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Interview with Jeff Vogel about the game

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Posted (edited)

Interesting insight into the whole crafting mindset - kind of shows why that's fallen by the wayside in recent titles. Sometimes it works, other times it feels... I don't know. It really didn't work for me in Avernum Mach 2, but Avadon was perfectly fine without it.


Queen's Wish's concepts do sound neat, though. Dunno what would be the closest comparison - makes me think of Dragon Age: Inquisition when he starts talking about infrastructure and minions and the management thereof, but it does sound a lot more focused on the civil side of things. Maybe a couple notches closer to Sim City than Ultima.



Edited by Necris Omega

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