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lordhoff

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Everything posted by lordhoff

  1. Also, I think (it's been quite a while) he's sometimes hard to see and you can't get in - you have to speak through the bars. You might try moving the curser around in the proper cell to see if a dialogue comes up.
  2. There's no tinkers in one? Pretty sure that was added in Two. Looks like "Randomizer" assumed that in his answer, though.
  3. Bwah ha ha! I live to disappoint Redbeard! Actually, I shouldn't talk since I haven't played the game yet and it'll be a while as I am currently in the Divinity series with several games to go but I've developed an attitude. I thought he'd be gone for good and a bit disappointed that he returns - so much could have been done game wise without him - but Avalon III will be my first purchase after I am through and I'm sure I'll have as much fun as I did in the first two.
  4. Red face time: I'm always getting these two rather similar games confused: the game with the dice rolling I remembered wasn't a Spiderweb game at all - it was one of the Eschalon series.
  5. OK: the next newest from 1 would be "Escape from the Pit", then. That should be what I try.
  6. I tried Avernum1 after playing Avadon 1 and 2 and simply could not get into the game. I think it was just too dated for me. Looking forward to the remade series (second - there's a more recent third, right?).
  7. Thought Avadon II had some dice rolling - in the western port? Memory is not my friend, though so I easily could be wrong.
  8. Sounds like the enemy I tend to fight against and the reason for Avadon's prior fall.
  9. Can't believe they brought back Redbeard again; makes a mockery of the prior endings plus, I'm just tired of that old fool. So, what happened to the new bosses after he died/disappeared?
  10. I hesitate to say this because it is just a guess pulled from my butt and I haven't played the game in a while but I recall that on a few occasions, one had to talk to Redbeard to trigger an event and it often wasn't exactly clear. Is it what is happening with you? I don't know but it is simple to try.
  11. I think it's basically a way to make it easier to win.
  12. Hmmm, two crazy mages together, one male, one female. Now THAT could get interesting as they both like over kill. EDIT: Nathalie and what's his name from II
  13. Wow! Now his daughter is a powerful mage that got a lot of people killed due to her hate of the keeper. ---- and was that reply/answer real? I mean, was that a joke or was some nut actually serious? Modern times and all that; could be either way. To get back to topic, the question isn't clear to me. I wouldn't be able to help anyway but I'm thinking that if I'm not sure what you (royalpain88) are wanting, others who can potentially help won't understand either. I think it needs some clarification.
  14. Well, it's hindsight but Redbeard just disappears and does nothing if you support him and the outcome is worse.
  15. I thought the same way when I first played Av-II. Even if a pact citizen but not having to become Avadon, it would be fun interacting with the pact, Avadon, farlanders, and rebels without the burden of being an agent of Avadon. So many possibilities.
  16. Red Beard's gone but his youth extending magic is somewhere -----
  17. That's one thing I like about these sorts of games - so many ways of doing things. The above never even occurred to me.
  18. I beat Redbeard (alas, I play on normal) in a couple of tries but, I have to ask, how did ensnaring turrets help? I mainly used the fire turret and healing turrets. Throughout the game, I could never see much advantage with the ensnaring turret so I didn't even consider using it. I kept feeling it must have a purpose and you may be someone that knows its capabilities (I obviously don't).
  19. The problem is, no way to know what is safe and what is not. As far as I can tell, the only unsafe item is the water found at one or two places. Seems the potions that restore health, etc are safe. As usual, I tried each. The one in Av-I that I was most comfortable with was staying loyal to Redbeard. In Av-II, I felt very poorly siding with Dheless, the rebels, and with Redbeard - pro pact/anti-Redbeard was the most comfortable for me. I REALLY felt bad when I double crossed (memory problem) the general in charge of the anti-rebel forces.
  20. The autoave on mine still produced the dagger filled bag. I guess it depends if Utelektr went into a new region since it started. Oh, and I wasn't very clear on one point Startibus - the non-solution I was talking about was to continue the game without using the junk bag. I'm sure that if I had not continued playing to the point that all my saved games produced dagger filled bags and had a prior save that it would have worked. The next game was fine - no similar problems.
  21. http://spiderwebforums.ipbhost.com/index.php?/topic/21952-how-to-fix-the-junk-file-filled-bug/ Seems we had the same problem and the same non-solution. My opinion is that it's a game bug - corrupted saves wouldn't produce exactly the same problem IMO.
  22. It was my bad; I was nodding off too when I wrote that and just, as pointed out, continued the numbering system; Spiderweb isn't numbering it that way.
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