrations along the way and I didn't really learn some of the mechanics until rather late in the game, it was enjoyable and held my interest. Rather devious, though - having a very long protracted flight fighting thru numerous enemies so there was little left by the time I was back in the black fortress. I guess I'll find out how one can get past all the assasins to Red Beard without being a shadow walker and that wonderous teleport thing. Luckily, I had quite a few potions to speed up it's use. Somehow, every person/monster is faster then me so I can't imagine it being a matter of out running them. Now it's off to gender bending cause I'm going the way of the mage this time. Somehow, I think that unlike most RP games, playing a mage won't be the easiest way to go. Nathalie, um, fainted a lot
  8. After I wrote that, I started thinking a bit harder and realized that there were additional items on the abilities menu - like two group heals in one case that didn't make sense - then the light bulb came on. If I had waited a few hours, I wouldn't asked what turns out to be a duh! question. Sorry about that and thanks for the reply.
  9. How? As far as I can tell, they do nothing and companions don't use them if mounted. Clicking on them just gets you a message saying that they can't be unmounted/mounted outside of the fortress. I'm sure I'm just not doing something correctly as this is my first play thru.
×
×
  • Create New...