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ef

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Posts posted by ef

  1. Too many colours and too many patterns, yes. Look at the first picture, where the void has a majesty that is no longer noticeable in the second pic. If you want to blend void and passageway into one flowing, otherworldly experience, choose colours and patterns that add to the flow and do not break it.

  2. Drakey used to house Motekye's boulders on his site. They were very good, more irregular and natural. Where are they, Drakey?

     

    I like this stary void. Yes, a spiraling nebula would be great. Why not make one from scratch?

  3. But think of the fun we have when going down - suffering dramatic losses, trying to rescue whatever we can, and Logalot unavailable as always, because he never empties his mailbox - what's UBB compared to that? tongue

  4. Before BoA came out for Windows I played around with underwater design, trying to put together a small scene with a diver. I didn't know then what would work with the engine and what not, so what I came up with can not be used as such. It would have to be changed into BoA terrain to make it functionable. I don't mind doing that, if people are interested in underwater terrain. So that's my question: shall I work on it a bit more or just get rid of it?

     

    Here is what I did:

    hydro.gif

  5. Yes, there's more to it than just wrong endings. I can load your pics, but they are invisible. I put one of them in my testscen as replacement for a creature that moved and had a text bubble over it. So what I see now is a moving text bubble, but no creature.

    Give me some time. This is a graphics problem. I'll post when I've solved it.

  6. Sorry, I was busy for a while and didn't respond. Got the files and opened them in a picture viewer. If what I got is what you tried to put into your game, I can tell you why the game can't find them. The engine is looking for a 'G500.BMP', and you offer it a 'G500.BMP.bmp'. That won't work. Change the endings to simple .BMP and everything's fine.

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