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Edgwyn

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Posts posted by Edgwyn

  1. This ended up handling itself, but I am reporting it since it seems like an exception to the desired program behavior.

     

    I was in the caves underneath Felixa's farm in the Temple of Aetius map, and I accidentally let some rats equipped with knockback capabilities back me into a corner. After they used their knockback capabilities, my PC and the Shaman ended up occupying the same square. They both were able to attack from the square and as soon as I killed one of the rats and freed up a space, one character popped into the empty space without the loss of APs and the other effects that moving next to an enemy causes, so it fixed itself. I just didn't think that two characters could end up in the same square.

     

  2. Weird Heather, I found your post interesting and agree with many of your points. I started playing CRPGs 2-3 years before you with Wizardry 1. While I did play Ultima IV extensively and it had a much more detailed story than the wizardry series, I preferred the Wizardry series (and Bard's Tale and a few others) because I had six characters, not the one character plus henchmen that I had in Ultima. I like the detailed personalities of the NPCs in Avadon 2, and Khalida has become a goto character of mine, but I still choose the Avernum style where the four characters are mine and the personality is all in characters that I do not control. I would even enjoy a compromise where you have four PCs and then a pool of NPCs to travel with.

    Paragraphs 4, 6, and 7 I really agree with, and was very glad to see the NPCs return. I would have liked to see how the characters from Avadon 1 are faring, but you cannot have everything.

  3. After completing the Journey to Tawon quest (including notifying Redbeard that you are done), you should be able to talk to Mamora again and ask if there is anything else that you can do for him. That should start the dialogue that opens the Deepest cells

  4. When lawcarver Ain gave you the quest. a location should have appeared on your map. It would have been in the trapped lair map. Go to the trapped lair map, and then to the stone code area, which should show up as a quest location. Once you get there, go up to one of the stone code pillars. I don't remember if you need to touch it or just get close to it. Once you do that, a dialog should start followed by some action.

  5. With a Brit as a global moderator, and an Aussie leading the spam wars, it looks like the Commonwealth is trying to take over. We need to make sure there is not a Canadian mod as well or they might invade us.

  6. OK, I can get on board with this so far. A wider skill tree could be interesting, although there's a balancing act, because the more options you provide the greater the risk that one of them will be so good that it makes all the others irrelevant.

     

    Here's a thought to mull over: might it actually provide more viable strategic options while not increasing difficulty for newbies if each class had fixed stat growths and you just invested skill points instead of letting the player determine stats as well? If your Str and Dex growths are fixed based on your class instead of something you have to invest a limited resource in, suddenly mixing melee and missile skills is no longer a waste of skill points that you avoid when possible, but instead becomes a viable way to play.

     

    The old RPGs and CRPGs were setup this way where you had very little ability to change your characters stats as you leveled up, and for that matter, only a very limited set of skills as well. Now, everybody would be upset if you took away their ability to customize their character. The more choices that you have, the more sub-optimal builds there are going to be (imagine putting all of your points in luck in A:EftP). People should enjoy their suboptimal builds, because they are playing the game the way they want to play it. I used a melee Shadowwalker in Avadon 1. That is suboptimal, I enjoyed it, and I play the game on a level of difficulty where I can enjoy it.

  7. I have been playing on normal and found the beginning of the game more of a challenge than I expected as I adjusted to the change in dexterity and how to use a tinkermage, which is my main character. While there were some early fights that I struggled through and I still occasionally loose a character in a fight, it has smoothed out a lot. I do not spend very much on Dex. For the tinkermages, I go with Str and End so that I have a melee tinker mage with enough vitality to create buffs and attacks. For the rest of the characters, I have been spending on primary stat and End to give them more survivability. I am still swapping out characters for each major quest, but I have been using melee shadow walker or blade master, tinkermage, shaman or sorcerer in each quest. I of course did the NPC tinkermage's special quest with two tinkermages and I can see why Randomizer used two tinkermages for some of his Torment play throughs.

  8. I think I just killed off Shaman Unni from Dhorla Stead in a pointless fight for a side quest. She seemed like a nice little old lady in Avadon 1, and I enjoyed receiving her blessing for cleaning up her circles and keeping magic out of the hands of Lady Antje who I was just going to have to kill later anyway. I like how certain NPCs re-appear, after all it has only been two years, but I would prefer to only have to kill the annoying ones, not the nice ones.

  9. I only tried one of the answers, which was that right now we cannot afford the bases, but need them in the long run, and Councillor Han was happy with that and Hand Callan was happy that Councillor Han was happy. I suspect that most of the answers are good for completing the quest based on the dialog with Councillor Han, but I have no idea how they effect the end game dialog.

  10. Lol, I am kind of happy I never read Avadon forums when I was playing the first game, because I was mainly using a blademaster, a melee shadowalker (I know!) and a spellcaster.

     

    Finished it on torment, had fun, came to forums, learned that melee is "useless" :D

     

    I used the exact same build for Avadon 1 and enjoyed it, but did not play on Torment. I usually play at Normal level so that I can have the builds that I enjoy as opposed to the ones that happen to be optimized to the engine.

  11. I really wish that passage had been marked with something happy like "Abandon All Hope All Ye Who Enter Here", as I tried going in there as I was clearing out the map after the battle and lost about an hour (I need to save more often). I am looking forward to going back after I have gained about 10 more levels.

  12. I am only a little farther along then you are. After killing the zephyr I returned the essence to Watcher Ibu and Wyetta gave out the hint that Miranda was in Base D. I would check to see if you can get into the Base D back door. If you can't, I would definitely reload. I do not think that the basin in the tower does anything, but there is one a little later on that is very bad to drink from.

  13. I found that I was not emphasizing endurance enough. I am going through vitality and health at a much faster rate than I did with Avadon 1. The health issue is compounded by my choice of build. In Avadon 1 with any build except for a two sorceress build, everyone could heal themselves because of the healing scarab. In Avadon 2 I have been playing with a Blademaster, Tinkermage and Sorceress and only the Blademaster can heal himself. I am considering using the Shaman on my next quest to get the healing ability, even though I dislike summoning.

  14. I have now finished the first major quest, "Hunting the Rebels". I definitely like the game. The graphics are better and being able to enter a map from different locations is great. The rebalancing of abilities has thrown me off a bit, but it is for the best, I just need to adapt. I like the new traps. Traps in Avadon 1 were pointless. Here the mines are well implemented. The ranged traps can be a little tedious, but they and the Tinker Mage class add an interesting dimension to the game. When Jeff remakes Avadon 1 in around 10 years, I hope he incorporates at least some of the traps into the game.

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