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BrTarolg

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Posts posted by BrTarolg

  1. Quote:
    Personally I'm glad it's gone. It's just an extra variable that really existed only to force the player to spend money on food. The only real place that food became a somewhat integral part of the adventure was in Exile 2 in the Dark Waters.

    Don't get me wrong, food can really add to the atmosphere if the object of the game is survival. Otherwise, it's just an added nuisence. Also, once you got the Manna spell, food became really pointless.
    ah you see thats where youre wrong

    people didnt REALLY care about food... it was all about the skribbane herb :p
  2. no i think exile 3 WAS perfect.

     

    it was much harder though, no doubt, but it definately was perfect.

     

    i mean, the super mages really made it tough to play

     

    and if you dont have the right setup in your party, then thats most likely your fault - you shoulda gone into fighting mode, casted debuffs/buffs and tanked properly in the first place :p

     

    see thats what i mean - exile is just so much more indepth - the battles are much more than "hack n slash" - each battle you have to think through carefully and plan it right.

  3. back in exile with six characters i had 2 tanks, one archer and 1 mage, 1 priest, and 1 mage/priest

     

    now it was true - it was the casters that did alot of the work.

     

    however i found tha all the skills that the tanks could provide were also just as useful, in particular potion making. they were stocked heavily with potions, and also were VERY useful with their attack buffs/debuffs.

     

    posion potion on sword saved me many times over when fighting more resistant enimies.

     

    i wouldnt mind to see status enducing , or special effect spells on warriors - basically things that mages dont normally do

     

    like coating their weapon with poison, or stunning the other character with their strike, or adding debuffs to their attack.

     

    something like.. an active skill, which would have a passive effect.

     

    this way you dont get the problem of fighters taking over, because most priests/mages rely on their active effects, with active skills.

     

    purely passive skills simply add no intensity - assassination, riposte, parry etc. - they are just there.

     

    but passive skills which can be activated <poison, debuffs to attack, etc.> would definately fit the line much better.

  4. as we were told, one of the big reasons why av 4 looks so much like geneforge, is because good graphics are extraordinarily expensive <or rather, hard to make and very time consuming>

     

    i know out there in the community there are plenty of people willing to make graphics for this game <i know i would> - even if i had to do it the old exile way - making each step and graphic one by one for all different directions, casting spells, arrows, moving left right up and down, fighting, holding swords, daggers etc.

     

    it really pained me to see that alot of the graphics like pots and cuboards and stuff were just the same as geneforge, and that the game resembled geneforge so much - instead of being more true to the previous avernum and the exile series

     

    <though ofc, exile had about 100 spells in the third one, and it was almost impossible to beat the game on hardest difficulty :p >

     

    i mean, IF an avernum 5 comes out <god forbid :p > perhaps there might be a fanbase for making graphics for the game?

     

    or maybe even a patch to the current game.

     

    i mean, i like how avernum is basically like a 3d <easier> exile :p but not like a geneforge

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