Jump to content

And my heart too.

Global Moderator
  • Content count

    14,388
  • Joined

  • Last visited

Everything posted by And my heart too.

  1. And my heart too.

    Geneforge remakes.

    Yeah... you run into the same problem though. Anyone who's going to be meaningfully helpful could just make their own game. That way they get to make their dream a reality, and they get to make money off of it. And that's one of the main reasons indie game makers are overwhelmingly one-programmer outfits. Anyway, Jeff has written about this in the past. Probably in his blog somewhere; he's definitely also discussed it in AMAs and the like. The bottom line is it's just not how he wants to do things.
  2. And my heart too.

    Geneforge remakes.

    Part-timer or not, anyone who is actually doing the coding is going to make a lot more than $10-15 an hour. And when I say "a lot," I really mean a lot.
  3. And my heart too.

    Name Cameos in Jeff's Games

    Name Cameos in Jeff's Games and other sources of names 1. talk.bizarre personalities talk.bizarre was a newsgroup frequented by Jeff in the years leading up to the first Spiderweb games, and was the single largest source of names in Exile I. It was also used quite a bit in Exile II. At least a few of these folks served as beta testers as well. Exile I: Andrew Solberg Ron Echeverri Mr. X of X Industries (a.k.a. Xian) Tom Boutell Blair P. Houghton Elspeth Ty Nance Starcap'n Ra Crisper Than Thou Sunshine on Leith Yong-Mi Kim Markian Gooley C.J. Silverio Zed Kevin "Chevyn" McAuley Gypsy Miles O'Neal Diane Wilson Caitlin Burke Josh "Doc" Hayes Billbill (Bill and Bill) Zvi Gilbert J. Eric Townsend Ken Johnson (Captian Johnson?) Exile II: Tom Limoncelli Julian Waldby Johnathan Vail Paul Egli Jenine Abarbanel Nathan Torkington Genevieve Williams Kevin Schnitzius Avernum: M. Legare Avernum 4: Soren Ragsdale (Sorengard) 2. Rutgers math colleagues A number of characters, mostly in Exile I, were named after grad school colleagues. Jeff quit his program after Exile I turned out to be a commercial success. Exile I: Tor Gunston '98 Carol Hamer '98 Rita Cskany '98 Aimee J.R. Tom Bohman '96 Marco Lenci '99 Exile II: Marie-Cecile Vidican (Rutgers-related connection) 3. Society for Creative Anachronism friends Source for several noteworthy names in Exile I. Patrick Padraig Hathwisa Bevan Anastasia 4. Television and film Beginning in Exile II, Jeff has taken sets of NPC names from TV shows and occasionally movies. Comedy Central receives thanks in many readme's and shows up all over this list, especially early on. Exile II: Absolutely Fabulous Eddy Monsoon, Patsy Stone, Saffron Monsoon, Justin, Oliver (Blosk) Saturday Night Live Gilda Radner, Dan Ackroyd, Lorraine Newman, Jane Curtin (The Castle) 3rd Rock from the Sun Kristen (Kirsten) Johnson, John Lithgow, Joseph Gordon-Levitt, Jane Curtin (The Castle) Felix the Cat Felix (Patrick's Tower) Exile III: Kids in the Hall Dave Foley, Bruce McCulloch, Mark McKinley, Kevin McDonald, Scott Thompson (New Formello) Babylon 5 Ivanova, Londo, G'Kar, Delenn (Golddale) Laverne & Shirley Laverne, Shirley, Carmine, Lennus (Lenny), Squiggus (Squiggy) Trainspotting Spud, Renton, Begbie, Sick Boy (Shayder) Irvine Welsh (author of the book, also in Shayder) Blades of Exile: The Daily Show Craig Kilborn, Lizz Winstead, A. Whitney Brown, Beth Littleford, Felix Unger (Blinlock) South Park Eric Cartman (Zaskiva); Kenny (added in BoA) Titanic James Cameron, Leonardo DiCaprio, Kate Winslet Geneforge: Sports Night Dan Rydell, Dayna (Dana) Whitaker, Isaac Jaffee (Jaffe), Natley (Natalie) Hurley, Jeremy Godwin (Goodwin), Pixley, Aaron Sorkin (Pentil) Geneforge 2: Black Books Manny, Bernard The Office (UK) Brent, Gareth, Dawn, Finchy (Gheth) The Wire Kima, Macnulty, Bunk (Loyalist Encampment) Blades of Avernum: The Daily Show (again) Jon Stewart, Steven Colbert, Steve Carrell, Samantha, Corddry, Helms, Walls (Seleucia) Geneforge 3: Arrested Development Michael Bluth, Gob Bluth, Tobias Funke, Maeby Funke (Dhonal's Keep East Docks) Avernum 4: Lonesome Dove Pea Eye Parker, Lorena Parker, Woodrow F. Call, Bolivar, Augustus McCrae (Silvar) Horror/suspense film characters Carrie Jason Vorhees Gunderson (innkeeper) Geneforge 4: Veronica Mars Veronica Mars, Duncan Kane Geneforge 5: Mythbusters Adam Savage, Jamie Hyneman Avernum 6: Mad Men Joan Halloway (Holloway), Roger Stirling (Sterling), Freddy Rumson (Rumsen), Peggy Olssson (Olson) (Fort Draco raiders) 5. Girlfriends Some or all of the provinces (and possibly other locations) in Exile III were named after Jeff's girlfriends. This was apparently stated by Jeff someplace. To wit: Mariann Krizsan Monoroe (Shirley Monroe) Sharimik (Shari Moskow?) Karnold (K. Arnold?) Bigail (Abigail?) Shayder (Shaynee Snider?) Footracer (Tracey?) 6. Authors and editors It's unclear if these were intended as a deliberate tribute, or whether books and other written works were simply a convenient source of names that had just the right ring to them. Exile I: General authors Christopher Marlowe, Samuel Johnson (Bargha) Arthur Leo Zagat (Spire), Roberta Rogow, Cynthia Felice (Bargha; all three are SF authors) Bill Maher, John Cleese (Bargha; comics but also authors of books in 1993-1994) John Calder, publisher of some Nathaniel Hawthorne works (Bargha; see fictional characters below) Exile II: General authors Thomas Gibbon, Tom Stoppard, Orson Welles, John Locke Blades of Exile: Kurt Vonnegut DC Comics Bigwigs, Editors, Artists, and Writers Paul Levitz, Richard Bruning, Lillian Laserson, Dave McKean, Dorothy Crouch, Bruce Bristow, Axel Alonso (VoDT); Robbin Brosterman, Lillian Laserson, Joan Hilty, Stephano Gaudiano, Chuck Kim, Ray Houlihan, Michael Zulli (ASR); Jenette Kahn (both); Abe Ocampo, Sheldon Mayer, Kimzahn (Timothy Zahn) (ZKR) Geneforge 3: SF authors Michael Swanwick, Mike Resnick, Connie Willis Avernum 4: New York Times writers Paul Krugman, Joe Conason Geneforge 4: New York Times writers Jay Mouawad, Louis Uchitelle, Kate Zernike, Martin Fackler, Michael Barbaro, Kirk Johnson, Rachel Swarns, Ian Urbina, George Vecsey, Lynn Zinser, Sabrina Tavernise, Randal Archibald, Manohla Dargis Geneforge 5: The Onion A.V. Club writers Tasha Robinson, Genevieve Koski, Josh Modell The Seattle Stranger contributors A. Birch Steen, Megan Seling, Brendan Kiley, David Schmader, Charles Mudede, Dan Savage 7. Literary characters Books became a consistent source for characters, alongside TV and film. Exile I: Nathaniel Hawthorne's works Hester Prynne (Bargha), Eustace Bright (Spire) Samuel Johnson (Bargha; an author as well as a character in a Hawthorne book) Exile III: Infinite Jest, by David Foster Wallace The "Unspecified Services" organization name Blades of Exile: DC Comics, mostly involved in Crisis on Infinite Slarties Earths Maria [several possible], Penelope Black, Bradley Covington (VoDT); Stone [family], Smith [several possible], Maya, Caroline Dean, Eric O'Grady, Helena [several possible], Luna Nurblin (ASR); Vale [several possible], Edward [several possible] (ZKR) Note: the Crisis event involved a massive number of characters, so name overlaps would be expected; I consider these likely only because they are in the same context as the clearly evidenced list of DC editors in the above category. Geneforge: Chekhov's plays Maria "Masha" Kulygina, Vassily Solyony, Nikolaj Tuzenbach, Aleksandr Vershinin, Ferapont (The Three Sisters) Konstantin Treplev (Treplyov) (The Seagull) Mikhail Astrov, Aleksandr Serabryakov, Sofya Serabryakov, Ilya Telegin (Uncle Vanya) Anya, Varya, Leonid Gayev (The Cherry Orchard) Nikolai Ivanov, Michael Borkin, Avdotya, Gavrila (Ivanov) Geneforge 3: Jonathan Strange & Mr. Norrell, by Susanna Clarke Jonathan Strange, Arabella Strange, Gilbert Norrell, Susanna Clarke Avernum 4: Wicked Elphaba Emperor of Ocean Park Kimmer Madison, Talcott "Misha" Garland, Mariah Garland, Oliver Garland Geneforge 4: Watchmen Dave Gibbons, Adrian Veidt, Fred Motz Neal Stephenson's Baroque Cycle Jack Shaftoe, Eliza of Qwghlm, Moseh de la Cruz Avernum 5: The Skin of Our Teeth, by Thornton Wilder George Antrobus, Lilly Sabina, Maggie Antrobus Kurt Vonnegut's novels Kilgore Trout, George Pefko, Norman Fuller Geneforge 5: Bleak House, by Charles Dickens Harold Skimpole, John Jarndyce, William Guppy, Richard Carstone Hyperion, by Dan Simmons Lenar Hoyt, Brawne Lamia, Martin Silenus Anathem, by Neal Stephenson Erasmus (Erasmas), Orolo, Sammann Avernum 6: Waiting for Godot, by Samuel Beckett Vladimir, Estragon King Lear, by Shakespeare Regan, Edgar, Edmund (Almaria) possibly also Noam and Tardiff, critics who wrote about Lear The Stand, by Stephen King Nick Andros, William Hapscomb, Stuart Redman, Frannie Goldsmith (Fort Duvno) Avadon: Les Miserables Cosette, Eponine, Varoche (Gavroche) 8. Musicians An occasional but clear presence. Jeff frequently gives shout-outs to the bands he listens to while programming in his readme's, so it seems possible there are more references we haven't caught. Exile II: Tori Amos Melissa Ethridge (Etheridge) Avernum 4: Sleater-Kinney Corin Tucker, Carrie Brownstein, Janet Weiss, Sleater-Kinney Avernum 6: Neko, Case (Webbed Woods) Avernum EFTP: The New Pornographers Carl Newman, Neko Case, Kurt Dahle, Dan Bejar, Kathryn Calder 9. Comedians The Exile I entries are questionable, since Jeff did not use very many produced-content sources for names in that game, but they are comedians who seem to fit perfectly with Jeff's sense of humor (as well as the Scorched Earth Party). Exile I: Bill Maher John Cleese Avernum 4: Dave Chapelle Redd Fox David Cross Patton Oswalt Sarah Silverman Terry Gilliam 10. EverQuest (and the Chaos Justice guild) A major name source around the Avernum 4 era. Jeff gave us a lead on this one. There are a surprising number of trails for this on the web, despite the timeframe being a decade ago. Most of these names came from other characters in his guild, or who raided with his guild, though there are a few from raid targets as well. Geneforge 3: Meraia, Tuona, Muram Barxt (raid target) Avernum 4: Kabraxaz, Nociduas, Abisynthe, Trysbrina, Lyun, Uggluk, Imiriel, Sinedin, Tuona, Kasaz, Zarbonn, Kragg Keldovan, Hanvar (raid targets) 11. World of Warcraft Jeff has talked about WoW even more than EverQuest, and mentioned it in more readme's. Many names, especially in Avernum 4 and beyond, sound like they could easily have come from WoW characters. Unfortunately, I haven't been able to find reliable googleable material the way I was for Chaos Justice, but it's a safe bet that this was a prodigious source for names for a number of games. 12. Nearby locations Mainly a source in Exile III, which of course required naming more small friendly towns than any other SW game. Exile III: Golddale (Silverdale), a town Jeff was once associated with Port Townsend Bremerton Poulsbo Colfax Gorst Geneforge 5: Zoka, a Seattle donut shop (also has a readme callout) 13. Spiderweb affiliates Hat tips to people who've been there for Spiderweb. Exile III: Jordan Bojar of Foglio studios Nethergate: Phil Foglio Geneforge: Brent Heustess, beta tester Geneforge 4: Reiner, tileset creator Paul Ellsworth, beta tester 14. Family The first was stated by Jeff; his immediate family receives frequent use, but he has said sometimes that he just likes the names. Exile I: Elmer, Jeff's grandfather Various: Mariann Krizsan, Jeff's radiant wife Cordelia, Jeff's daughter, but also a favourite name of his Miranda, Jeff's daughter, but also a favourite name of his 15. Other friends Some of these are simple Facebook speculation, but the source of one rather important name, Erika Redmark, was supplied by Jeff. Exile I: Erika, a high school friend Jennifer Rippel (?) Shaynee Snider (?) Exile II: Prazac, a high school friend Tina Mancuso (?) Avernum 4: Lark Griffin (?) Geneforge 4: Sharon Crowley (?) 16. Miscellaneous Name sources that don't fit into the above categories, but seem likely due to unusual similarities (Zanthia) or Jeff's background (Sylow, Moon). Exile I: Sylow, a Norwegian mathematician Zanthia, the alchemist protagonist of The Legend of Kyrandia 2 Exile, name of a one-way transport mechanism in Julian May's Saga of Pliocene Exile (cited by Jeff as inspiration; related inspiration from Robert Silverberg's short story "Hawksbill Station") Exile III: Moon, a town in Ultima 3 Malloc and Calloc (towns), C functions Blades of Exile: Newsworthy figures of the time Steve Forbes, Chelsea Clinton, Michele Aboro, Welde, Madeleine Albright (ASR Willow) Geneforge 3: Galileo Galilei's family Maria Celeste, Vincenzio Galilei, Sestilia Bocchineri Alcholic beverages Sauza tequila, Macallan single malt whiskey, Maker's Mark bourbon, Bailey's Irish cream, Captain Morgan rum, the Aunt Agatha mixed drink Avernum 6: Djokov and Baghdatis, pro tennis players Avernum 2 CS: Morrigan, Celtic warrior goddess Venus Castinan, aspect of goddess related to non-male-performing men 17. Names from the news In the Geneforge and Second Trilogy years, googling a set of names from the same town often turns up a newspaper or magazine of the appropriate era, and it's sometimes one local to Seattle. It's unlikely that this is always a coincidence, but in many cases the names are so common that it's not really possible to establish a definitive tie, either. 18. Name generators You may have noticed that the most recent SW release, the Avadon and Avernum Remake series, do not show up on this list very much, even though the Avadon games involve a real slew of new names. Googling those names doesn't turn up much. However, googling those names often turns up name generator name lists. I'd wager Spiderweb is using a relatively nice name generator, and probably one that generates names of particular linguistic backgrounds, as we've seen a few clusters of names that closely resemble common Slavic names, to take one example. This document is not complete -- it is a work in progress, and we'd love your help in continuing to expand it! If you have any ideas or see names that look familiar, please feel free to post in this thread. Some other names we are currently suspicious of, but don't feel confident enough about to include in the main list, are below. OTHER CHARACTERS WE EYE SUSPICIOUSLY Linda (Linda Strout? no -- most likely predates her) Strout (G1 Servile, A4 Fort Monastery resident -- Linda Strout? -- unclear) Micah Bernie ("the Chart") Mairwen Karzoth Skunky Joe Etunimdiam (G4 gazer) -- sounds like "et unum diem", Latin for "and a day" -- has an xbox live account listed under Seattle, WA Skarp (A5 Exodus) -- Seattle WA band. Elinor, Klivans, Haedrich (ASR Selathni) -- cookbook authors; Vonnegut in same town Commander Wallace and Craftmaster Pynchon in Zhethron's Keep (Av3) -- see thread Potential Slithzerikai inspiration in the Sleeth of Gamma World (tabletop RPG) SIMS (F. Paul Wilson novel) as potential inspiration for Serviles
  4. There's nothing wrong with not optimizing! And literally no one in either thread has ever said there was. The problem is with presenting inaccurate information about the power of different skills, creations, etc., as if it is an authoritative guide. That's misleading. If you don't want to be criticized for inaccurate assessments, then I suggest either 1) respond to people when they write friendly replies that attempt to help with these things, as in the previous thread; or 2) call your work "how I beat Torment with class X" or something, rather than "guide to class X". "Guide" implies that you are guiding people with, you know, effective information. So if people disagree with your advice, they are going to say so. It's not because they are "offended" by the fact that you didn't "hyper-optimize", it's because they don't want people who read your guide to be misled. 3) The other option, of course, is to just be cool with the fact that there will be criticism. IMO, #1 is the most productive choice, but to each his own. And just to be clear: I 100% respect the time you put into writing these guides. I think it's a great project. But that doesn't mean I'm going to ignore their flaws, any more than you should when I write something.
  5. I'm going to be less kind this time, because you didn't engage with any of the (frankly, kind and thoughtful) feedback we gave you about the previous guide. Nobody's going to rip on you for not using Vlish in G4, where they aren't actually that great; but it is really unfortunate that, even in this second guide, you have not corrected your erroneous understanding of the ways creations can gain levels, including via shaping skills. That changes the balance of different build options dramatically, and explains why you may be basically the only player ever to recommend Kyshakks over Wingbolts. Kyshakks are fine, but G4 Wingbolts are serious competition for G3 Vlish when it comes to being a brokenly powerful creation. Sorry. Wish I could be more enthusiastic.
  6. If you want Guardians to be useful, just make melee attacks stronger for everyone. Then they have a better attack and their (fairly modest) advantage in tanking matters more.
  7. And my heart too.

    Geneforge 1: Place to stash items

    Something that obliterates the contents of all unopened containers, on the other hand...
  8. This is a very interesting perspective. I appreciate that you state at the beginning that Guardians aren't an optimal, powergaming class -- although of course they are very playable -- and I love the "suboptimal really just means a better challenge" perspective. There are maybe a few exaggerations in describing Guardian capabilities but I suppose they deserve the love! One thing about the "two island tax" is that you don't have to pay it right away -- and if you plan on using creations in any capacity whatsoever, you will permanently cripple yourself by boosting those skills before shaping skills and Intelligence. I appreciate your honesty about not having tried vlish -- here are the key points of mechanics that you're missing: 1) G3 is by far the most generous, of all Geneforge games, in terms of the rewards your creations receive for sticking around with you. Your creations receive a flat portion of the XP that you do (around 75% with a full party), regardless of what level they're at. All SW games scale XP down quite sharply as the PC rises in level. This means that if you make a creation early in the game with a high starting level -- quite easy to do when you pay attention to your shaping stats, which literally just give +1 level at creation for the first 10 points -- that creation can end up progressing in level both further and faster than it would if it were a PC. 2) All creations have nearly identical stat progression. Some of them do have flat additive bonuses to HP, for example, but those are pretty modest compared to the natural increases that come with levelling up. (The HP formula is something like Level * Endurance -- I forget exactly -- but since creation Endurance also goes up every other level, the growth is essentially exponential.) Since all core creation stats rise with level, raising their level matters more than anything else -- see point 1 for everything that incentivizes. Of course, there are meaningful differences between creations in damage dice, in attack elements (as you note), and sometimes in resistances (though less often than one might think, especially in those early games). 3) What makes a bigger difference than dice and elements, due to point 1, is how soon creations become available, and how much they cost in Essence. It's not that Vlish are head and shoulders better than other creations on a 1-to-1 basis (although they are better than many): it's that they are incredibly cheap for how good they are and how early you can make them. Check out the table here: http://spiderwebforums.ipbhost.com/topic/5111-broken-vlish-a-too-long-analysis/ Anyway, as you can probably guess, I disagree with the bulk of your creation suggestions It sounds like you never pumped your Shaping skills above the bare minimum, which is why you were able to jump around between shaping types so much, but also why you saw much more significant base level differences than are really the case. Also, since you kept making new ones, they didn't have time to power up. Creations can be many times stronger than the ones it sounds like you had following you around; and when that happens, Thahds actually aren't more durable than other options, Searing Artilas are not actually more efficient for DPS, etc.
  9. And my heart too.

    Torment Singleton Ideas

    I have some rough numbers from testing CotA in some topic somewhere. IIRC it was +20/30/40%.
  10. And my heart too.

    Torment Singleton Ideas

    I disagree about Spellcraft vs Parry. Spellcraft only increases damage by "+2%" -- which I place in quotes because it's not a flat x1.02 multiplier, rather all magic damage increases are added together, so the more you get, the more it drops; with Cloak of the Arcane active and the obvious spell damage traits, Spellcraft points will typically be increasing damage output between 1% and 1.4% each. However, Randomizer makes a good point about Resistance, which is definitely more useful than Spellcraft.
  11. And my heart too.

    Queen's Wish - Romance

    Oh... wow. MagmaDragoon? Seriously? It's been... um, what, 12 years? Hope you're doing well! -- Slarty On topic: There were parts of the Avadon 2 romance option that were done well, and certainly other parts that weren't. I don't personally think that first-person pick-your-line-of-dialogue systems are ideally suited to romance. Love is too dynamic, too interactive, too all-encompassing to reach with choose-your-own-adventure dialogue. No! in the fairy-tale when she has breathed ‘I love,’ the prince, all pale, feels his own ugliness pour up in flame— but I, beloved, you see am still the same -- Cyrano de Bergerac, perhaps while playing Avadon 2
  12. Based on the messages you get when you use Capture Soul, there seem to be three constraints on what you can capture. 1) Some enemies can never be captured. 2) There are enemy level cutoffs beyond which you need a stronger level spell (level 2 or 3) to capture. 3) Finally, you need to be within a certain number of levels of the enemy, for it to work at all. If a capture fails, each one of these constraints will produce a DIFFERENT error message. I assume that #1 applies mainly (or possibly only) to enemies with "boss" status or other enhancements -- thus, most specially named enemies. Level 2 cuts off somewhere after level 22 and no later than level 25. I'm not sure if there is a cutoff for level 3 at all. I also can't tell how close your level has to be, and whether Intelligence or the like can affect this -- I assume not. Assuming it just takes the raw difference, I know from failures that 8 is too far away. Finally, if there is a random check involved, I haven't seen it cause a failure -- there MAY be no random factor. Anyone have any further insight into this topic? (Or just favourite captures so far? I'm going through the enemy list currently...)
  13. And my heart too.

    Testing a Discord server for SW peeps

    That one was definitely posted about the board a few times. It isn't super active but as it does already have a lot of members, it might make sense to just build on that.
  14. And my heart too.

    Testing a Discord server for SW peeps

    Isn't there already an SW discord? Edit: Yeah, this one: https://discord.gg/r3V98S
  15. And my heart too.

    Geneforge complete missile build?

    You could always mod anything. That's not generally relevant when someone asks a game mechanics question. That said, I am pretty much always in favor of unlimited-ammo mods for SW games, where ammo is just busywork.
  16. And my heart too.

    Geneforge Guardians "weak"?

    G4 is probably the hardest -- its semi-linear progression through areas means that you can't always "just wait till you're stronger", and it doesn't have any of the things that made particular classes "easy mode" in the previous 3 games, nor does it have the nutso bonus resistances of G5. G5 is probably harder than the first three as well -- not as much as G4, but it at least does balance out some of the creations that were a little too good in G4 (*cough cough* wingbolts) Alternate answer: G1 and G2 are the hardest because you have to use that @#$ inventory interface
  17. And my heart too.

    Geneforge Guardians "weak"?

    None of the Geneforge games are very hard with any class, if you are good with tactics and pay attention to what works and doesn't in the engine. Yes, that is even true for most parts of the game on Torment if you really know what you're doing. That doesn't mean the classes are all equally strong. And, indeed, they aren't, not even close.
  18. And my heart too.

    Geneforge Guardians "weak"?

    What no one has mentioned, for some reason, is that the relative strength of Guardians is very different in different Geneforge games. G1 - Definitely an effective class, though not "easy mode" like shapers are G2 - Arguably the best class, certainly a strong and straightforward option G3 - Seriously nerfed; weakest option by far G4 - Warriors instead of Guardians; still very weak G5 - Still very weak, although the unintentional inherent resistances of the 3 older classes at least offer some reason to use a Guardian
  19. Yeah, it's not especially hard even without speed boosters, but if someone is having trouble, those are the obvious suggestions to make. Note that they won't do anything at all if you're not in combat mode already, so I think people just assume you use combat mode for it.
  20. Every Spiderweb Character Ranked Part 2: The Worst Characters More than 200 of the most important and most memorable characters from Spiderweb games were rated, as characters, on a scale of 0-10 by anyone in the community who wished to. Ratings were averaged together to make a list. We started with the most disputed characters. Before moving on to the best characters, we're going to tackle the least successful characters. Important Note: Everyone who rated is a big Spiderweb fan. These are our collective least favourites taken out of worlds that we have enjoyed for years. That's the spirit in which this exercise is meant, not as criticism, but rather as celebrating the little deformities in a prized treasure. I'll be posting the characters one (or a few) at a time along with in-game quotes and a short write-up. The math is what the math is, but comments, discussion, and debate are encouraged! Tell us what you agree or disagree with and why.
  21. I'm pretty sure you can register with it being "Exile" -- just not "Exiles" plural. "Avernum" should work the same way, FWIW. Plenty of Exile fanciers among the mods here! I don't remember if conflict is specified, but the Vahnatai do indicate in X2 that they were familiar with the Slithzerikai from before the Resting.
  22. And my heart too.

    What Exile/Avernum you begin with ?

    That was my experience too, originally. Not a hard experience to have I think (especially if you were only playing Exile because it was included, unadvertised, in the Realmz download). I did come around by E2 and bought both games at that point.
  23. And my heart too.

    Name Cameos in Jeff's Games

    "I just built a time machine. Let's go assassinate Hitler!" "Great, after we do that, uhhhh, I have a list of fancruft errands that would make me really tickled with myself... we'll have to infiltrate Usenet though, are you cool with that?"
  24. And my heart too.

    Name Cameos in Jeff's Games

    They did, in fact, exist in the original Exile: EFTP, way back in 1994! Just goes to show that coincidences can and do happen.
  25. And my heart too.

    E3: Dealing with evidence

    This is honestly pretty tame compared to a typical TM surprise-it's-a-rakshasa RP.
×