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Mister Fox

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About Mister Fox

  • Birthday 09/16/1989

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  1. The Avernum necromancers are always wimpy nerds living in caves out in the middle of nowhere, I think graverobber would be a better class. They'd be fast from running away from guards when caught, self-trained in stealthy skills to avoid being caught, and and skilled in pole weapons from all of the shovel handling. Also, it fits in with the other classes in that there is always some criminal background involved. Necromancers seem to be thought of as a bit too criminal for Avernum (you always get sent to kill them) and would probably be sent to the Abyss.
  2. Another neat little out of the way and completely meaningless easter egg Jeff could stick in would be to place members of the spiderweb forums (or maybe just the mods) in random places in A5, quotiong a post or their sigs or giving actual useful information.
  3. An interesting side quest could be a temporal rift or something of the like that sends the party to an alternate dimension (possibly Exile, with its minute differences from Avernum) with old-school 2D graphics.
  4. It's a widely known fact that Lincoln is to blame for the cave worms and hellhounds. Abraham Lincoln was exiled for wearing a hat that was too tall, and generally making a mess of any situation involving a hat on the surface. In Avernum, however, his tall hat found acceptance. That was until his hat flattened Avernum out, freed cave worms, created hellhounds, and revived Retar Ihrno. Abe was banished to The Abyss, where he was eaten alive by the rare and elusive Cave Baboon.
  5. Quote: Originally written by Ephesos: Quote: Originally written by Scienceking: Jeff, I think that I would prefer it if you could swap around the graphics for the portait and the figure. What? This makes no sense. He means choosing a portrait and an icon that don't match. In the older Avernum games, you chose the portrait and icon separately, and you could change either of them later through the abilities menu. The only thing I don't really like about the new graphics is the lack of variety in the Nephilim and Slitherzakai characters. Also, the lack of elevation in the Geneforge system makes the world seem less like Avernum. If I had any artistic talent I would have graphics to contribute, but I'm more of a writer.
  6. Longsword/Broadsword(whatever is the main one-hander in the next game): Phantom Blade Damage: 40-40, cannot be parried and ignores enemy armor Weight: 0 Rarity: Very rare, almost unique but not quite Description: An extremely cold, ethereal, blue sword that constantly emits a soft glow. This completely weightless sword can damage a foe through shields or heavy armor. Because of its weightlessness and the extreme cold surrounding it, the Phantom Blade can be difficult to use. -30% Accuracy 2-12 bonus ice damage on hit Acts as an inexhaustable, but dim light source if light is needed in A5
  7. In Exile, joining and leaving was a great idea because of the free priest spell levels. There is really no reason to do it in Avernum though, I wouldn't suggest joining at all unless you already have no mages in your party. A group of warrior priests would see huge benefit joining from free spell levels and cheap spells and items.
  8. I would like for Jeff to fix the weight of his items...he did improve it from earlier Avernums to 4, but (going from 12 pouds to 9 for a normal one-handed sword) 6-9 pounds for a one-handed sword is still a bit over the top. That's even a bit much for a two-hander realistically speaking. The average 1 handed battle sword weighs between 2.5 and 3 pounds, while the average 2 handed battle sword is 4-6, though 6 is uncommon. Swords didn't weigh a lot until they stopped being main battle weapons. Decorative and parade 1 handed swords could weigh up to 8 or 9 pounds but are nearly useless in combat. Unless everyone in Ermarian (sp?) has resorted to using display swords for some reason, these weapons need to go on a diet. I only have info on sword weight, but a few others seemed miscalculated...like a pir of gloves-not gauntlets-weighing 2 pounds seems a little much to me but I can't be certain.
  9. Quote: Originally written by Enraged Slith: Maybe Jeff will make an Avernum from the Vahnatai perspective where you play as the Vahnatai rather than the original three races. I know that he swore he would never allow Vahnatai PCs but remember, he also swore he would never make a 4th Avernum... Yes and let's not forget that JV also swore that the short lived sellout cereal "Exile-Os" would stay crunchy in milk. -Kardas, whose sweetened corn and oat adventurers got soggy
  10. Avernum is a bit easier and you don't really need 6 characters, you don't even need two if you're good. Exile is more for people who want a challenge, and the graphics were charming in their own way.
  11. Quote: Originally written by Wild Kinky Slugs: Hey that's not nice
  12. Quote: Originally written by radix malorum est cupiditas: Quote: Originally written by Mister Fox: lmfto ? Laughing My Fluffy Tail Off
  13. Quote: Originally written by Noddy: furry lovetoys lmfto I love your terminology, I'm going to steal that and use it in my everyday life.
  14. Quote: Originally written by Miya: Swamp Folk? I think they only appeared in "A Small Rebellion" but they may have been in E3/A3, I'm not entirely sure. They're a race of fungal humanoids who live in swamps.
  15. It's highly unlikely that Jeff will implement a new race in future Avernum games, but if he did what would people most like to see? This is PURELY a "what if?" thread, just pick what you would want to see, not what you expect to see.
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