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UA

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Posts posted by UA

  1. Thanks!

     

    I guess you didn't want to make 75% of players or so download the new update when it doesn't benefit them. smile

     

    Edit: Ergh. Are you going to lecture us on debug mode every time we enter a scenario with it? Kind of tedious...

     

    Just found a bug. Ghost mode seems to be on all the time when debug mode is on, but it should only be on when toggled using Shift-G.

     

    Also, I think a new function is in order. Make the current Shift-M to be Shift-V (for Vision), and make Shift-M reveal the entire map (extreme Far Sight.)

     

    Also, the 'See all monsters on automap' function..perhaps make Shift+M say whether you've turned it on or off? And maybe, say, show the coloured dots on the map, friendly NPCs in yellow, and hostile in blue..

     

    Yet another idea..maybe make the party always hit/kill in one turn, like in BoE, when debug is on?

    And why does the probability of hitting get far, far lower when debug is enabled and activated?

  2. I believe you have to link libmm.lib or similar to get the sound functions and thereby compile correctly.

     

    And, of course, ensure the sound files exist.

     

    Apart from that, and hundreds and hundreds of warnings about unused variables which I removed, I had no problems compiling on Metrowerks.

  3. Quote:
    Originally written by GuildBoss:
    Rookie question:

    Is it possible to include premade characters/party and force the player to use them?

    TIA
    If I meet a scenario telling me to do that I totally ignore the advice.

    If the scenario kills me as a result, then I can easily edit the script files and edit it out.
  4. Don't bother with all those commercial editors.

     

    The reason Jeff's Script files look weird in notepad is because Windows uses \r\n to symbolise line breaks, while UNIX-based systems (?and Mac?) use \n for line breaks.

     

    \r signifies carriage return, \n signalises line feed. (I might have mixed those around.)

     

    A small bug in Notepad (or clever coding from Microsoft, to try and stop people coding with other platforms :p ) is that it only recognises line breaks as line breaks if they follow the \r\n format, and not the \n format. So if you open a file using just \n for line-breaks, you'll see squares.

     

    Windows: Instead, I reccomend Metapad, which is an improved replacement for notepad, free, and not bloated.

     

    Or, if you want tabbing, try Shalom Text, another free editor.

     

    http://www.danish-shareware.dk/soft/stxt/

    http://www.liquidninja.com/metapad/

     

    I myself use both, depending on what I need.

  5. Quote:
    Originally written by Micael 456:
    If it doesn't work on 95 you'll have to get a later version of windows. It works for 98SE, or you can just find a copy of the file that you need and put it into your WINDOWS folder. The system won't pay any attention to it - But BoA will. just an idea... rolleyes
    KERNEL32.DLL <-- That is the DLL file it's looking for the right version of. And it's essentially the core of windows. So if you replace it, you'll probably totally muck up your system.
  6. It really doesn't make much sense to do...

    Code:
    message_dialog("Something","");
    A more sensible approach would be:
    Code:
    message_dialog("Something");
    , where the second parameter is optional (can be treated as if it isn't there), but can be supplied if you want to use it.

     

    This syntax is commonly signified using the following syntax:

    Code:
    void message_dialog(string string1[, string string2]);
    Would be a good timesaving idea, and makes for cleaner code.
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