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madrigan

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About madrigan

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    Shadowwalker

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  1. Do we know what each letter in the code at the end of the game means? I just finished my fifth playthrough and I got vgkfpcahqson. I haven't taken a math course in about twenty years, but with twelve digits, does this mean there are at least 4096 possible endgame states? Assuming there are at least two possible outcomes for each entry.
  2. One of the things I really appreciate about this game is that most of the time, after you clear an area, you can go back later and see that it actually mattered.
  3. I downloaded 1.0.3 last night and Mavlov is still disappearing and reappearing. But this is in an already saved game. The issue I had with Peadar and the Blessed ending were mostly resolved.
  4. I play on Casual, but in all the Nisse fights I throw charm at as many spellcasters as I can as soon as they appear. Even if it takes a few tries it is worth it. I normally have two Ahriel in my party to maximize those odds.
  5. I'm going to admit I didn't realize those cosmetic chests you can place were functional. I thought it was just an image. I also recently discovered that you can use Teleport on enemies. And it took me three or four games to realize that the lighter boxes in your pack are not actually with you. I was putting all my charms in those slots until I was almost done with my fourth game. I keep thinking I've seen and done everything and that has repeatedly not been the case. I think there is as much detail in this game as in any Avernum, even though this game seems to take way less time to complete.
  6. No cheat codes. I made the Ahriel vassals again, supporting the Blessed side. But I also completed Istara's quest to humiliate the Watchers, which has caused another weird thing which emailed to you directly. I suppose both situations involve people reappearing.
  7. Is this a bug, or am I missing something? I completed the Mavlov's Lab quest a while ago. but I like to go back and see if an area has changed later. So I went back and only the two Mireling servants were there, and the text said they didn't know where the other humans had gone. So I went looking in the nearby area, and then returned to the lab. Mavlov and the others were back, and I told him again that I killed a mire boar, and the game indicated I had received 150XP. I left, came back, humans were gone. Left again, returned, they were back, and once again I was able to report to Mavlov and see the 150XP above each character's head. Am I supposed to talk to Mavlov elsewhere every other visit? Not sure what is going on here.
  8. Bug report submitted. Kneeling to the Watchers is nothing, if you've decided that the prince is a secret anarchist and wants to undermine the kingdom.
  9. That is one way to look at it. I think the fact that the Blessed give you everything you want in exchange for nothing serves mainly to emphasize their incompetence though. Bonus tidbit, I just discovered that every time I enter Elovo, Peadar is waiting to fight me. I have now killed him a second time. I then exited the city and went right back in, and he is standing there again.
  10. If I try another playthru I'll try that, but why wouldn't I talk to Istara after siding with the Blessed? I talked to Brackdon Cawr after siding with the Borgen, and he's angry but he doesn't offer me a quest that angers the Borgen. I talked to the Mascha leaders after siding with the Owen, and they're unhappy but they don't ask me to attack Madraka. Neither of those interactions offered dialogue options that nullified my previous choices to any degree. Once I side with the Blessed, shouldn't Istara's dialogue requesting that I humiliate the Blessed be omitted? If the dialogue is there I assume there is some logical reason for it to be there.
  11. I find the Geneforge games extremely difficult. There are some very difficult sections of Avadon but I would put it in the middle. Then Avernum is the easiest. I think QW is toward the easy end of the scale, once you get a handle on the resource management. Before that you are constantly losing money to run shops and can't get the gear you need.
  12. I did report it to the General, but that part made sense so I didn't mention it.. He and his staff were appalled, but I didn't see a difference in my interaction with Istara.
  13. I finished my fourth playthru and this time my angle was to support the Blessed in Ahriel and then tell the Queen that I wanted to take the throne, thinking that in the future I could drive the Blessed out of power completely. No idea if this will be possible in future games, but the code I got at the end this time was very different from my prior ones. Anyway, this ending was pretty dull and the impact was not integrated into the rest of the game. I talked to Istara, and Lonius, and the various Watchers, and then finally I went to High Elovo and agreed to kneel, because who cares really. Then I returned to Istara thinking I would catch hell, but the dialogue was the same as in my prior games when I supported the Trench Towns. She still asked me to humiliate the Watchers, which I did, and Peadar came out to get killed, and then the council wouldn't talk to me anymore, and Istara said she was going to Elovo. This was pretty disappointing. I supported the existing rulers in the Ukat as well, but the other clans actually reacted to this, at least in dialogue. I realize Jeff can't come up with awesome changes for every choice I make, but choosing the Blessed was pretty much exactly the same as doing the opposite. It was a letdown.
  14. I see that, but I think Avadon and Queen's Wish are the first SW settings where you can't be the hero. Though I agree that the world of Avadon is significantly darker and more hopeless than the world of Queen's Wish.
  15. I've been playing SW games for more than ten years, which puts me in the 10th percentile of people on this forum, maybe? I think Avernum 4 is the oldest one I've finished, but I've played every one since then. I just get them as they're released. The older ones, I just can't cope with the interface and I find them all very difficult to play. Anyway, I think the major trend in Spiderweb games over the last decade is that while the game worlds are still fanciful, the moral dynamics of those worlds are more and more realistic. In Avernum 1 - 4, you're the hero. In Avernum 5, you're a functionary of a colonialist state. In Avernum 6, you're the hero again, but the Slith and the Vahnatai have some solid arguments, don't they? In Geneforge, you can be the hero, and there's more than one way to be the hero. In Avadon, you're not the hero. You're working for the amoral establishment. Everyone hates you and anything beneficent that you do leads to something terrible elsewhere. In Queen's Wish, you are the amoral establishment. Your actions are inevitably destructive of others' culture. You can make choices that are more moral and less self-interested, but you are informed again and again that whatever you do will end in tragedy. So my advice is, choose based on what kind of character you want to play. If you want to be a hero, play an older game. If you like things grayer, play a newer game.
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