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Found 4 results

  1. Hello all, I finished QW2 a few days ago and I can't decide what I think of it. I loved the first QW, I finished it at least six times and I was so satisfied with the outcome of my last playthrough that I still have the savegame just so I can just go stroll around in there a bit. I don't know if I will play QW2 a second time. I do enjoy the moral ambiguity of SW games, and I knew there would not be a completely satisfying ending. I ended up with the Ro liking me fairly well and my family considering me a complete bozo, which is fine. But in QW1, there were a few major decisions that seemed easy to make and had a real impact on the game world; I was never going to support the Mascha, for example, and my decision completely flipped the power structure in the Vol. In QW2, everyone is so hostile and/or unpleasant that I didn't really want to be there, nothing really changes, and the war happens no matter what, so what was the point? I understand that the mission is a frustrating chore for the character, but it shouldn't be a frustrating chore for the player. I play on Casual, because I don't like to minmax and I don't have the attention span to fight the same boss half a dozen times just to figure out the right tactics. But some of the quests seemed too easy even for Casual, as if they were thrown in to provide busywork or plot advancement but had no tension of their own. These parts of the game seemed rushed. I do not like the puzzles, at all. I am bad at puzzles, and some of them I couldn't figure out even with the diagrams in the hintbook. In QW1 there were far fewer puzzles, so it was less of a problem. I'm not sure there are any that you have to solve to complete the main quests, but you do need to solve some for some of the cooler optional quests like the Harvester I think. I really just want to see the story and I would prefer a puzzle override control that just assumes my super-educated character figured it out. I really wanted to see my decisions play out in the game world to a greater extent. The character's decisions about the governors are supposed to be one of the two most important quests, and I was really anticipating booting out Yvette, but even after my victory at Prova Krug she is still there, dismissing my efforts. You don't really find out about the results of these decisions until the endgame, but I wanted to actually see them. I feel like in QW1 you could actually see your efforts pay off sometimes -- you clear a mine and then later on there's someone working the mine. You decide to support the Trench Towns, and then there's at least an indication that a transition of power has begun. I know Jeff is one guy and he can't write dialogue for every single thing you do, but I found this very unsatisfying. So I don't know, it is an interesting game but the payoff did not seem to justify the effort that I put in playing or the effort that the character put in adventuring. This is a game I play for enjoyment. I don't need a game I play for enjoyment to remind me that most of the time the death machine just rolls on despite the efforts of individuals. I don't need every game to make me an Avernum III-level hero, but I'd like my character's efforts to clearly matter in the game world.
  2. In previous games, you could change your controls so that the arrow keys scroll the map, but I didn't see that option for Queen's Wish 2: The Tormentor. Did that option get removed for some reason, or is it located in a different place? For reference, I am playing the Steam version.
  3. I bought Queen's Wish: The Conqueror on Steam, and I generally play offline because my Internet is not that great. I should have the latest version. I am playing on Windows. Anyway, I know that all the medals in the game also come as Steam achievements. Since I play offline, I don't earn the achievements at the same time as I earn the medals, but I thought that I would get them the next time I launched the game while I was online. This has not been the case. For a few of the achievements, it took a few game loads for it to finally register on Steam. However, for the Into the Desert medal and the one for declaring Max (I don't remember his full name) guilty, I haven't been able to get them to register as achievements at all despite the medals. I have tried launching the game multiple times, restarting Steam, and doing some of the things that got the other medals to register as achievements. Is there something special I have to do to get the two to sync? Edit: They finally synced. It just took a long time. Restarting Steam while online and entering and exiting Ft. Haven seems to do the trick.
  4. I found a fun exploit in Queen's Wish, but its probably a bug so I'm bringing it in case Jeff wants to fix it. While in a dungeon or anywhere the character sprites are not traveling on the overland map, I can right click the sprite and it brings up the training screen. I can retrain the character there and even moving one skill point automatically refills the energy bar. Using the latest Queen's Wish version currently on Steam. Operating System: Windows <Member will not be checking for replies>
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