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About MrRoivas

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  • Birthday 12/15/1990
  1. Granted, people are now forever more forced to speak in binary, a bit at a time. All previous bits of writing are converted into raw binary code as well. I wish the average human lifespan was twice as long.
  2. Granted, humans are now incapable of acting with any sort of intent, having all been turned into video games characters, with no more ability to be malicious than a windup toy. I wish sea monkeys looked and acted like their dishonest promotional material.
  3. When I logged into steam this morning it told me I had a new item in my inventory. Turned out to be a 20% discount for Avernum 3. Anyone want it? I've tried Avernum 5 and 6, and I just don't get on with the series. Also, I hope this doesn't mean sales are turning out to be disappointing for Jeff. Discounts this early in a game's life generally aren't a good sign.
  4. I'd encourage you to get to HR when you can. While the first was janky but so much greater than the sum of its parts, HR is pretty polished and pretty much the sum of its parts. Which is fine, as its parts tend to be pretty high quality.
  5. As practically anyone with an internet connection probably knows, the latest Deus Ex game is coming out. I've pre-loaded it onto my hard drive, and I'm quite eager for it. It got me to thinking whether any sizable number of people in this community like the franchise as well. Its an RPG series, but always a shooter-RPG series, and shooters don't get discussed much here. Short version of my thoughts: Played the first one back when there was only it and Invisible War, loved it, loved it, loved it. One of those games I'll remember forever and what not. Barely got past the tutorial level in Invisible War before I quit of out apathy and dislike. Loved HR, with the caveat that it seemed to me merely very very good, as opposed to flawed but great like the original. If this thread gets any real response, I'll expand my comments for those who are interested.
  6. I've discovered two game mechanics that apply to the entire series that don't seem to be mentioned anywhere in any of the strategy centrals: 1. Luck affects turn order. This mostly is important for Shapers who can't afford many points invested in quick action and don't want to ever invest in dexterity. 2. Melee weapons have a hidden accuracy bonus that is equal to 5*damage dice. Melee weapons essentially add on an undocumented and hidden bonus to the PCs melee skill. This can be easily shown by uneqiupping your PC's weapon and attacking a few rogues. You'll find that suddenly your character can't hit the broadside of a battle alpha. I don't know if this also applies to missile weapons, never having much use for them. But it wouldn't surprise me if they worked the same way. This is certainly an important consideration as to what weapon to chose for your PC. As a direct example, in G4 the Oozing Blade is 12-60 damage and the Shaped Blade 14-70. The Oozing Blade also has a listed +5 to hit. But given the above info, it will actually be 5% less accurate than the shaped blade, given that it has two less damage dice. This info also calls into question the value in general of weapons that have few damage dice in exchange for bonuses to stats. Is it worth having two more parry and quick action if your sword also has a 10, 20 or even 30 percent accuracy deficit compared to the blander but harder hitting sword?
  7. I'd love to have an easy way of examining all the different ending permutations for the Geneforge games, given how many different ways for each game to end. A quick check through the data files for the original didn't yield anything useful. Has anyone figured it out?
  8. This question was always easy for me. Astoria. Her option gives creations rights while maintaining necessary and proper controls on shaping. What's not to like?
  9. Didn't work in G4 either. If it was fixed, it was only for G5.
  10. Where is this recent poll of best games? I can't find it with the search function.
  11. I have the exact same problem as you, and the only solutions I can tell are this: 1.) Play in XP compatibility mode. It might help. 2.) Be a singleton. It slows done more for every animated character on screen. 3.) The later the game, the better it is. G1 is worst, with it being a bit better in G2, and somewhat more so in G3. As observed, not an issue at all in G4. Really though, they are old and coded to run entirely off a 32 bit processor. Its going to take until the remakes for the issue to be fixed.
  12. Yes, breastplate. And neither my dexterity nor my luck changed, only my armor and weapons.
  13. Was doing yet another run through and had made a beeline to the tombs. Thus my Guardian was low enough level to have a hard time hitting the thade shades present, leading to my discovery. I started the section with a bronze sword (3 damage die) and a chainmail suit (-5% accuracy). In the tombs is a corpse with both an iron sword (5 die) and an iron chestguard (-10%). Before putting on the iron chestguard, I had a 46% hit rate against the shades. I naturally expected to go down to 41%, given the heavier armor. But instead my hit went to 51%. What gives? In a flash, I decide to do a test. I throw down my iron sword to see how accurate my fists are. My experiment is a success, with fists having a measly 16% hit rate, 35% less. Given that there is a difference of 2 damage die between the iron and bronze sword along with a 10% accuracy difference, it suggests that swords give a 10% flat accuracy bonus plus another 5% for each damage die added. I always wondered how character hit rates are able to keep up with increasingly dodgy enemies. Now we know. I wonder if armor has a similar hidden bonus to dodge rates.
  14. Hyperbolic title aside, anyone got any clue why suddenly Avadon and the Avernum remake suddenly got so much bigger in their download sizes? I just checked, and Geneforge 5 was about 35 MB. Avernum 6 about the same size. Then suddenly Avadon triples that with about 105 MB download for the demo. And the recent remake balloons that up to 165 MB. What on earth is Jeff putting in those games that could make them so much bigger than any of his previous ones? Is it simply a matter of much less aggressive compression?
  15. Originally Posted By: Goldenking Again, there's a plot reason we won't be seeing the new classes introduced into a new Geneforge 1. The PC is a Shaper apprentice, and those are the only three Shaper classes. Obviously the Servile isn't a Shaper class, as you've already identified. A lifecrafter, which cannot exist canonically, is also void; infiltrators, warriors, shock troopers, and to an extent the sorceress, are all military members, not Shapers. As the plot hinges on the PC being a Shaper, this isn't an issue Jeff will have to deal with. I guess I wasn't clear. What Jeff could do is come up with new shaper classes, with new lore for each of the old skill combinations in the shaper society. As I admitted, its unlikely, but possible. Originally Posted By: Goldenking Here's how I see an ability tree working. Let's say you have a Guardian - that class would have access to a branch of a tree on combat and one on Shaping, and something equivalent to the current general skills area (leadership, mechanics, luck) or maybe something different in the center. Shapers would have Shaping, magic, and the new one/general one. Agents would have combat, magic, and the new one/general one. That would allow for the current three tiered approach he's been using in Avadon, and I assume Avernum as well. Furthermore, that would help prevent newbies from dying after creating a melee Shaper - something Jeff seems to like to prevent. Shaping and spells would be independent of the ability tree, as they are currently. You learn them from canisters and teachers, and that's that. There would still be an issue, even with that system. To compare, in Avernum the "combat" tree has sword and board, it has dual wielding, pole weapons, blademaster, archery, sharpshooter, you get the drift. As of now, the melee "tree" would have four skills in Geneforge, and that's it. And all of them would be general number buffs, rather than the more specific upgrades of the Avernum skills such as Anatomy or Sharpshooter. Same goes for Shaping.
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