Rotghroth Rhapsody Duck in a Top Hat Posted April 5, 2009 Share Posted April 5, 2009 Whenever I go into a certain town in my scenario, BoA just crashes. It was working perfectly, and then for some reason it just started crashing when I went into that town. I have no idea what I could have done to cause it, and I'm inclined to think it's a software issue. Has this happened to anyone? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted April 5, 2009 Share Posted April 5, 2009 I'm not familiar with such a crash in town mode, but I'm not greatly surprised. While I can't help you with the cause of this crash, it may be informative to know that the game crashes similarly fs a gate terrain is placed outdoors and the party walks close enough to see it. So, my guess would be that the game is crashing because it fails to correctly handle some unexpected data, but you should be able, if you can identify that data, to remove it and stop the crashing. A few things I would look for: Is the crash correlated with a particular place in the town, or with the occurrence of another event? Also, when the program crashes, do you get a stack trace of what it was doing at the time? Obviously we can't alter the game code, but knowing which functions it was executing at the time can be highly indicative of what kind of input caused the crash. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted April 5, 2009 Share Posted April 5, 2009 My money's on a fatal scripting error, or something being improperly labeled. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Duck in a Top Hat Posted April 5, 2009 Author Share Posted April 5, 2009 Niemand: To clarify, it wasn't any time in the town. It wouldn't let you in. It just crashed after you stepped into it. Ephesos: Can you get a bit more specific? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted April 5, 2009 Share Posted April 5, 2009 So that does get us somewhere. Possibilities that occur to me are: A problem occurring while loading a script A problem with the INIT_STATE of a script Maybe a problem with the START_STATE of a script A bad object (creature, terrain, floor, item) visible from the point where the party enters the town Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted April 6, 2009 Share Posted April 6, 2009 I usually get crashes trying to enter town 40, Senarti Capital, of Where the Rivers Meet. I have never yet found the problem. It seems connected to the monsters, this problem here I don't know about. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted April 6, 2009 Share Posted April 6, 2009 Could you post the script for that town, and for the outdoor section that the town entrance is located in? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted April 7, 2009 Share Posted April 7, 2009 Alint might catch the error. I doubt that it is a software issue. If you can normally enter towns when you play BoA but can't enter this one, the problem is most likely with this town. You could post the unfinished scenario if posting the script shows no apparent problems. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted April 7, 2009 Share Posted April 7, 2009 If you are using Windows, it may be a graphics issue. Maybe you are calling a terrain/floor/creature with a custom graphic that doesn't exist, or is ill-defined/labelled. I know I've had a similar problem before with this. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Duck in a Top Hat Posted April 9, 2009 Author Share Posted April 9, 2009 I fixed the glitch. It was, believe it or not, in the dialogue script. Quote Link to comment Share on other sites More sharing options...
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