Posted 22 March 2012 - 09:06 AM
The introduction is good, rousing interest in the story. The story itself is quite simple and without dialogues, as the player eventually discovers, but the little amount of text it does contain is neat and very well written.
Not being able to open many of the doors (they remain stubbornly closed) and being presented with a constant can’t-enter message instead was slightly annoying (a random message would have added some variety). So also is the area where you must trial-and-error your way into one of several rooms. At least, I didn’t find any indication of the correct room number, if there is indeed one.
The journals are interesting (and so is the treasure hunt to find them), and I liked the idea of using mundane, everyday items to dispose of the magical entities. The lack of combat evokes suspense (it’s expected in most scenarios) and makes it unique; there aren’t any of the typical rats and spiders lurking in the corners, which is good and makes me like it all the more (and having the same difficulty irrespective of your party level doesn’t hurt either).
Considering everything, the scenario is good enough to make the few negative points unimportant. Anyway, I really enjoyed it.