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Showing results for tags 'Avernum 2'.
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So I took it upon myself to get ahead of myself and decided to e-mail our good friend, Mr. Jeff Vogel, basically bothering him and asking him how to 'Capture Soul' Erika, or why Prazac is such a [censored], and I asked him what was in the works after Avadon III wraps up, if they were REALLY remake-inceptioning Exile III: Ruined World. Good 'ol Jeffy simply said we hope to have it out next year, EARLY next year. So. Bottom line is I am excited af for this. Anyone else?
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If this idea has been utilised already in the Crystal Souls version of Avernum 2 (though I doubt it considering how the inherited narrative is structured) then please disregard my thought experiment, (and also let me know because that would actually get me to buy the remake) if not... well buckle in, I have an idea for the inevitable remake of the third game. I've always considered it a wasted opportunity that we never had Vahnatai as one of the selectable races during character creation in Avernum 3-6, even during their heel-turn moments the Vahnatai have seldom presented a unified front, some have remained friendly... or at least not blindly falling into line behind Rentar-Ihrno. And indeed having a Vahnatai party member during 3 would present quite the crisis of conscience for them, at the very least a bit of flavour text in some interactions. Having one Slith, one, human, one Nephilim and one Vahnatai would present quite a bit of variation in party members, rather than the usual spare duplicate human I usually end up with. There is also strong precedent for the nature of their racial bonuses, Swords, thrown weapons, mage spells, and due to their long lifespans and the many years of hard training they spend to obtain that mastery, giving them the greatest growth rate penalty of any of the races makes sense both narratively and for game balance. The only sticking point I see is the traditional Vahnatai weakness to sunlight, which would of course be especially relevant in the third game, but not insurmountable as the third game shows us with some encounters with Vahnatai foes outside. A thick cloak, a unique situational debuff, or a weakness to fire damage if we're fudging things a little... or we could ignore that aspect entirely if it's too fiddly as a little detail. If the racial traits have been changed in Crystal Souls then this idea would have to be heavily reworked, but I believe the core concept is sound. If anyone in these forums thinks this proposal has the ear of a member of Spiderweb's dev team then I would appreciate this idea being passed along to them, I don't feel like personally pestering the devs on twitter or what have you, so I present it here for the consideration of the community.
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Exact error printed: "Error: Tried to run invalid zone script.." 'Lost' 16 minutes of playing as rebooting nor reinstalling the game didn't help. No updates available for drivers. Game is bought on Steam. Happened when I was inside Giants Fort walking towards Lady Gremlins (Quest: Find Gremlin Women.). Not yet sure if it would occur again if I try going there again later in the game.
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- avernum 2
- Giants Fort
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Avadon has edits to scripts that make lockpicks and secret doors more visable (easily seen). Are there similar script edits for Avernum 2 Crystal Souls
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- avernum 2
- crystal souls
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Who wants magical notes in Avernum 2 ? I've also been in Fort Remote. Thanks for help.