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Clash on the Big Beige

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About Clash on the Big Beige

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    The Demon of Good Taste
  • Birthday December 25

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  1. Yes, that +10% to crit chance from longbows applies to all attacks. Even spells! Very silly, and easily corrected, but still it persists this way across numerous games...
  2. Clash on the Big Beige

    Does Critical hit chance have a cap?

    That is correct. The javelin ability doesn't actually use critical hit mechanics at all.
  3. Clash on the Big Beige

    E3: Dealing with evidence

    IMO, neither Erika nor the Dragons made very convincing possibilities anyway.
  4. Clash on the Big Beige

    Let's Play Blades of Avernum!

    O, memories.
  5. Hah, yeah, I forgot about those equipment penalties, heh. There was indeed a fairly small base value.
  6. This is good advice and clearly written -- I'm sure a lot of players will find it useful, Nobear. I largely agree about Endurance. Randomizer and I have been having this argument for what must be a decade now. You put the dilemma well: Endurance makes a very piddly difference to your survival by the second half of the game, yet the early game is when it's most important to get your primary attack stat as high as possible. Eventually you get to the point where you max the hit cap and have a high base amount of damage dice -- and then it doesn't matter so much, as neither placement option is game-changing. Things were different in Geneforge and the Second Trilogy, where EVERYTHING ELSE in the HP formula was multiplied by your Endurance. (Or something like that, it's been a while.) Now that it's a flat +5, the impact is much, much, much smaller. Randomizer, you always pull out this same line about "you start needing just a few extra health to avoid dying in one round by just those few points´╗┐". That is hogwash. The "you start" part is especially hogwash -- as not only do manually placed points of Endurance have less effect on your HP, proportionately, as you gain levels and other bonuses -- but your armor and resistances also ramp up fairly rapidly. But the other problem is that, since your HP is a finite number and above-your-level enemies on Torment deal huge damage early on, not even putting 2/3 of your points into Endurance will cause the scenario you describe to stop happening! In an encounter where you are literally less than 5 HP away from surviving, there is always something else you can do to deal with things -- alter your tactics, your character placement, use summons, etc. Or, for that matter, wait for a single level up, which after all automatically comes with 5 HP, and come back. Whereas having a 5% lower chance to hit (and a die less of damage) handicaps your performance with greater frequency.
  7. Clash on the Big Beige

    Level 3 move mountains

    You need to talk to Mazumdar, one of the wizards in the lab in the southeast.
  8. Then I invite you to do so. You're right that, technically, those factors were not ruled out given how that test was conducted. But there is zero evidence suggesting they need to be ruled out. In particular, I note that after eight and a half years of this series existing, you are the only person I am aware of who has claimed to observe enemy targeting based on party order. Don't you think it's very unlikely that this would seem so obvious to you, yet nobody else would ever notice it happening? Without rigorous empirical testing, the more plausible explanation for what you observed is this one. You are talking about an outdoor encounter. Party order correlates 100% with initial placement in outdoor encounters. You also note that the ice worm acts first. What seems likely to me is that, given the initial placement, the first two characters are the ones closest to it, and some other factor makes it prefer your second character over your first character as a target. (Or maybe the second is actually always closest? I don't remember the range of possible starting locations for the ice worm, but if it is just a square right of the middle, the second PC would indeed always be the closest character to it.)
  9. According to this post http://spiderwebforums.ipbhost.com/topic/24070-lets-all-play-avernum-3/?tab=comments#comment-300921 Challenger does work, and based on the description, it seems pretty hard to argue with. And you'd have to rule out an awful lot of other explanations for the way the AI targets. Character proximity, HP, armor/resistance... things which all correlate with party order, and which the game might well check for. It wouldn't make any sense for targeting to be "based largely" on party order. As a tiebreaker, maybe.
  10. Clash on the Big Beige

    A3: RW - How not to Suck Playing (SPOILERS)

    Capture Soul is very much player level dependent. This is from A2:CS, but the mechanics are presumably identical or similar (though the enemies available and their levels may be different). http://spiderwebforums.ipbhost.com/topic/21086-capture-soul-mechanics/
  11. Clash on the Big Beige

    ANALYSIS: Min-Maxing A:EFTP

    Yeah, I guess "elemental damage" is not the clearest term to use, that's fair. But no, it does not affect Move Mountains, because of the definitions I listed above. The tooltip for that trait though very clearly says "elemental damage". Even if "elemental" isn't the clearest word, "damage" certainly is. I'm not saying Spiderweb tooltips are never wrong but in this case there's really nothing to suggest a boost to buffs or debuffs, is there?
  12. Clash on the Big Beige

    Slarty Ranks Everything

    OK so by "TONIGHT" I clearly meant "probably Saturday" but it is going to happen then. Really.
  13. A lot of the answers to these questions can be found using the search function on the forums. Some of them you can just look up in the game yourself (i.e., what spells were removed between games). For the less obvious ones, here is what I can give you off the top of my head: Most of the principles still apply, and the majority of game mechanics are unchanged. So in those realms it is a good starting point. The flow of the games are not identical, however. In A:EFTP you could pretty easily explore almost all friendly settlements and map locations at the start, with little danger. Neither A2:CS nor A3:RW are quite the same. Yes, Jeff nerfed dual wielding as of A2:CS in two ways: changing the base penalty from -20% to -35% (which has a bigger impact on early game than late game), and removing or nerfing two incredibly strong weapons with bonuses that aided both hands (a flaming sword, and a sword with an insanely high Blademaster bonus) (which has a big impact on the late game). If we're talking about the same analysis, it absolutely mentions this. That hasn't changed, and humans are still the clear winner, though someone (Clintone I think?) made a good argument for using nephils in specific builds in A3:RW. Swordmage was never a complete waste, at least not the first few levels -- it just wasn't necessary in A:EFTP. It is more useful in A3:RW. Yes. This was actually true of the most recent version of A:EFTP as well -- Jeff initially set the second-level spell and training purchase prices much higher on the Mac version, which came out a month or two before the PC version IIRC. It now doesn't do that on any platforms. Negotiator is still important in A:EFTP but you can be less picky there. A3:RW does theoretically have infinite money, so you could skip Negotiator, but that would slow things down for long enough that I wouldn't consider it worthwhile. XP does work the same way, but the flow of the game is a little different, in particular how easy or hard it is to hit level 30 and how easy or hard it is to gain levels past that. They aren't a high priority, but if you get them early they do generate a reasonable amount of experience. There is a thread somewhere on A2:CS where I tested this. The old complaints about Sniper absolutely still stand. If for some reason you are playing on Torment but not hasting your party all the time, then Sniper could have a use. It makes a much weaker contribution if you are going to have haste up anyway. Clintone did a good analysis arguing in favor of Sniper, but I think he would agree with me that it is not worth skipping Sharpshooter in favor of more Sniper. I'd take Lethal Blow over Sniper as well. Resistance is terrific and amazing and a good reason to minor in priest spells. But I suppose it depends on whether you really want to use an archer as your primary damage dealer, or take the more traditional (and IMO much more effective) multi-spellcaster bombardment strategy.
  14. Clash on the Big Beige

    ANALYSIS: Min-Maxing A:EFTP

    You are mostly overthinking this. Look at your PC's info display. You'll see eight resistances listed. Magic, Fire, Cold, Poison, and Acid count as Elemental. Armor (aka physical damage) does not. Mental and Curse are used for status effects. There is no such thing as an earth element in these games, and I'm not sure where you are getting "Force damage" from -- the games do sometimes call magic-element damage "energy damage" though. Basically, when dealing with game mechanics, for any game, you should trust what is explicitly stated onscreen over random, overarching interpretations of elements and other things that don't actually stem from the game in any way
  15. Clash on the Big Beige

    Slarty Ranks Everything